Spiritual Guidance: Patch 4.2 shadow priest trinkets

I've said it before and I'll say it again: Gearing in Cataclysm is boring. It's not that there aren't best-in-slot pieces -- there absolutely are -- it's just that reforging makes getting those best-in-slot pieces a lot less important. After all, if you need more haste or more hit, you can always reforge other stats until you have as much as you want. Simple.
There's one slot that's absolutely compelling, though, and that's the trinket slot. Trinket bonuses are so specific that it's often impossible to tell what's an upgrade and what isn't without a calculator or spreadsheet. And while those new i378 boots are almost guaranteed to be better than that i359 pair you currently have equipped, the same can't be said for the new trinkets.
So, which of the new patch 4.2 trinkets make the cut ... if any? Is the Darkmoon Card: Volcano still king? And further, what the heck are our new stat weightings in patch 4.2 going to be so we can figure these answers out?
An early look at 4.2 stat weightings
Patch 4.2 will be bringing some notable changes to shadow priest abilities -- our DOTs are being nerfed by 12% while most of our other spells are being buffed 12%. It only stands to reason that stat weightings will be changing because of this.
To determine exactly what stats are changing (and by how much), we need to go back to our old standby for calculating stat weights, Simulationcraft. We'll calculate these stats assuming a best-in-slot, non-heroic geared, four-piece tier 11 shadow priest on a Patchwerk (stand-and-DPS type) fight:
Intellect: 1.00
Spellpower: 0.78
Hit/Spirit: 0.48
Mastery: 0.40
Haste: 0.38
Crit: 0.38
This is an interesting result: haste moved from being our best stat to being our next-to-worst stat. (If you instead simulate a "helter skelter" fight with movement, crit actually moves ahead of haste.)
The change makes some logical sense. After all, Mind Blast benefits more from mastery than DOT spells (up to three times as much with three Shadow Orbs), and is less dependent on haste due to its long cooldown. The coming 12% buff to Mind Blast (and 12% nerf to DOTs) acts to increase the relative value of the mastery stat, while diminishing the relative value of haste.
Should you upgrade your trinkets?
To be sure, there are a lot of compelling epic trinket options coming in patch 4.2 from both raids and the new Hyjal dailies. To know whether any of these are an upgrade over what you have now, you need to recalculate the pseudo-intellect of your existing 4.1-era trinket. Thankfully, you don't have to break out the calculator -- I did the work for you.
Theralion's Mirror (heroic): 520
Darkmoon Card: Volcano: 498
Bell of Enraging Resonance (heroic): 481
Jeweled Serpent: 470
Theralion's Mirror (regular): 460
Vibrant Alchemist's Stone: 426
(NOTE: For a list comparing the best pre-raiding trinkets in the game as of patch 4.1, check out my Top 10 trinkets for the pre-raiding shadow priest article.)
As you can see, our current best-in-slot pieces still hold up well in 4.2. This is probably to be expected -- both contain mastery. But how well do they hold up when compared to the new-for-4.2 trinkets?
The Moonwell Chalice
The Moonwell Chalice, obtained by grinding your way through the new-for-4.2 Hyjal dailies, may very well prove the easiest new trinket for most shadow priests to acquire. To get it, you'll need to unlock vendor Ayla Shadowstorm by completing the Filling the Moonwell quest, and then pay her 122g 28s 20c.
Its item level is 365, suggesting it will be weaker than the trinkets you can obtain by raiding The Firelands, and the math backs this suggestion up. The trinket provides a static 340 intellect along with an on-use proc of 1,700 mastery for 20 seconds (with a 2 minute cooldown). Combined, the overall value of this trinket is 453 pseudo-intellect -- better than many trinkets that launched with Cataclysm, but certainly no better than our current patch 4.1 best-in-slots.
The Firelands raid boss drops
With each new raid patch comes new raid bosses, and patch 4.2 is no different. There appear to be two compelling trinkets available from bosses for shadow priests, the Variable Pulse Lightning Capacitor and Necromantic Focus.
