Raid Rx: Auditing the healing team

As we get into the next tier coming with patch 4.2, the time has come for healers to take a hard look at themselves and each other. This is a great time for healing leaders to examine the strengths and weaknesses of their healing group and see what needs to be shored up. Some of the questions to ask yourselves have been inspired by a discussion I participated in. They were excellent questions, and I wanted to expand on them and share my thoughts because I know there are other healers who are undoubtedly thinking the same thing about themselves and others.
Is it time to go when I notice the other healers around me just don't seem to care anymore? We keep them because of seniority and tenure but it seems as if though they lack the motivation and desire to excel.
That's a hard question to answer. It really depends on what your motivations are. If you want to do more but honestly don't see the group sharing that level of desire that you have, then it just might be time to part company. I'd strongly suggest talking to the other healers first to find out where they stand in terms of dedication. The idea of tenure as a reason to keep invites going to players is one of those double-edged swords. Yes, those players have been around for a while, but what is more important to the group? How long the player has been in the guild or their dedication and game sense? Frankly, I'd rather be pulled into raid groups because the leaders know they can depend on me to play at near-maximum potential.
Unfortunately, not everyone is going to feel the same way. As the healing lead, you need to confer with the guild leader and figure out what the principles and directives of the guild are. Once you get that hammered out, you can figure out how to resolve the rest of the desire between tenured healers and the ones who wish to progress.
How much of a problem is it to have a rotating and unstable healing roster? We're relying on the off specs of players in addition to non-raiders or players on alts just to meet our healing quota to get going.
That is a big problem. It is also a recruiting problem. You should never rely on the off specs of players to try to get your raid going (at least, not consistently). Have a talk with players who have multiple specs and find out who is willing to do what. Don't force them to play something they don't want to over an extended period. In addition, don't force players who aren't raiders to come in and raid for you. It'll only magnify the frustration. Keep recruiting and adding players. It is the best long-term solution you can hope for. The short-term solution would be to see if you can get a player or two to temporarily switch to a healing role for a few raids until you have the roster ready to go again. Failing that, consider resorting to PUG healers. It certainly is hit-or-miss, but who knows? You might find a player who is solid and who eventually joins your guild.
How should players who don't come prepared for raids to the best of their ability be dealt with?
There are a number of options available here. You can reward the players who are showing up and doing the right things to try to set an example for everyone else. The alternative is to institute a set of punishing measures to reinforce that what's going on isn't good enough. One of the first things I've learned when I first started out the whole healing lead thing is that you can't "will" people to be at their best. There should be some form of consequence that could include benching or dismissal. Depending on the type of guild and the type of player, you could reprimand them publicly or disenchant their loot. Again, that really depends on what kind of personality they are. Some players take it well and use it as a way to focus and get better. Others sink further down and don't take it as well.
Find out what they're doing wrong and stage a conversation with them to try to get to improve. Have empirical evidence to show why. If they still refuse after all of this, then start looking around for players who can do better.
What do I do with healers who are blowing their assignments?
Tank keeps dying? Someone not going on the right pillars? Consider making your assignments public in raid chat instead of just healer chat. This way, everyone in the raid can see who is doing what and if a healer isn't sticking to what they need to do, the rest of the players will know this and try to remind them.
If a healer consistently misses their assignments, then you need to be even more firm. Unless there is a legitimate reason as to why they can't actually do their job, you have to tell them that they're the one holding the group back from progressing and that they need to sit in favor of someone else who can step in and do what is needed.
As a leader, how can I keep my head up as a healing leader when faced with the constant criticism from other players? What are my important roles?
I deal with this all the time. Second to raid leading, the player who manages healers is always going to be under the gun. The best thing you can do is hold yourself and the rest of the group accountable. Be up front about what's working and what isn't. You're in a unique situation where you need to troubleshoot deaths and come up with solutions -- fast! It certainly helps having a friend or two to go to afterward to get your frustrations out.
