WoW Rookie: A raid rookie's lexicon of raiding language

Breaking into the raid scene can be intimidating for a new player, especially one who's not done anything like 10-man or 25-man raiding. We can hope that 5-man dungeons provide a basic idea of the general dynamics: healers heal, tanks tank, and damagers damage.
Most experienced raiders use language that a new player won't find in the game interface. Words like "tank" have a relatively obvious meaning, but phrases like "void zone" can be a little tougher to interpret when a new player first encounters them. This raider's lexicon has been built through 6 years of WoW raiding, and decades of MMO playing before Azeroth become an MMO.
This guide is intended to help new raiders get an idea what the heck everyone else is talking about. Be warned that most raids also have their own internal lexicon, too; we can't tell you what everyone is saying, but hopefully we'll get you caught up on the most basic stuff.
- Add phase: Enemy mobs that are not the main raid boss appear during an "add phase." These additional enemies usually need tanked and killed, though sometimes they merely need to be kited.
- Alt runs: Many heavy WoW players have multiple characters. While they consider one character their main focus, they have "alts" on the side. "Alt runs" are intended to get those secondary characters loot and achievements from the raid. Alt runs are usually fairly competent, since people have already completed the raid on their main characters.
- Burn phase: A phase during which everyone's damage needs to be as high as possible, usually because a raid wipe is coming if you don't get the boss dead before the end.
- Chain Lightning: Like many pieces of jargon, "chain lightning" is a specific ability that has become generalized to refer to any effect which jumps from one player to other nearby players.
-
Council fight: A raid encounter in which multiple characters share a singular health pull. Fights are designed this way, in part, to force the raid to deal with the entirety of the council's abilities, without being able to simply burn down the most difficult council member immediately. - Don't Stand In Fire (DSIF): Many raids have environmental effects which you shouldn't stand in; otherwise, you'll take a great deal of damage. DSIF is usually an admonishment to raiders to stay out of these effects.
- Enrage timer: Many raid bosses have an "enrage timer." Simply put, this is the upper limit of time you have to kill the boss or everyone in the raid will die. This usually keeps over-competent tanks and healers from managing a boss forever, taking 30 minutes to kill the enemy.
- Exploding raid member: Many debuffs during a raid encounter mean the sufferer is "exploding." The affected member does damage to anyone within range. If you hear that a "person is exploding," that means get away from them.
- Off tank: A secondary tank, usually responsible for additional enemies or as a back up.
- Must Have Cheevos: Often a phrase used in building a PUG raid, "must have cheevos" means you must already have killed the boss in order to be included with the raid. This can lead to a Catch-22 of circular logic where you can't kill the boss the first time on your own because you must have cheevos to get in raids.
- Patchwerk: Patchwerk is a boss in the old Naxxramas raid. While there were some tank and healer tricks, the DPS were free to simply unload their maximum potential on the boss. No movement or environmental awareness was required. As such, Patchwerk has become synonymous with "DPS test."
- Raid Lock: If you get halfway through a raid dungeon, you have the option to "extend your lock" through the next week. This allows you to pick up where you left off the following week. Without such extension, each dungeon resets (becomes fresh) every Tuesday.
- Shard it: Sharding an item simply means disenchanting it, usually because no one needs the item.
- Soft enrage: Like an enrage timer, a soft enrage timer means that you can't take a long time to kill the boss. This is usually a building, scaling area effect damage that will kill the raid eventually, so you need to burn the boss down before it can do so.
- Tank and Spank: A simple stand-and-fight encounter in which the tank holds a boss in place, and people kill him.
- Tanking the floor: Someone who is tanking the floor is dead. The phrase specifically implies they did something to kill themselves.
- Tank swap: Some bosses place a debuff on the tank which, if the tank takes damage while under the debuff, means the tank will die. As such, a second tank takes aggro from the boss, to allow the debuff to fade off the first tank. Many raid bosses use this "tank swap" dynamic.
- Void zone: An environmental effect on the floor which you should not stand in. Usually, when something's called a "void zone," it's a stationary effect.
Filed under: WoW Rookie, Raiding, Raid Guides






Reader Comments (Page 1 of 4)
Henri Poincaré Jun 16th 2011 4:06PM
I know it's almost gamer slang at this point, but please stop using 'gay' as a pejorative term. It's 2011, let's please move on.
Randy Jun 16th 2011 4:21PM
I'm gonna pull serious aggro for what I'm about to say but whatev:
The term 'gay' is becoming as double standardized a 'n*****' where its perfectly fine for gay people to throw around left and right (and yes I know many a gay person that does it) but then completely spaz out or tell someone to get with the times when someone else uses it.
I also hold that position with the word 'f*****'.
MacAndy Jun 16th 2011 4:28PM
Besides, here in Tennessee it's not 'gay', it's 'Takei'.
