Know Your Lore: The mysterious connection between spirit healers and the Val'kyr

They are about the only thing you're happy to see when you're dead. Beings of ghostly blue, these winged saviors of Azeroth's adventuring masses have been there since the very beginning of WoW, and are the closest thing Azeroth has to angels. They possess the power to bring the dead back to life, when said adventuring masses have had their adventuring cut abruptly short by accidentally pulling one or two more murlocs than they could handle. Gracious and kind, it seems that these beings only exist to help Azeroth's lost find their way back to the world of the living.
You only see the true scope of their power when you're dead, and it's safe to say if you're coherent at the time, you're probably not prepared or happy for what comes next. From quietly resting beneath the earth to a shambling mass of undead material, these ghostly creatures exist to pull the dead back to life -- at a cost. Where once was a whole and complete adventurer, now there is only forsaken; a living corpse with free will, although it's questionable as to how much of that will is actually free.
One brings players back to life; the other curses them with a life of undeath. Is there a connection between the benevolent spirit healers of Azeroth, and their dark doppelgangers, the Val'kyr? It's a question that's been posed to me on more than one occasion, and since we've slogged our way through the order of the Warcraft cosmos, it's one we can take a look at now.

Spirit Healers
The spirit healers of Azeroth aren't technically angels, although they certainly look like they could be. But there have been references to angels scattered here and there throughout Warcraft's history, from the manual of Warcraft: Orcs and Humans which mentions "archangels," all the way through Warcraft III where paladins resurrecting allies appeared to summon a ghostly, winged being of light. In addition, there are depictions of angels here and there within World of Warcraft -- the ceilings of the opera house in Karazhan depict "baby angels", and the ceilings at the bottom of Wyrmrest Temple feature winged women that also look like slightly more human versions of the spirit healers we see when we're dead.
Generally speaking however, Warcraft has been very careful with any religious references, keeping them to a bare minimum. The spirit healers of Azeroth may appear to be angels, but typically, angels in religious history don't resurrect they dead, they are what the dead become when they have lived a "holy" life. In Azeroth, the spirits of the dead remain as spirits, or move on to parts unknown.
In relation to the Warcraft cosmos, spirit healers exist on the spirit plane. This plane overlaps Azeroth, but lies separate from the mortal world. Speculation suggests that the spirit world and the Twisting Nether are one and the same, but since the spirit healers of Azeroth have remained unharmed by any agents of the Burning Legion, and the Legion makes their home in the Twisting Nether, we can safely assume it's not.

In Azshara, the blue dragon Azuregos has mysteriously gone missing. Over the course of an incredibly entertaining quest line, players finally manage to track him down. Azuregos hasn't just disappeared -- he's hiding in the spirit plane.
Although it's a cheeky sort of side quest, Anara does indeed seem to care for the blue dragon -- implying that the angelic residents of the spirit plane do actually feel, have lives, and do things when there aren't dead players around waiting to be revived. However, spirit healers are apparently unable to leave the spirit plane, so whatever these exploits may be, they remain unobserved.Azuregos: I've met someone.
Met someone? I didn't know there were any other dragons out here.
Azuregos: A dragon? Hah! Don't be ridiculous. You know, you're awfully rude. She's standing right here!
...the spirit healer?
Azuregos: She has a name, you know. Anara. You'd do well to treat her with the respect she deserves. How many times have she and her sisters brought you back from the grip of death itself? You're just all kinds of inconsiderate, aren't you?
I'm sorry, I didn't mean to be rude, I just...
Azuregos: I know. I KNOW. We could never be, right? Dragon and Spirit Healer... two different worlds! Not to mention the physiological problems. But you're wrong. We have a deeper connection than that. Anara and I, we're involved.

Val'kyr
On the other side of the equation, we have the val'kyr. Originally servants of the Lich King, these dark, winged beings also possessed the power to bring life back to the dead -- but at a cost. Those returned to life were no longer really "alive"; they were undead servants of the Lich King's army. The val'kyr watched over these servants -- death knights -- and if they fell in battle, the val'kyr would return them to their unlife.
The val'kyr are a creation of the Lich King. They were created from the female vrykul of Valkyrion, who fought and trained to receive the Lich King's unusual "gift." Those that were deemed worthy underwent the transformation from simple vrykul to val'kyr. But it's the purpose of the val'kyr that is a little muddled. It is said that the val'kyr serve to judge the fate of vrykul combatants, transforming the favored contestants to ymirjar, and the failed contestants to the ranks of the undead vargul.
