Skip to Content
6-18-2011 @ 3:15AM
As has happened multiple times in the game, what the developers intend doesn't always work. DKs were intended to be a class with three tank specs. That ended up not working. Paladins were designed at the beginning of Cata to be weaker tank heals in exchange for greater AoE flexibility. It's taking until 4.2 to make most of that happen. From a strict design standpoint (mechanics and numbers), 10-mans are easier. From a gameplay stand point (you need 10 solid players, not 10-15 with room for slackers; you can't afford to lose people in 10-man while you can in 25, etc), 10-mans are harder.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.