Variable Pulse Lightning Capacitor This lengthily named DPS caster trinket comes with a static 406 intellect, which suggests its going to be a strong option for shadow priests. It comes with a very interesting and unique proc, too: "You gain an Electrical Charge each time you cause a damaging spell critical strike, granting a chance to fire a Lightning Bolt for 985 to 1,266 damage per Electrical Charge accumulated. You cannot have more than 10 Electrical Charges and cannot gain one more often than once every 2.5 sec."That is rather difficult to model without learning more specifics, so we have to head to the PTR to test it out. Early reports suggest shadow priests can expect one of these charges to build about once every 3 seconds or so. Further, we can expect that the lightning bolt will almost always proc before the trinket gets a chance to build that "lost" eleventh charge. Those assumptions value the proc at about 375 DPS. Simulationcraft says that an extra 105 points of intellect will increase DPS by roughly 375 points, so the total pseudo-intellect value of the Variable Pulse Lightning Capacitor is about 511.
Necromantic Focus This trinket appears to be very similar to the Gale of Shadows trinket that drops off of Erudax in Grim Batol. As our DOTs roll, this trinket will build stacks of the Soul Fragment buff up to a maximum of ten (420 mastery). When combined with the static 383 points of intellect, this trinket will be worth approximately 551 pseudo-intellect -- the first we've looked at that's indisputably better than your current best-in-slots.
New, from the Avengers of Hyjal!
Like the Ashen Verdict of Patch 3.3, Patch 4.2 will bring a new raid instance faction, the Avengers of Hyjal. Presumably, players will grind their way into good standing with the these folks by smacking around bosses in The Firelands. (Blizzard has suggested grinding rep via trash mobs will not be an option.)
Once you get to "Revered" status with them, you'll be able to obtain two new i378 epic trinkets, Fiery Quintessence and Rune of Zeth. But is either worth the trouble?
Rune of Zeth This trinket, with 383 crit and a nice on-use intellect proc, appears to be aimed squarely at us, DPS casters. When you do the math, though, the trinket comes up short. The 1,277 intellect for 15 seconds proc (with 1 minute cooldown) is approximately equivalent to a steady bonus of 319 intellect; the 383 crit you get on equip is valued at about 145 intellect. You can boost this ever so slightly via reforging, but overall, you're looking at a pseduo-intellect value of 465 for the trinket, well below many of the trinkets that have been in the game since Cataclysm launched.
Fiery Quintessence With 383 spirit, this trinket appears to be custom made for healers. It does have a terrific 1,149 intellect for 25 seconds proc (with 90 second cooldown), however, making it very much worth investigating. So long as you can make use of the 383 spirit (via the Twisted Faith talent), the trinket winds up being excellent for shadow priests, with a pseduo-intellect value of 503. (Reforging out of the spirit here drops the pseduo-intellect value of the trinket by about 12 points.)
Putting together the shopping list
If you've put in the effort to grab your current best-in-slot trinkets, you're actually in surprisingly good shape. Heroic Theralion's Mirror holds up spectacularly well -- it's going to continue being a best-in-slot piece until you start running heroic Firelands content. Darkmoon Card: Volcano holds up well too, though better trinkets do exist.
Ultimately, the best-in-slot trinkets for shadow priests in patch 4.2 will be the heroic versions of Necromantic Focus and Variable Pulse Lightning Capacitor (currently worth approximately 625 and 577 pseduo-intellect respectively). Until you get to that point, the regular versions of each (or heroic Theralion's Mirror) are your best bets. Happy raiding!
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
Alex Jun 15th 2011 3:04PM
FIRST
Aldarion Jun 15th 2011 3:15PM
To be downrated into infinity and beyond!
Johan Jun 15th 2011 3:23PM
This is a great article. Thanks. Can I request two small changes, though? Please link to your earlier article assessing trinkets (http://wow.joystiq.com/2011/02/23/spiritual-guidance-top-10-trinkets-for-the-pre-raiding-shadow-p/), and please Wowhead-ify the old trinkets you list above to make it easier for us to compare. Danke!
Fox Van Allen Jun 15th 2011 4:17PM
Ask and ye shall receive.
Stephen Mack Jun 15th 2011 8:26PM
Thank you, Fox! You are a gentlemen, a scholar, and a face melter.
Me Jun 15th 2011 3:31PM
Why is the capacitor 384? Wowhead is showing me 378/391 on a link page?
Is ragnaros higher ilevel?
(cutaia) Jun 15th 2011 4:01PM
Ragnaros does drop higher iLevel things I believe.
