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6-16-2011 @ 6:21PM
The main problem is that Blizzard developed a system that would essentially choose questions for them. However, they sort of have to. The current incarnation (pre-mortem) of the Q&A means they can focus all their time on answering questions. What players want, however, would require far more man-hours first determining WHAT questions to answer (out of ~1000 or so) and THEN answering those questions.This is something Blizzard has to consider, which few complaints ever have: at what point are you spending too much time interacting with the community? At what point are you pulling too much work from the game itself? Isn't it more important to actually address issues versus telling people you're going to address issues?How many meetings is the next Q&A iteration going to require, and is a weekly time frame even remotely realistic?
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