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6-17-2011 @ 4:44PM
While the nacent days of Cataclysm have been a trying time for guilds, it's no where near the guild shattering monstrosity that was Burning Crusade launch. T4 content killed more guilds than any tier in history, by a huge margin.
6-17-2011 @ 4:47PM
I wasn't around back then; why did that happen?
6-17-2011 @ 4:56PM
40 man raid guild were forced into 25 man.
6-17-2011 @ 4:57PM
It happened because the math says 10+10=20 rather than 25.
6-17-2011 @ 4:58PM
At the end of Vanilla, all raiding was done in either a 40 man format (MC, BWL, AQ40, Naxx40) or a 20 man format (ZG and AQ20). Enter BC raiding. Those guilds then had to break up their raiding teams into 10 man groups to run Kara, which was mandatory for access to later content, then they had to rebuild to a 25 man raiding group to tackle any other raids.Players who wanted to blitz through Kara were upset if their guild built even raiding teams and slowed 10 man progression in favor of having a viable raiding team.Guilds that did make a ten man all star team and bulldozed Kara hit a wall when they got to Gruul's or Mag, because while those ten were ready, the other fifteen were even worse off than the guys in the other guild.Add into this the rediculously overtuned content spurred on by blind buffs to all raid content after Death and Taxes rather disdainfully kicked over Gruul on the Beta ptr, and you have a recipe that killed off probably around 70% of the guilds on my server, which was a well progress, high population server.
6-17-2011 @ 7:31PM
I remember this and I saw this happen with the 40 man guild I was in at the time. There was a huge amount of drama over Karazhan groups and helping with attunements. It was really disturbing to see this happen to once healthy 40 man raiding guild. That guild is now dead. Thankfully several of those members still raid together in another 25 man guild on our server.
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