Beyond this, the val'kyr also watched the fates of the training death knights of Acherus, making sure the newly born warriors didn't fall in battle before their time. In fact, these val'kyr were acting much like spirit healers -- the spirit healers of the undead. Which leads us to an interesting quest, and an interesting question. Alliance players first traveling to Howling Fjord find an Alliance encampment under attack by vrykul, and a draenei shaman named Thoralius the Wise, who sends Alliance players off to discover a secret -- a secret held within the spirit plane.
The spirit world has fallen under the sway of the Lich King. Fearsome creatures made of pure nightmare now stand watch over the realm of the elements. I sense that these val'kyr are guarding a terrible secret. I am too old and weak to survive another journey. You must go in my place. Take this incense burner to Wyrmskull Village and use it to enter the spirit world. Find the large dwelling in the northeast! Avoid the val'kyr at all costs lest they make you a permanent fixture in their world.
The Lich King turns to face you.Now here's the question in all of this: Players that complete the quest and avoid getting too close to the Lich King uncover the first signs of the true origins of human evolution on Azeroth. ...Why is the Lich King hiding this? Why are the val'kyr so concentrated in that particular corner of the spirit world, and why is the Lich King sitting there waiting for you? What's so important about this particular piece of information that the Lich King would want to guard it and keep people from finding it out?
The Lich King grins.
The Lich King says: Shamanism has brought you here... Its scent permeates the air. I was once a shaman.
Val'kyr Soulclaimer says: Shall we prepare it for you, my lord?
The Lich King says: No, minion. This one is not ready.
The Lich King says: Do you feel it, mortal? Death seeps through me, enveloping all that I touch. With just a snap of my finger your soul will languish in damnation for all eternity.
The Lich King says: But... It is not yet your time to serve the Lich King. Yes, a greater destiny awaits you. Power... You must become more powerful before you are to serve me.
The Lich King says: Now watch, val'kyr. Observe as I apply pressure. Can you see that it is not yet ripe? Watch as it pops and falls lifeless to the floor.
With the death of the Lich King in Wrath, it is doubtful we will ever see an answer to that question. With the Lich King's death, the val'kyr had no one to rule over them, to tell them what to do. They had nobody to serve. And so, the val'kyr turned to the one person who would have a use for their unique talents -- Sylvanas Windrunner, Banshee Queen of the Forsaken.
Sylvanas was left in a dilemma after the death of the Lich King as well -- her unlife devoted to seeking out vengeance against the being that had created her. Once that vengeance was complete, Sylvanas was left with the unsettling decision of what to do next -- both for herself, and for her people. The forsaken had one major flaw working against them; they could not reproduce. The Lich King was the one who created the Scourge, and now that the Lich King was gone, there were no Scourge left to turn to forsaken.
Somewhere in all of this, Sylvanas encountered the val'kyr, her salvation and solution to her dilemma. Since the val'kyr could raise the undead, they were essentially the key to keeping the forsaken "alive" as a viable race. With the val'kyr, new forsaken could continue to be created. With the val'kyr, the forsaken would continue to thrive. And so Sylvanas made a pact with the val'kyr of Northrend, promising them something in return for what they did for her -- continue to populate her motley race of living dead.
The terms and agreements of that pact are an unknown at this point, but we do know this: as a result of the pact, the val'kyr will gladly give their lives to keep Sylvanas alive -- well, as alive as a walking corpse can be considered. This implies that the val'kyr were promised something important; it would have to be important in order to warrant that kind of sacrifice. Whether or not we'll see more of this peculiar pact and the val'kyr of the forsaken in Cataclysm is unclear at this point.

The connection
So let's look at the similarities between these two races and see what kind of conclusions we can draw, shall we?
- Both val'kyr and spirit healers possess the ability to ressurect the dead. In the case of spirit healers, the dead are returned to life, in the case of the val'kyr, those raised are undead.
- Both val'kyr and spirit healers exist on the spirit plane, this much was shown in Wrymskull Village. In fact, Thoralius points out that "the spirit world has fallen under the sway of the Lich King", implying the val'kyr presence there is some sort of attack on that plane of existence.
- Both val'kyr and spirit healers possess wings and an ethereal glow, reminiscent of angels referenced in real life religion. While spirit healers seem to remain stationary for the most part, the val'kyr are free to move around at will.
The only tenuous connection that could be argued is that the val'kyr appear to be acting as spirit healers for the Lich King. The Lich King and those that follow him are not, apparently, the sort of creatures spirit healers care to deal with on a regular basis. So if there's any tie between the two, it's simply that -- the two creatures share the same task, but for different purposes. The val'kyr worked for the Lich King, and now they work for Sylvanas -- the spirit healers don't appear to be working "for" anyone at all.