Your role is to act as a shield, if necessary, between healers and the players who are calling for their heads. If someone asks "Why did I die?", you need to come up with a response ready as to why they died and what changes, if any, you plan to make so that it doesn't happen again. Sometimes that's as simple as adding another healer or switching assignments or even modifying locations to mitigate boss abilities. If it wasn't the problem of a healer and they were doing everything correctly, then you need to be able to say that as well.
Hold players accountable no matter what. Keep your sanity in check while doing so. It isn't always easy coordinating healing and it isn't for everyone. If the pressure starts getting to you, then consider stepping back for a bit and maybe let someone take over for a while.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.
Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 1)
Hyjinx Jun 17th 2011 2:45PM
"Depending on the type of guild and the type of player, you could reprimand them publicly or disenchant their loot."
lol, what? i get the public reprimand, but disenchanting loot instead of giving it to them seems like such a slap in the face and jerk move. that sends the signal that your guild doesn't think you're pulling your part, wants to humiliate you, AND doesn't want to help you progress. if any raid i was in (pug or guild) did that to anyone, i'd drop immediately.
Necromann Jun 17th 2011 2:56PM
I sorta get giving a piece of loot to some one else if it also was an upgrade, but not sharding any gear that the raiders could use.
zubbiefish Jun 17th 2011 3:18PM
To DE a player's loot to get their attention is beyond the pale. I'd go so far as to call it cruel and unduly punitive.
No reasonable raid leader should stoop to that. I can't think of any good that would ever come from such a situation. I used to like the way you think Matt, but my respect for you has dropped several notches from that one idea alone.
Anzor Jun 17th 2011 5:16PM
Everything is relative.
Maybe it's a really hardcore guild. Maybe there was only one person (the problem) who could use the gear anyway. Maybe it's not an uncommon drop.
On the face of the comment, I disagree but there could be more rationale than we realize.
kerrick.wow Jun 17th 2011 5:54PM
After reading the "de their" loot option I really wtb a /ignore for any future articles by Mat Low. That has got to be the most repulsive and "Low" advice I've ever read on the insider.
Lops Jun 17th 2011 6:52PM
wow - I agree what an utterly spiteful and disgraceful idea - what kind of hateful person would you be to even do that to a guildie.
Shocked
Fdaapprovedd Jun 17th 2011 10:48PM
With all due respect,
I have to disagree with your proposed methods of treating unprepared players. Regardless of what the conditions are - be it what guild, player or personality - to call them out publicly(or disenchant their loot) is a form of operant conditioning that I personally refuse to condescend to. The suggested concept of using public humiliation as a form of constructive criticism is highly questionable. Regardless of whether or not this method is effective, there are more positive ways to approach this, such as you suggested by "Find out what they're doing wrong and stage a conversation with them to try to get to improve."
I suppose there is a "My guild, My rules" side of this, but that is one guild that I wouldn't touch with a 10 foot pole.
Big Shoe Jun 18th 2011 11:31AM
There is a fine line between making an example and just being spiteful. Disenchanting loot that you know a fellow raider needs -- regardless of their performance -- is not a wake-up call, it's a slap in the face, especially if the player is question is trying their best. Sometimes a specific item can take six months of steady raiding to drop even once, and these upgrades can serve as incentive for players to try harder and do better. On the other hand, disenchanting them as an object lesson will only make that player less likely to strive for excellence and more likely to /gquit on the spot.
thawedtheorc Jun 17th 2011 3:02PM
I read that thinking.. okay.. is this sarcasm? Then I read the rest of the article. You are serious?
A lot of people that I know who say they won't play WoW again or why it left a bad taste in their mouth are citing things like this.
I got burned out this past week after my guild- for no good reason- started pressuring those of us who can only raid two nights a week, to find a way to raid more. I am a healer. They also wanted me to try to make meetings while I am at work.
Heck the title of this article made me decide I need to go see a movie and get out more.
Big Shoe Jun 18th 2011 11:37AM
WoW is a great hobby, but a pretty lousy career. Once it starts to feel more like a job than a fun pastime, you need to take a step back and think about why you started playing in the first place. Taking a break -- even for a day or two -- can do wonders for WoW burnout.
