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6-16-2011 @ 4:22PM
The "don't be new on my time" culture is a huge part of WoW. I won't say it's a good part, but it's pretty intrinsic with the game being the industry leader (thus "serious business") thusly roping their content off with execution proficiency (thus "srs bsns") as opposed to sheer gear power. The circular logic is broken by the implied social barrier of playing with friends, (who will tolerate a learning curve of their friends) which is a key and intentional focus of both cataclysm and the direction of the game going forward.The reason content seems "unPUG'able" is because you're, ideally, not supposed to be PUGing, "current" content, you're supposed to have friends, and thus be a team player, to consider this degree of team content. No friends, no content. Again, an intentional barrier, that further penetrates the guild structure itself, as a guild of friends won't have so pronounced a "don't be new on my time" ethic, but "a guild assembled to raid" still might. Again: "no friends, no content". An intentional barrier.The answer: make friends.Can't make friends? It's not in Blizzard's best interest to have you feel successful in current team content. Their product is bettered by the socially maladjusted either moving on to non-team content, or leaving the game. The community is "the weakest link" after all, and this is their attempt to fix it. It's subtle, but very obvious.This doesn't mean that some pretty cold guilds don't feel success in the game, but they do so based on the strength of their agreements and policies. Progress can also be made in a laid back, friendly atmosphere. What won't work, and purposely so, is an impatient, unfriendly, mercenary, half organized "non team" (so, your average PUG). Again, intentional.Catering to casuals is laudable and noble, and I hope they keep that up. Catering to the socially maladjusted is something I hope they never do. That's a degree of co-dependency that is carefully fostered by execution-intensive fights.
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