If we wanted to step out on a very, very thin limb and go back to the tinfoil hat theory that the Lich King is a walking plane of existence, we could make the case that as a walking plane of existence, the Lich King required spirit healers to ressurect the denizens of its realm. Thus, the val'kyr -- created specifically to fulfill that purpose for the Lich King's plane. Except for the fact that the val'kyr don't really seem to exist in the spirit realm all that often, choosing instead to carry out their duties in the Material plane.
Unfortunately, for those intrepid tin foil hat wearing lore enthusiasts out there searching for a missing link between the val'kyr and the spirit healers, there isn't really a logical leap to make. The brief, somewhat tongue-in-cheek reference to a spirit healer's capacity for love doesn't really reveal much about the elusive spirit healers of Azeroth. As for the val'kyr and their ultimate purpose behind teaming up with the forsaken ... well, we'll just have to wait and see.
For more information on related subjects, please look at these other Know Your Lore entries:
- The Warcraft cosmos part one: The Material Plane
- The Warcraft cosmos part two: Multi-dimensionality
- The Warcraft cosmos: Tinfoil Hat edition
- Sylvanas Windrunner, part one and part two
- The Lich King
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 5)
Daniel Whitcomb Jun 18th 2011 12:13PM
You know, I think I'm going to officially offer the Tin-Foil Hat theory that Spirit Healing is a Titanic Art given to the Vrykul in their original, non-flesh cursed state. Spirit Healers are the spirits of noble dead Vrykul, probably those women who saved their human children and bought them to the Eastern Kingdoms to keep Ymiron from killing them. Val'kyr are a horrible twisting of the art courtesy of the Lich King's magic.
Of course, that kinda falls apart when you consider there are still Spirit Healers in Outland, but... Maybe they came through the Portal with the Humans, always dedicated to watching over their children.
Tirrimas Jun 19th 2011 6:38PM
I like this theory. It makes a lot of sense.
The Lich King didn't create anything, from what I understand; he only twisted what was already there. Perhaps he found a way to twist the spirit healer?
Task Jun 19th 2011 8:02PM
@Daniel Whitcomb
I concur with your theory.
+25 tinfoil burritos to you
@Tirrimas
If it that was possible, its probably a result of Nerzul's continual learning.
Ambross Jun 19th 2011 8:23PM
Except we know that Draenor had a Spirit Plane, not least because the Orcs were a Shamanistic Culture. So its more likely that the Spirit Healers are more just denizens of the Spirit 'Plane'
Of interest to me is the fact that in Battlegrounds we have Faction Specific Healers, I presume they are Shaman who have dedicated their lives to this purpose.
Then you have the fact that Spirit Healers, or, more correctly, Spirits who reconnect other spirits with flesh that they have a tie to are found I think, always near graves and shrines.
We know that people can be forcibly resurrected, given the testimony of the two spirits in Scholomace. Do we know why people don't return to the mortal coil? Think on all the tragic deaths that have occurred in this game, why were those people simply mourned for?
Given the Val'kyr raised Death Knights in training, who raises them now? If it is the Spirit Healers, why are they raised into Undeath again? For that matter, why are Forsaken just deposited back into their corpses?
There are definately a lot of questions still to be answered regarding the Spirit Plane and the nature of death.
jordan Jun 19th 2011 10:24PM
Valkyr seem to be half-assed versions of spirit healers. Maybe genuine spirit healers simply can't undo the damage caused by the Valkyr.
cmichaelcooper Jun 20th 2011 9:39AM
My own theory about how Val'kyr are created, or should be created should my theory turn out to not be true, is that in his assault on the spirit plane the LK would capture spirit healers, twist their essence and merge them with vrykul women to create the Val'kyr. This would make the spirit healers a more interesting and interactive part of the lore, rather than just a game mechanic that got referenced in a clever joke.
Nyarlahothep Jun 19th 2011 6:31PM
Death is very peculiar in WoW; sometimes it's permanent, more often it's not. Maybe the titans anticipated the mortal races dealing with death in a way that was alien to them, those not afflicted by the curse of flesh can just be rebuilt. Mortality just seems to be something the titans don't personally deal with, and their creations are a reflection of that. That being said, maybe the spirit healers are just the titans way of making sure their weapon against the old gods (us) can play on a level playing field.
iscalio Jun 19th 2011 6:42PM
I don't think the spirit healers are meant to exist in the actual setting. They are just a flavorful gameplay mechanic, since obviously player death cannot be permanent in the game. I doubt that we are supposed to think that "corpse runs" are actually an option for Azeroth's mortals, otherwise all the drama of the plot (or at least a lot of it) would be gone immediately.