(cutaia) Jun 15th 2011 4:05PM
Yup. Here's a list:
http://ptr.wowhead.com/items?filter=minle=384;maxle=384;cr=79;crs=3;crv=0
(Couldn't filter out those damned PvP trinkets, though.)
venicide Jun 15th 2011 3:35PM
what about the heroic bell from atramedes? i would have liked to see that compared, and many websites put that trinket at Number 3 on the list behind darkmoon, H mirror, then H bell
Fox Van Allen Jun 15th 2011 3:59PM
Bell of Enraging Resonance (heroic)
http://www.wowhead.com/item=59326
217.8 crit x 0.38 = 82.76
145.2 mast x 0.4 = 58.08
2178 sp x 0.78 x 20s / 100s = 339.77
Approximate pseduo-intellect value in patch 4.2 = 481
The only reason why I didn't list the heroic bell is simply because it's not as common an item for shadow priests to have equipped as those listed above.
Chris Jun 15th 2011 6:03PM
Question about the calculation, i'm a healy priest who dabbles in the shadow... but..
Why is the SP calculation start out with 2178? When the proc says it gives the chance to grant 1926?
Fox Van Allen Jun 15th 2011 6:12PM
Because I accidentally pasted in the link for the non-heroic trinket. The heroic version is:
http://www.wowhead.com/item=65053
thebitterfig Jun 15th 2011 9:08PM
I'm one of the several who thinks hit (and spirit) trinkets ought to be valued not at hit's full pseudo-intellect value, but at the level of the next-highest secondary stat. Consider: if a toon with two non-hit trinkets is adding a hit trinket, they'll wind up overcap in terms of hit rating (which presumes that they were hitcapped before, which is a perfectly safe presumption when making BiS lists...). Across the rest of the toon's gear, there will be more hit to reforge to mastery/crit/haste, and places where reforges to hit will need to be undone.
Likewise, if you are replacing a hit-based trinket with a non-hit trinket, this will mandate that other gear will need to be reforged into more hit, and you'll wind up staying the same in hit rating with and without that trinket, but what you'll have lost in the end is non-hit secondary stats.
zubbiefish Jun 15th 2011 11:18PM
I wonder about this too. It makes sense to me that having one item with a huge wad of Hit/Spirit is more valuable than its calculated value would suggest. Alone, yeah it's only worth so much, but given that a big chunk of Hit/Spirit in one spot can free up a number of other pieces to be reforged into other stats, it stands to reason that evaluating a trinket's value is better done with that in mind.
That said, the hit has to come from somewhere, and if you can swipe it from mastery (as things stand now) you can equip "better" trinkets because you don't need the Hit/Spirit any more.
Vespasien Jun 16th 2011 5:34AM
Awesome info. Thanks ^^
One question: in regards to the new stat weightings, is it now beneficial for us to stack mastery as we did haste, or is the mechanic still too fidgety to be worth such a strategy? Is this encouraging us to have an even spread secondary stats altogether as the difference between them is minimal?
Dharmabhum Jun 16th 2011 9:03AM
Haste still affects our three DoTs and MF. It may be slightly less valuable with a 12% nerf to our DoTs, but our DoTs will still be strong enough to benefit from Haste so I don't see a drastic change in gear philosophy. I've been edging Mastery higher than Crit lately to try and see how much it'll improve my output, so this will put me pretty squarely where I think we need to be.
This is likely to put a little more emphasis on hit/spirit though.
meshuggah2258 Jun 16th 2011 3:20PM
I'm seeing some very different numbers between you and Kilee, who wrote featured guides on shadowpreist.com and howtopriest.com. I would like to see why your numbers are so very different. Perhaps one you are using incorrect information, rotation, etc...
source: http://howtopriest.com/viewtopic.php?f=19&t=408&start=20
inforthekill Jun 17th 2011 2:07PM
I, too, am quite curious what your method was for reaching these numbers, exactly. Kilee is a very respected theorycrafter in the community and has been doing it for a long time. I tend to trust his judgement when it comes to simcrafting/stat weights.
Kilee Jun 18th 2011 11:19AM
I've spent 12+ hours playing around with simulationcraft since this article went live. The only thing I can say for sure is that haste is still our 2nd stat (behind intellect). Mastery does appear to be pulling ahead of crit like the article says - it was doing this in 372 gear on live, so this is not too suprising.
