Skip to Content
6-16-2011 @ 3:20PM
Must Have CheevosNever know how new players can ever get in raids with this
6-16-2011 @ 3:30PM
There are addons. . .
6-16-2011 @ 3:42PM
Back in Icc times the raids ,in the guild me and a few other friends were in, unfortunately were full and we had zilch raiding exp. So as soon as we got our 232's from the Icc 5-mans we actually started forming a weekly pug raid and after a few weeks we got invited to the guild run and become regulars.So sometimes the best way to get used to raiding is to start your own
6-16-2011 @ 4:22PM
The "don't be new on my time" culture is a huge part of WoW. I won't say it's a good part, but it's pretty intrinsic with the game being the industry leader (thus "serious business") thusly roping their content off with execution proficiency (thus "srs bsns") as opposed to sheer gear power. The circular logic is broken by the implied social barrier of playing with friends, (who will tolerate a learning curve of their friends) which is a key and intentional focus of both cataclysm and the direction of the game going forward.The reason content seems "unPUG'able" is because you're, ideally, not supposed to be PUGing, "current" content, you're supposed to have friends, and thus be a team player, to consider this degree of team content. No friends, no content. Again, an intentional barrier, that further penetrates the guild structure itself, as a guild of friends won't have so pronounced a "don't be new on my time" ethic, but "a guild assembled to raid" still might. Again: "no friends, no content". An intentional barrier.The answer: make friends.Can't make friends? It's not in Blizzard's best interest to have you feel successful in current team content. Their product is bettered by the socially maladjusted either moving on to non-team content, or leaving the game. The community is "the weakest link" after all, and this is their attempt to fix it. It's subtle, but very obvious.This doesn't mean that some pretty cold guilds don't feel success in the game, but they do so based on the strength of their agreements and policies. Progress can also be made in a laid back, friendly atmosphere. What won't work, and purposely so, is an impatient, unfriendly, mercenary, half organized "non team" (so, your average PUG). Again, intentional.Catering to casuals is laudable and noble, and I hope they keep that up. Catering to the socially maladjusted is something I hope they never do. That's a degree of co-dependency that is carefully fostered by execution-intensive fights.
6-16-2011 @ 7:42PM
This is the best post I've ever seen in the Insider comments. Makes this man a blue! ;)
6-16-2011 @ 7:56PM
People who complain about raid organizers requiring some proof of competency or prior success - have rarely attempted to organize things themselves.Herding 24 (or 39) cats successfully through a maze filled with obstacles and fickle RNG while trying to maintain a semblance of raid comp, time efficiency and loot fairness you learn quickly that it becomes a lot easier if you're dealing with people who already know what's up.If you don't, then get in a guild or start your own. Make friends, find an entry level guild and start working your way up.Or continue to complain, I suppose.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.