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6-17-2011 @ 6:24PM
My thought, as always, is this. There ought to be some very marginal reward for doing 25m rather than 10m. 10s have the added difficulty about being more sensitive to individual deaths,* but 25 mechanics are typically tuned slightly harder. It is also perfectly clear that the Wrath way, with 25m loot being a full 13-ilvl tier above 10m was far too much. In Cataclysm, an increase of 13 ilvls increases the stats on the item about 13%. What I'd like to see would be, say, a 2 ilvl difference between 25 and 10m, about 2% more stats from gear. Maybe I'm stuck in a pre-cata mindset, but I think the thinnest separation in gear would be a good idea.*From my experience, the mistakes which cause death are more common in 25m, with the increased frequency of deaths. Those situations which cause a single death in 10m can easily lead to 3 in 25m.
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