Anti Jun 16th 2011 3:15PM
I have never heard of Tanking the floor before. Me like =]
Astoreth Jun 16th 2011 3:23PM
Hey, the floor is the most dangerous boss in Azeroth. SOMEONE'S got to keep it in line!
svd1001 Jun 16th 2011 4:16PM
Actually the most dangerous boss is the elevator in BWD. Tru Story.
Andy Jun 18th 2011 1:14AM
The elevator in SSC would like a word with you
Meiji Jun 16th 2011 8:23PM
The elevator in SSC is hands-down far more dangerous in and of itself, however, the BWD elevator has the added benefit of a pool of lava full of raid boss if you've cleared up to Nef. You can enjoy watching your raid's mages and priests drift downwards, past the ledges and right into the boss for an exciting way to wipe.
Minos Jun 19th 2011 4:19PM
@svd1001: And what is it that kills you on the elevator boss? The floor!
Jestin Jun 16th 2011 3:20PM
May not be raid-specific, but I would consider adding "los" to this list. Some fights (I'm thinking of Sindragosa specifically) required raiders to stand behind frozen players in order to avoid line of sight on the massive AOE blast she does in her air phase.
Boocat Jun 16th 2011 3:20PM
Must Have Cheevos
Never know how new players can ever get in raids with this
John Jun 16th 2011 3:30PM
There are addons. . .
zelcor1 Jun 16th 2011 3:42PM
Back in Icc times the raids ,in the guild me and a few other friends were in, unfortunately were full and we had zilch raiding exp. So as soon as we got our 232's from the Icc 5-mans we actually started forming a weekly pug raid and after a few weeks we got invited to the guild run and become regulars.
So sometimes the best way to get used to raiding is to start your own
omedon666 Jun 16th 2011 4:22PM
The "don't be new on my time" culture is a huge part of WoW. I won't say it's a good part, but it's pretty intrinsic with the game being the industry leader (thus "serious business") thusly roping their content off with execution proficiency (thus "srs bsns") as opposed to sheer gear power. The circular logic is broken by the implied social barrier of playing with friends, (who will tolerate a learning curve of their friends) which is a key and intentional focus of both cataclysm and the direction of the game going forward.
The reason content seems "unPUG'able" is because you're, ideally, not supposed to be PUGing, "current" content, you're supposed to have friends, and thus be a team player, to consider this degree of team content. No friends, no content. Again, an intentional barrier, that further penetrates the guild structure itself, as a guild of friends won't have so pronounced a "don't be new on my time" ethic, but "a guild assembled to raid" still might. Again: "no friends, no content". An intentional barrier.
The answer: make friends.
Can't make friends? It's not in Blizzard's best interest to have you feel successful in current team content. Their product is bettered by the socially maladjusted either moving on to non-team content, or leaving the game. The community is "the weakest link" after all, and this is their attempt to fix it. It's subtle, but very obvious.
This doesn't mean that some pretty cold guilds don't feel success in the game, but they do so based on the strength of their agreements and policies. Progress can also be made in a laid back, friendly atmosphere. What won't work, and purposely so, is an impatient, unfriendly, mercenary, half organized "non team" (so, your average PUG). Again, intentional.
Catering to casuals is laudable and noble, and I hope they keep that up. Catering to the socially maladjusted is something I hope they never do. That's a degree of co-dependency that is carefully fostered by execution-intensive fights.
jonham013 Jun 16th 2011 7:42PM
This is the best post I've ever seen in the Insider comments. Makes this man a blue! ;)
Coldbear Jun 16th 2011 7:56PM
People who complain about raid organizers requiring some proof of competency or prior success - have rarely attempted to organize things themselves.
Herding 24 (or 39) cats successfully through a maze filled with obstacles and fickle RNG while trying to maintain a semblance of raid comp, time efficiency and loot fairness you learn quickly that it becomes a lot easier if you're dealing with people who already know what's up.
If you don't, then get in a guild or start your own. Make friends, find an entry level guild and start working your way up.
Or continue to complain, I suppose.
Daedalus Jun 16th 2011 3:23PM
You forgot one that confused me when I started raiding: gear check. First time a raid lead said the next fight was a gear check, I remember frantically thinking to myself, "okay, what gear am I checking, and what am I checking it for?"
Krytture Jun 16th 2011 3:28PM
This guide is calling it "Patchwerk", but yes, I always hear and refer to it myself as Gearcheck
JattTheRogue Jun 16th 2011 7:38PM
@Krytture: Gearchecks are not the same as Patchwerk fights. Gearchecks are normally fights with a hard enrage that will wipe the party after a fairly short amount of time, like Festergut in ICC. If the group's gear isn't good enough, they simply won't be able to do enough damage to kill the boss before the enrage.
Gearcheck fights can be Patchwerk fights in that you might not have to worry about mechanics much, but they're two separate categories that sometimes the same fight can fall under.
scherbaddie Jun 20th 2011 11:00PM
Back in the day, (wotlk, not sure about vanilla) patchwerk was a gearcheck. ie, skill wasn't as big a factor as gear in getting past the enrage timer.