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6-18-2011 @ 8:50AM
Before I comment, some background: we are a 10man casual guild with 4/13 down, although we've done minimal raiding in the past 4 weeks due to graduations/breaks/early summer vacations pre-Firelands. But 3 of those heroic bosses went down in our first night of attempts on them - in other words, we haven't spent days learning bosses. Our raiders are smart, reactive, and learn fast. On our server, we are 6th in progression, and of the 5 guilds ahead of us, 4 are 25man guilds and have been hardcore raiding guilds for many years. That said, every progressed raider (in those guilds) that I've spoken to regarding 25 vs 10 difficulty has said that 10s are a heck of a lot harder and they'd rather stick to their 25s. They're a lot less forgiving, because there's a lot less room for error. You mention AMZ and the fact that a lot less damage goes out in 10s, but since there are fewer total cooldown abilities available to 10 raiders, this is hardly an argument that 10s are easier. For example, on average in our 10s we have maybe 3 raidwall-type abilities available to us, and a heck of a lot more than 3 times when they are needed, particularly at the heroic level. Composition is a lot more particular for 10s, which you mention, but I feel like you completely underestimate the impact this makes on the level of challenge.Also, I'm confused by your argument about solo-healing Chimaeron. The timing alone can be faster than the *GCD* allows. We single-tank a lot of regular bosses now, including Halfus and Omni, but, like Matticus, I'd like to know what is being solo-healed. And I'd like to see their logs too. For educational purposes, of course.All of this said, I'm not arguing that we (10man raiders) should have any special consideration or any changes or whatever - I like the level of challenge and think it's a good test of players. I just don't buy the argument that 25s are harder. The difficulty of the content is balanced by the number of cooldown abilities available to the raid.
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