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6-16-2011 @ 8:46PM
okay, so for those who doesn't have inscription, any tips?
6-16-2011 @ 9:08PM
Make a scribe.
6-16-2011 @ 9:15PM
6-16-2011 @ 11:54PM
Bags.. lots and lots of bags.Start with Netherweave.. on my realm atleast I can sell 200 - 400 a weekend, probably more if they didn't take so long to make >.> Blizzard need to fix that cast.. Embersilk only take 3 seconds? Anyway.. Bags!It's possible for me to buy all the mats needed and then sell the bag for x3/x4 the cost. Afk a bit while they are being made :)
6-17-2011 @ 3:28AM
sell herbs.orTransmute alchemy, sell your transmute for an easy 100g per day or do the trans yourself. On my server, Volatile Air are at a premium and I can usually get a good 400-450g per 15 from my life->air transmute in Uldum.Not remotely close to the profits some people make, but it's enough to keep you going with cash to spare.
6-17-2011 @ 3:29AM
sell your truegold transmute, rather.
6-17-2011 @ 10:35AM
I wouldn't make a scribe - unless you really want to have every crafting profession covered. But inscription isn't going to be the strongest moving forward, since darkmoon trinkets will mostly be a thing of the past. Glyphs will see a nice bump in 4.2, and they still provide steady income. But you should work with what you have. Every crafting profession does quite well at the start of a new tier. JC - Gems of all types will be extremely profitable. If possible, try to amass a large stockpile of inferno rubies. And the way to do THAT is...Alchemy - Guild cauldrons have made flask mastery a thing of the past. I'm sure there's profit to be made in potions, but I've never explored that market. The key is making Inferno Rubies as a transmute specced alchemist. Truegold prices will rise a lot with new craftables, hopefully you have cheap volatiles on hand. BS/LW/Tailoring - all of the new PVE and PVP recipes should do quite well.
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