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6-18-2011 @ 4:48PM
I'd really like to see a bit more PvE balancing done as far as the three specs go. Currently, I'm pretty much forced to raid as Arcane simply because Fire and Frost do not compete. Fire can come close depending on how lucky you are with Hot Streak procs, but due to the nature of Arcane's "burn phase" and high mobility, Fire simply can't compete. I have no real problem playing Arcane, but I played it all throughout Wrath, and I feel like there's a bit more flavor to the other two specs, specifically Frost. I will say that Blizzard has done a great job so far of keeping the specs closer than they ever have before, and I hope they can improve on that even more.
6-18-2011 @ 4:50PM
Specifically Fire*. whoops!
6-18-2011 @ 8:03PM
"but due to the nature of Arcane's "burn phase" and high mobility, Fire simply can't compete."High mobility? Arcane? What are you smoking? a 3-second speedboost on blink is the only speed advantage arcane gets and it's low enough in the talent tree to be picked up by other specs if really desired. Otherwise, arcane's movement boosts consist of standing in one place and hoping like hell that the boss abilities target somebody ELSE to put a puddle under.
6-18-2011 @ 8:20PM
According to state of dps, fire and arcane are within 1% of each other, which is basically a negligible difference (meaning you can play whichever you are better at/enjoy more).As far as mobility, i'm with the other guy, arcane has a short cooldown spell that hits like a slightly undercooked noodle, and presence of mind on a medium cooldown. Otherwise you're pretty much out of luck, although I like that as arcane, it really forces you to learn how to stand still and cast in the context of a lot of movement. That's the challenge of arcane more than anything. With fire, you have a dot, an instant cast, a proc instant, and a channeled spell you can spam on the run.tl;dr - pretty much everything you assumed as fact is wrong, and the rest of the mages are kind of sitting here reading your comment going "wut?"
6-18-2011 @ 9:22PM
"According to state of dps, fire and arcane are within 1% of each other, which is basically a negligible difference (meaning you can play whichever you are better at/enjoy more)."Keep in mind that state of DPS "lists the DPS for each class as compiled from the top parses from World of Logs." That's for top players, at the top level of gear and progression. For any mage in normal mode gear I've seen, Arcane will put out higher numbers. Maybe it's just the way the stats scale at higher gear levels - I don't know, I recently switched my main to a Holy Paladin, so I haven't done as much work with my mage.On the subject of mobility -While I will agree that fire has a good amount of mobility, playing Arcane I have never had a problem. Cast Barrage while on the go, stop, cast some AB's, if I need to move again so be it, I'll cast another Barrage. Even on heavy movement fights such as Magmaw in Phase 1, Valiona and Theralion, and to a lesser extent Twilight Ascendant Council, I've never had a problem pushing competitive numbers as Arcane."That's the challenge of arcane more than anything."I've never found Arcane challenging - ever. I'm always able to put out competitive numbers as well as do everything else required of me in the encounter."tl;dr - pretty much everything you assumed as fact is wrong, and the rest of the mages are kind of sitting here reading your comment going "wut?""Well, before that part, I was giving you a lot of credibility. The rudeness here kind of ruined it for me, to be honest.
6-18-2011 @ 10:07PM
Yea... your post doesn't make sense. If you said "I'm being pushed to play arcane for single target damage" ok, that makes sense, even though fire is still pretty solid. Saying "I'm being pushed to play arcane because it blows fire out of the water and mobility is so good" thats the opposite of what is happening.Arcane beats fire in single target damage. Fire ROCKS arcane in AoE, and mobility, as well as survivability. Tell your guild that fire has its raid advantages still and its variable on which you want to play. Playing main Fire is still really good and on fights like chim maybe you can switch. Honestly, tell your guild that they don't know mages.
6-19-2011 @ 3:32PM
"Keep in mind that state of DPS "lists the DPS for each class as compiled from the top parses from World of Logs." That's for top players, at the top level of gear and progression. That's for top players, at the top level of gear and progression. For any mage in normal mode gear I've seen, Arcane will put out higher numbers."It uses the top 200 parses from 25 man normal modes. The absolute best mages (with the best gear) would be pumping out much higher dps from heroic modes. Regarding single-target stand and nuke fights with minimal movement, the data would agree with you, arcane over fire. There are very few of those though."I've never found Arcane challenging - ever."Nor have I. However, I will restate what I meant before. On the run, an arcane mage's dps drops below almost every other dps spec in the game. So the "challenge," so to speak, is to learn encounters cold to minimize your movement, and learn how to get out of the fire as quickly as possible to maximize your dps. Maximizing your activity time as a caster who really only uses non-movement cast-time spells is what the challenge is, not maintaining the rotation. What you described is the "shoot and scoot" method, and it's a hallmark of great arcane mages. Well done, friend, you've mastered the intended playstyle of the arcane mage."The rudeness here kind of ruined it for me, to be honest."Wut?(ie - lighten up, yeesh).
6-20-2011 @ 3:23AM
wut? Rudeness? My gosh ... what game do YOU play on? What server? How have you survived this long thinking THAT was rude?
6-21-2011 @ 2:36PM
I prefer arcane on fights where a lot of things are happening that you are supposed to react to (including movement intensive fights). This is because I do not have to look at anything to know what spells to cast. I can focus almost all of my attention on the actual encounter.
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