MattKrotzer Jun 17th 2011 3:05PM
Right now I'm in a bit of a quandary: We've recruited a few new people who are REALLY good healers. Experienced, knowledgeable, and effective. But their attendance has been bad, due to a Series of Unfortunate Events (I'm thinking of renaming them Lemony and Snicket.) We have other healers that show up every week, are eager to raid, but no matter how much guidance I give, are just unable to perform well. Poor situational awareness, or limited output... and no sign of improvement.
Being the nice guy I am, I feel kind of bad using them to fill the spots when the others aren't available, but shoving them to the bench as soon as they are. I realize this is what a bench is for, but its hard to bench people who have the commitment for people who won't hold us back.
Any tips?
zubbiefish Jun 17th 2011 3:27PM
Depends on the reason Lemony ans Snicket can't show. If it's really just unfortunate events, I'd bring them any time they're on. If it's laziness, or something more sinister, bring the others in their place.
Either way, make sure all involved are aware of the situation. At the moment I'm permanent extra in my guild's raid, I cant make every raid these days but I'm a decent fill-in. If the whole team shows, I'm out. I'm cool with that, because it's what I agreed to. So far, I get to raid just about any time I can log on, but that's no guarantee.
Bottom line, manage expectations, and be clear who's got priority and why. Let the folks involved sort out if they can live with it or not.
Adrianne Jun 17th 2011 4:22PM
Make it clear that if they show up on time and on a regular basis, they would be a part of the raiding team instead of just fill ins. No matter how good they are, it is not going to work if they don't bother to show up.
Does your guild have a site? Try writing out some rules, guidelines, or expectations for everyone. That way people will know where they stand and what the consequences will be if they violate the rules. Explain that if someone is unable or unwilling to learn the fight mechanics, you may bench them for a replacement who can for the evening. Add in that if someone is a consistent no-show, they will forever be second string. Having a place with rules written down for everyone to see has avoided a lot of drama and conflict in my guild.
j.taylor.1990 Jun 18th 2011 12:34PM
That's definitely a tough one, and depends on your guild's progression and leniency.
You should take a look at your guild's current progress, how happy you are with that, and wether or not you think a slight slow-down in progress will be acceptable. Ask your regular tanks and DPS for their opinions on those aspects. If you (and/or the others) are happy with taking a slight slow-down in progress, then you should take advantage of the ready and willing upstarts who will be there for every raid. You should take your raids at a slower pace, and guide them through what would normally be farm encounters, nurture and develop their skills. With any luck, you'll end up with a pair of active, competent and enthusiastic healers, who have grown with the guild. In the meantime, you can put the "Awesome-but-unreliable-attendance" healers on notice that the spots in your raids are going to those who deserve them by merit of attendance and devotion to the cause, and if they don't step up their game, they will find themselves being surpassed quickly by healers who are willing to take the time to learn.
If you don't want to take the progression slowdown, then you may have to keep benching the "always-there-but-not-as-good" healers in favour of the "awesome-but-unreliable" ones. Of course, you open yourself to a possible situation where you've made do with these sporadic attendances, and made good progress with them, but then their attendance becomes even more sporadic, or they quit altogether. Then, you have a progressed raiding team lacking healers, with the only available healers being ones who are hugely under-geared and haven't been given the chance to learn the ropes, so to speak.
alieria Jun 17th 2011 3:22PM
Having been a healing lead in my last guild, then transferring to a new guild and seeing a totally different approach, this is an excellent article not only for healing leads, but every healer. I'm of the opinion that every healer needs to know how they themselves fit into the healing puzzle, as well as where others strengths and weaknesses are.
