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6-16-2011 @ 6:47PM
Let me break a question down from the Ask the devs tank Q & A:Have you considered normalizing initial Rage for feral druid tanks? For example, when a warrior uses Charge, it generates 15 points of Rage, which lets them use another aggro generating ability quickly, something that Feral druids tend to be a bit short on.Why in Cataclysm was the bear bonus health pool was reduced, as well? Their survivability always depended on the amount of health since they don't have parry or shield block. Do you have any plans to improve bear tanking in the future? At the moment, it's considered to be the weakest tank. Have you considered giving druid tanks an additional tool to pull casters at range? It's the only tank class that doesn't have a talent or spell to help in those situations. Allison touched on how they "answered this"Bears are getting a significant mitigation buff in 4.2 and we're retuning their damage such that it's a little easier to hold aggro at low gear levels, and a little harder at higher gear levels. While we definitely don't expect the community to ever agree on anything, we've seen little evidence of a widespread concurrence that druids are "the weakest tank." There are plenty of druid tanks out there, handling everything from Grim Batol to Sinestra. Tank balance overall is in a really good place. Players may focus on potential problems that could arise in the future but we also have ample time to address those problems should they occur. Gone are the days when we would just release a class into the wild and refuse to touch it again until the next expansion.Note if you will that ENTIRE FIRST SECTION WAS IGNORED. Not answered yes/no. IGNORED.Note the second section was pretty much ignored as well.They focused on 1 sentence and that's all they addressed. They didn't even address it well. They then ignore the last point.So, person asks why bears spend rage to do things warriors get rage from. (This used to be because warriors couldn't charge in combat. That died in Wrath, but bears are still paying rage to do it.)They ask about a range pull, and absolutely no mention is made in the "answer." The disparity between block and mastery is sort of talked about, but whoop dee doo, the rest of the items were summarily blown off.This is why people hate the format. I could go into just about every Q&A and show how they did this. Heck, the profession one might as well been called "Archeology Q&A, yes we know it sucks." The least one can do in a Q&A is actually answer the damn questions.I haven't been on the new forums in a while. Just plain no longer care. They got rid of the community in the forum communities a while ago. I don't know how they can get people to come back when the forums are basically a hole that goes no where. Until they stop trying to fix classes/specs in dumb ways and actually listen to the community the first time instead of the 15th, they will continue to lose some of the best people giving feedback.
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