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6-17-2011 @ 4:16PM
i agree on most points but the number of 25 man guilds has been reduced significantly, on my realm there were once 4-5 very strong and fairly old 25 man raiding guilds, at least 2 of them stretching back to Vanilla.At the start of Cataclysm my realm actually had 6 25 man guilds, this has now gone down to a mere 2, both on the Alliance side.
6-17-2011 @ 5:22PM
The rest of the question, though, is: what about the 10-man raiding guilds?If they indeed increased, this would mean players are migrating from 25-mans to 10-mans in your realm.If they stayed constant or even reduced in number, then this mostly means there are less raids forming overall.Raiding in Cataclysm is less accessible than in WotLK, players are now prevented from raiding 10-man and 25-man with the same character on a single week, and WoW lost 5% of it's player base between December 2010 and May 2011. I would be actually surprised if raiding activity hadn't decreased compared with WotLK.
6-18-2011 @ 8:14AM
Same happened on my realm. We persevered as long as we could, but with 10 mans be easier in most normal encounters, recruiting for 25s became fairly difficult. Going into 4.2, my guild has actually decided to split into 2 10-man groups simply because we can't fill a 25 person raid that isn't carrying at least 5 people.The simple truth, whether 10s are harder or not, is that finding 9 other competent people is easier than finding 24 other competent people. Combine that with guild perks and recruit for 25 became a whole lot harder.My server had many successful 25m guilds in WotLK but I'd say we're down to about 3-5 total now with only 1 truly pushing heroic content.
6-20-2011 @ 2:59PM
^^^ on million billion times.25 man raid guilds have dropped off the face of azeroth. perhaps the bleeding edge guilds managed to maintain their memberships; i'm sure high end guilds have no trouble recruiting from all the fallouts from the more casual raiding 25s... but it's so painfully obvious that the VAST majority of 25 man teams have folded in favour of the easier to maintain 10 mans. and once again, why not? why bother trying to keep a roster of 30 'great' players for 25 man teams, when it's just soooo much easier to manage a 'great' roster of 12-15 players for a ten man team. what's the benefit to 25s again? more loot? hmm. eventually blizzard gives away the loot anyway, so just wait long enough and they'll nerf content and hand over epics so that's really not much of an incentive (again, for less-than-hardcore teams; ie: the vast majority of us)... plus, the idea that some folks have that you can raid with 23 or 24 people if a few don't show up (that's the argument used by many people who claim that 10s are 'harder'. bah!. 10s are cake compared to 25s. everyone who has done both knows this as fact) is totally B.S. No raid have ever been tuned to work for less than the full complement. anyway, would have been nice to have separate cheeves depending on the raid team size. too bad.
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