I'd also add that as a healing lead, you need to understand not only the classes your healers play, but also the people behind them. Some people are excellent at doing one or two specific things (keep up tank X, backup tank Y, keep yourself up) and can nail these roles but don't perform as well without direction, while others might be better as floaters - healers that can see the forest for the trees and anticipate where problems are/will be - capable of adapting and throwing cds without prompting, but might chafe at having a single assignment (although everyone needs to be able to follow directions and keep someone up).
shotiechan Jun 17th 2011 6:06PM
"Depending on the type of guild and the type of player, you could reprimand them publicly or disenchant their loot. Again, that really depends on what kind of personality they are. "
I think it'd be more accurate to say "what kind of personality the asshole is who calls to disenchant loot just to punish someone".
All that is going to accomplish in all likelihood is someone ragequitting the guild and starting a smear campaign on the leaders that decided that was the adult way to handle someone who underperforms in a raid.
Seriously, it'd be far better to sit someone than DE loot-that just looks immature and spiteful.
I'm appalled that this was advice suggested, to be honest. D:
Mork Jun 17th 2011 9:08PM
I had a good laugh over the idea of DE'ing someone's loot. If I could get away with it without the most definite rage that would follow, I totally would. I don't think it's such a jerk move as so many are posting, simply because if you're a regular raiding guild that stuff will drop again. All normal mode content is do-able in previous raid tier gear, so the assumption you have to have current tier loots to progress normal mode gear is flawed. It wouldn't hinder progression and it would definitely get people's attention. Still, I'd never do it because, well, simply put, there are too many damn loot whores in WoW that see sharding an item in the same light as burning a flag, or killing baby jesus or something.
Darkener Jun 17th 2011 10:50PM
Post screenshots of your healers' recount/logs on a fight where it is obvious one of the healers were slacking on your guild forums. If its a fight where dispels are critical, post the dispel chart.
Provide "Most Valuable Healer" awards and "Most Valuable DPS" awards on progression fights when you down a boss. Base it on total contribution (smart use of cooldowns, dispels, and healing count). Even a key verbal communication in vent that warned of an issue and allowed for recovery versus wipe that lead to a win. Provide the player with recognition (forums, guild message of the day) and in some cases reward them with gold or a "you have priority for next Tier drop".
Believe me, when you tell someone they did so well that they get priority for their next Tier drop you will have the others take notice without having to DE their loot.
jozep68 Jun 18th 2011 10:24AM
I got a real problem with anyone who infers that any role in this game is a "job." I play to get away from the job and real world BS. Come on Low, you and all hardcore raiders (who actually are in the minority in the WOW community) need to lighten up a bit. Not everyone has the same skill as someone like you and most of the other WOW Insider staff members who write in these columns who apparently don't have a life outside this game. This is supposed to be a fun game and if I have to be "reprimanded" and embarrassed publicly to , quote, do my job better, then something is out of whack. Yes we should all try to do the best we can if we play for a team, but I believe in the old adage "you get more bees with honey than with vinegar." Try using positive, encouraging conversation and coaching rather than negative degrading methods. And lastly, keep in mind raiding community, there is such a thing as the "Peter Principle", not everyone is capable of being a successful high end raiding healer. That's just the way it is. Maybe it's time to try something like oh say, profession crafting, PVP, role-playing, archeology adventures and a zillion other things this remarkable game offers besides raiding! Just my two cents.
tau Jun 18th 2011 11:26AM
@jozep68 totally 100% agree my guild we have just began raiding a little over a month ago (took some time to recruit) our pally tank healer is actually a really good RL friend of mine, his brother the Gl is also a good friend, heck 60% of the guild we all know each other, anyway he isn't the greatest player and you know what that boy can heal with the best of them and we didn't have to repremand or do anything stupid for him to get better he just did due to the relaxed environment we play in. In 6 weeks of raiding with only 6 hrs spread over 2 nights we have everything on farm except for the last bosses granted no HM but we are all very pleased at our results and we look forward to
raiding. Let me spell it out for you people I only want to say this once, if you are stressing and getting cranky at this game HM's or normals and blowing up at someone when there pixel character stood in fire and wiped the raid IT'S .........A.........GAME seriously Your world will not stop and nothing will happen to you I promise. I will never understand why people behave in this game the way that they do.....it's not real folks.