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6-16-2011 @ 5:10PM
I'm actually surprised that they didn't consider it "working."I actually enjoyed reading all ask the devs series. Do fellow WowInsider commenters have any insights as to what they might have in mind when the said "We've spent a lot of time discussing why it doesn't work" ?
6-16-2011 @ 5:17PM
Well one of the constant problems people will always disagree on is which questions got answered. With the Tank one, a lot of people felt some of the questions (like the one about Taunt missing...) shouldn't have been answered in the first place and were a "waste" of a question, but thanks to popular vote they got chosen, or at least got more attention than others. Then there's the issue of people asking about things Blizzard just isn't ready to talk about yet (usually with features people are wanting) so Blizz gives them some dodgy answer and people complain about it. They don't want to get people's hopes up too soon and ditch out later (Dance Studio? :P) but they also want to share some of the cool stuff they're doing, which puts them in a difficult position where people are always wanting more.Add to that the fact that a lot of people were just disappointed with the overall tone of them sessions (with some really valid, important questions being blown off and other lesser ones getting too much attention) and in the end everyone loses 'cuz no one's satisfied. I'll admit I thought the idea was kind of cool, but as a Bear tank after reading the last one I was pretty peeved about some of their responses. In a way, they were just creating more problems by saying anything than if they'd just kept their mouth shut and let the players speculate instead of affirming their fears that Bears aren't really cared for as much as other tanks. :P
6-16-2011 @ 6:23PM
I'm not surprised. The tank one especially seemed pretty pointless and I didn't feel like I really learned anything interested in new from it. Just non answers and talking in circles. Part of the problem is the questions that were submitted. Several of them read like "every question or thought I've ever had about bear tanking thrown together." There were enough questions in there for a Q&A by it self and not surprisingly it got a ton of votes from people who were interested in any of the questions included.
6-16-2011 @ 6:40PM
if you're a regular to The Queue, you'll be used to the idea of wasted questions *cough*beer*cough*
6-16-2011 @ 6:47PM
Let me break a question down from the Ask the devs tank Q & A:Have you considered normalizing initial Rage for feral druid tanks? For example, when a warrior uses Charge, it generates 15 points of Rage, which lets them use another aggro generating ability quickly, something that Feral druids tend to be a bit short on.Why in Cataclysm was the bear bonus health pool was reduced, as well? Their survivability always depended on the amount of health since they don't have parry or shield block. Do you have any plans to improve bear tanking in the future? At the moment, it's considered to be the weakest tank. Have you considered giving druid tanks an additional tool to pull casters at range? It's the only tank class that doesn't have a talent or spell to help in those situations. Allison touched on how they "answered this"Bears are getting a significant mitigation buff in 4.2 and we're retuning their damage such that it's a little easier to hold aggro at low gear levels, and a little harder at higher gear levels. While we definitely don't expect the community to ever agree on anything, we've seen little evidence of a widespread concurrence that druids are "the weakest tank." There are plenty of druid tanks out there, handling everything from Grim Batol to Sinestra. Tank balance overall is in a really good place. Players may focus on potential problems that could arise in the future but we also have ample time to address those problems should they occur. Gone are the days when we would just release a class into the wild and refuse to touch it again until the next expansion.Note if you will that ENTIRE FIRST SECTION WAS IGNORED. Not answered yes/no. IGNORED.Note the second section was pretty much ignored as well.They focused on 1 sentence and that's all they addressed. They didn't even address it well. They then ignore the last point.So, person asks why bears spend rage to do things warriors get rage from. (This used to be because warriors couldn't charge in combat. That died in Wrath, but bears are still paying rage to do it.)They ask about a range pull, and absolutely no mention is made in the "answer." The disparity between block and mastery is sort of talked about, but whoop dee doo, the rest of the items were summarily blown off.This is why people hate the format. I could go into just about every Q&A and show how they did this. Heck, the profession one might as well been called "Archeology Q&A, yes we know it sucks." The least one can do in a Q&A is actually answer the damn questions.I haven't been on the new forums in a while. Just plain no longer care. They got rid of the community in the forum communities a while ago. I don't know how they can get people to come back when the forums are basically a hole that goes no where. Until they stop trying to fix classes/specs in dumb ways and actually listen to the community the first time instead of the 15th, they will continue to lose some of the best people giving feedback.
6-16-2011 @ 7:49PM
I'm surprised that they considered it "broken" enough to scrap it and try something else.To continue the example of the Bear tanking question/answer that pissed off the above poster - the question wasn't just one question - it was a mess of a bunch of different issues all hodge-podged into one single blob of a paragraph or two.The dev who saw that thought "Ok, let's talk about Bear tanking" and off he went. Sure that's a problem, maybe he just should've edited out the stuff he couldn't or didn't want to, or didn't have time to talk about - but it's also an issue of people upvoting huge sets of stuff that they want covered. I thought it was a decent system. But I suppose blog posts from the devs is just fine, too. That way there's no teeth-gnashing about which questions will get answered - the devs just write about what they can/want to write about and that's that.
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