Attempting to build a "BIS" set using these weights will lead you to a set that does 500 or more less damage than a haste-focused set. I can't tell you why Simulationcraft gives bad stat weights for haste for shadow priests sometimes. I've formed a few theories, but ultimately I can't find a way to prove any of them with the program. For now all I can say is that "sometimes Simulationcraft fubars the haste stat". It just does... there's no real profound explanation beyond it.
If you redo your trinket calculations with haste set to somewhere between .55 and .6, you'll get a more accurate view of what they are woth in relation to the trinkets that are already out there.
Another thing that is important to note is that the stat weights in the article are based upon 372 gear. As you move into heroic tier 12 (iLevel 391), you will start to see all of the stats scale higher in relation to Intellect. Each stat will bump up nearly .8 points in value (except for spellpower which remanis constant). For example, mastery will be closer to .49, crit will be closer to .48, haste will be closer to .6 or more. This is no different than the gradual increase in value that we saw when moving from 346 gear to 372 gear (so again nothing new).
As a result of the above, the "worth" of the trinkets with secondary stats will gradually get better as your overall gear level increases. Because the stats generally stay relative to each other, you won't see any significant changes. But you may occasionally see trinkets that are close in value flip back and forth (I think this just means if you have a choice between two trinkets that are very close in PP value, you can opt to choose the one that you enjoy using (or perhaps percieve to be stronger) over another that is a few PP difference.
Anyway, I hope all of this research helps. Thanks for writing the articles. I look forward to the next one.
-Kilee
Althor Jun 18th 2011 12:31PM
The Priest_Shadow_T11_359.simc profile isn't necessarily a good one to base decisions off.
If you check out its mana timeline and its Resources you can see it runs into mana issues and is forced to use Dispersion. In such a situation adding more Haste will only increase the mana issues and so you'll see less of a gain than you would if mana wasn't a problem.
And so, as you see if you calculate scale factors with this profile you see Haste valued lower than something like Crit because more Crit means more Sin & Punishment procs meaning a shorter cooldown on Shadowfiend and thus more mana regen.
And all of the secondary stats are worth relatively less than +Intellect with this profile in part because more +Intellect is also giving a higher base mana pool and regen.
Basically at the 359 gear level mana is still a significant problem.
Things improve at the 372 gear level and are better yet at the 378 and 391 item levels.
As for Haste acting "weird" with SimulationCraft there are some things to bare in mind. Haste is not really a true linear stat. All of our DoTs have breakpoints where they will suddenly gain an extra tick and their duration will increase by a full ticks worth. An increased duration on our DoTs means we have to recast them less often meaning more time to cast Mind Flay and Mind Blast etc.
Now for Shadow Word: Pain gaining the next breakpoint is mostly irrelevant as we refresh it so often anyway.
It matters more for VT and the DoT portion of DP as these don't auto-refresh. VT is only 5 ticks as well at 0 haste and averages a 15second duration but it can drop lower than that just before the next breakpoint. If this happen you're casting VT a lot more often which means less time on the fillers.
The biggest thing for haste breakpoints however is with Improved Devouring Plague. Thanks to a bug Improved Devouring Plague doesn't actually get calculated with the same Haste % buffs as our DoTs (for example Darkness and DI's haste% have no effect on its calculations) nor does it start gaining "ticks" the same way as our DoTs. However, much like Conflag with Destruction Warlocks (though to a lesser extent) getting that next "tick" on your Improved Devouring Plague can give you a nice extra chunk of DPS (and without worrying about external things like latency/reaction times with more haste).
Now scale factor generation in SimulationCraft is pretty simplistic. We generate a baseline run with the current gear and then for each stat we want to find the scale factor for we do another run with that stat modified. For most stats we add 300 of it by default (for Hit and Spirit we lower it by 300). We then divide the DPS difference between each run and the baseline to calculate the scale factor for that stat.
It doesn't worry about breakpoints or even hit caps. It just performs that simple task described above.
And so, if because you've added 300 haste rating and you suddenly reach a new breakpoint etc. you'll see the scale factor value of Haste spike up. And if it doesn't cross a breakpoint it will seem lower than it "should" if you're used to have seen it being higher.
Also it's expected behaviour than Mastery will catch up to Haste as gear progresses. The more Haste we have the faster we generate Shadow Orbs which in turn increases the damage boost to Mind Blast (which hits like a truck on PTR with 4pc Tier 12 heh).
Hope this helps.
-- Althor/Delmortis.