Goodk4t Jun 19th 2011 7:51PM
Two things:
1. Titans didn't create the world, they only shaped it. If you believe there is a God(s) in Warcraft, this God created the Titans and Titans are not God. Many things in Azeroth did exist before the Titans came and many things exist regardless of their will.
2. Spirit Healers as a creation of the Titans makes no sense, since all their creations are immortal and cannot die. Only the ones affect by the curse of flesh have the "ability" to die. But normal beings, some of those that existed before Titans, can die...
Maymer Jun 19th 2011 8:46PM
Maybe they're simply there to remind us that we as players are not actually dead...just MOSTLY dead.
*Duck*
Arrohon Jun 19th 2011 9:34PM
Vrykul have always had flesh. The Curse of the Flesh actually just created the human race instead of making vrykul fleshy beings... because they already were. Fleshy beings (vrykul) are mortal and can die. As noted above vrykul could've been made to become spirit healers when they die so they can bring back other vrykul that died before their time (maybe meant to bring back all fleshy beings back including those not created by the titans such as trolls and tauren).
Gindy Jun 19th 2011 10:38PM
Vyrkul weren't always flesh, hence iron vrykul in HoL and HoS, just like the dwarves they were originally metal.
Sintraedrien Jun 20th 2011 12:18AM
@Maymer:
"Whoo-hoo-hoo, look who knows so much."
;)
Sintra E'Drien of the Ebon Blade, né Sindorei (I'm tired of fighting, I'm going to pick flowers)
Elmo Jun 20th 2011 7:35AM
@Gindy
Not entirely, Loken made the Iron versions of Earthen, Vrykul, Giants and Proto Drakes.
the pure titanic version is the stone one like they are found in Uldaman and the Stone Tol'vir.
These stone ones are the ones that got cursed into flesh.
The iron ones are simply empowered ones to serve as Loken/Yogg Sarons army.
Daedalus Jun 20th 2011 7:38AM
@iscalio:
The only trouble with that theory is the quest Anne mentioned. Even if it was mostly meant as a comic side note, it's still a case of the spirit healers being actually referred to by in-game NPC's, and the fact of their resurrecting abilities being called out in conversation.
Now, maybe the quest was just intended to be a fourth wall breaking wink and nod at the player, but it's existence means we can no longer just automatically dismiss the spirit healers as a pure function of gameplay with no real existence in the lore.
Vitos Jun 20th 2011 12:26PM
Regarding in-game death you have to take into account the way in which people die and how that affects them- both mentally and physically. In my opinion, when anyone dies- so when a player, random npc civilian or even Cairne dies they are brought to the spirit healer.
The players as "Heroes" are strong enough mentally and physically to go out there, back into the world ready to die again. It could be that they have gone insane (especially in the case of tanks- particularly bear tanks [here, I'll let a dragon breath on my face so you guys can hit it]) or that they feel that their job is not yet done.
In the case of say the Wildhammer Dwarves in Twilight Highlands, it could be that getting slaughtered by the enemy just takes it out of them and they don't want to go back to life, so they don't die again.
And then when someone like Cairne dies, he doesn't know that Garrosh didn't intend to poison him, so he feels betrayed and doesn't want to go back into a world where that can happen. When he gets killed by the Alliance raiding TB however, he feels that it is a risk of his position and his work is not yet finished.
Bobby Rock Jun 19th 2011 7:39PM
Another potential connection:
Human's descended from Vrykul.
Vrykul ascend directly into Val'kyr.
Human priests can turn into spirit healers briefly with Spirit of Redemption.
Well, all priests can do that, but the model is humanoid and suggests human.
Connection?
Mal Jun 19th 2011 9:06PM
Just like how in-lore forsaken are supposed to be only Shadow (except for that awesome fanfic), I've always suspected that the only priests who can spec Holy in-lore are the ones who follow the Light, ie humans and dwarves. mainly when I think of troll and elven priests I get this image of a "spiritual" guide rather than a religious one, something more akin to a shaman or monk. And that just screams Discipline to me.
Man, I really need to level a priest one of these days.
Luke Jun 19th 2011 9:13PM
I don't know if there is a connection. But I think it would sure be a cool if my priests could walk through the realms of spirit and shadow. Effectively allowing them to move through walls, interact with NPCs that only exist in those realms, and maybe adventure in quests that exist only in that world.
It could be similar to that DK starter quest where you go into the shadow world to capture a pony for your mount.
iscalio Jun 19th 2011 6:42PM
Quote: "But typically, angels in religious history don't resurrect they [sic] dead, they are what the dead become when they have lived a "holy" life. "
A confusing remark. Which religion would that be?