Shifting Perspectives: Guide to patch 4.2 for bear and tree druids
Well, after pissing off Blizzard for the millionth week in a row, today we're going to turn our attention to slightly less explosive concerns. By the way, "Tank Q&A sucks" is a top search phrase for last week's Shifting. Just thought I'd mention.
As long as we're on the subject of the developer Q&As, I might as well make an uncomfortable segue to observing that Blizzard's now taking queries for the Q&A on healers. Go ask questions! Personally I am very interested in hearing if they're going to update Tree of Life form, or make Innervate a baseline ability rather than the 31-point talent in the restoration tree.
Ha ha! I kid because I love.
On the off chance that patch 4.2 hits today (which it probably won't, but eh), this is a quick and dirty guide to the patch notes that'll concern you if you play a bear or tree druid. If the patch hits next week, we'll keep ourselves occupied making daisy chains or something. Or, if the healer Q&A gets published sooner than expected, I'll write another enraged diatribe for everyone to enjoy.
On a note completely unrelated to druids, the new /map animations are pretty sweet. You'll also get to see it while you're opening mail.
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
If State of DPS is accurate, cats are still consistently in the bottom third of the damage meters even on the few good melee fights (read: Al'Akir) of tier 11, so hopefully this'll help that situation in Firelands. However, the spec already seems to be doing a bit better than it did earlier in the expansion.
You'll undoubtedly notice the effect of the crowd control changes in 5-mans if you pug at all; they make it substantially easier to get a clean pull. Groups no longer have to pull at the pace of the slowest DPS to get a trap or sheep off, which was quite nice for me as a tank.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
If you have the present version of Glyph of Innervate (granting 50% of Innervate's effect if Innervate is cast on another player), be advised that it's going to become this (granting 10% of maximum mana if Innervate is cast on another player) once 4.2 hits. That goes a way toward keeping the glyph at least somewhat useful, but obviously that'll depend on how much you wind up slapping Innervate on other players within the raid. 5% of an allied target's mana is so monstrously bad that I'm tempted to say f&%* it and just re-glyph for Glyph of Healing Touch, but that won't necessarily do a whole lot for you either unless you habitually blow Omen procs on Healing Touch and really like the Nature's Swiftness clutch save. If that describes you, knock yourself out.
Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
- Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
- Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
- Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
- Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
- Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
- Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
- Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
That, in a nutshell, is what the above nerfs are all about. Bear damage is definitely too high, to the point of being close to insane on single targets. (Well, insane by the standards of tanking specs. No one would ever mistake us for an actual DPS). That's not a fair situation with a brand-new set of boss encounters looming. Not that it was fair to begin with, mind you -- but it's a more acute concern with new content. Edit: Arielle also reminded me via Twitter of the Thrash bug contributing to the insane DPS issue.
As a little historical note and from what I recall of the early Cataclysm statistics that came rolling in off DPS Bot, the general breakdown for tank DPS over the first several months of the expansion went something like this:
- Warriors
- Bears or paladins (good gear)
- Bears or paladins (bad gear)
- Death knights
At the moment, the hierarchy appears to be:
- Bears by a country mile
- Paladins
- Warriors
- Death knights
Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
The most problematic aspect of Harmony is that -- like all previous incarnations of the resto druid's mastery, and in marked contrast to the four other healer masteries -- it's still active rather than passive. Yet another short duration buff to watch is not an encouraging development for a spec that's already enslaved to its Lifebloom duration, HOT timers, and Swiftmend cooldown. Eh. We'll see how things develop.
Remind me to devote a Shifting to the construction of a restoration druid UI one of these days. The end result could pass for the head-up display on a fifth-generation fighter jet.
Shifting Perspectives helps you gear your bear druid at 85, tempts you with weapons, trinkets and relics for bears, then shows you what to do with it all in Feral Druid Tanking 101. We'll also help you gear your resto druid.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
HappyTreeDance Jun 21st 2011 7:32PM
Personally, I'd love to see your opinions on a resto druid UI. I'm pretty happy with my current UI, but I always like seeing what other druids are doing for new ideas.
clegane Jun 22nd 2011 12:24AM
I just revamped my UI this week based on power auras classic. I lifted the most of the auras Beru described here (though I modified them to fit my needs):
http://fallingleavesandwings.wordpress.com/2011/01/03/berus-resto-and-balance-druid-power-aura-exports-cataclysm-update/
Power auras creates all of the icons to the left of my character (they pop up when the spells are usable, disappear when they're not), and the big icons pop up in the middle as notifications telling me important things I need to do (in this example, clearcasting is up - you can see the seconds ticking down in the middle of the icon). It's nice to have something big and obvious like this when you're also trying to focus on health bars. Here is a quick screen shot of the HUD I settled on:
http://i53.tinypic.com/muc3f8.jpg
Finnicks Jun 23rd 2011 12:31AM
I use tons of Mouseover macros, XPerl Unitframes (I use Big Buffs to see my HoTs clearly), and I configured my Gnosis to display buff timers for Rejuv and Lifebloom when I mouse over a target (so I can check my hots on raid frames w/o targetting people).
I'm also a raid lead, which means I also need to keep a ton of other information at my fingertips, so my UI is pretty complicated. If I was only concerned with healing, I could probably simplify it a fair bit:
http://www.youtube.com/watch?v=7wsWXeYHgF0&feature=relmfu
Arbolamante Jun 21st 2011 7:37PM
So I'm guessing Blizz will never give us AoE Innervate?
(I keed, I keed.)
Diatenium Jun 21st 2011 10:02PM
Resto already has an aoe innervate.
Mana tide totem.
ZING!
Schiffer Jun 21st 2011 7:41PM
I think a daisy chain might be something different than what you mean...
DragonFireKai Jun 21st 2011 7:52PM
Daisy Chains can be a lot of things. In military parlance a daisy chain is when you run det cord through the ports of multiple emplaced Claymore mines so that they all detonate off one trigger. Which I hope isn't what she means, and I don't think it's what you mean either.
Allison Robert Jun 21st 2011 7:57PM
http://en.wikipedia.org/wiki/Daisy_garland#Daisy_chain
Schiffer Jun 21st 2011 8:10PM
Phew. I thought you meant http://www.urbandictionary.com/define.php?term=daisy+chain definition 3.
I mean...druids are basically hippies, and hippies are into that 'free love' thing. You can see how I made the connection!
Necromus Jun 21st 2011 7:57PM
Hmm, not sure I like the changes to mastery but then again I didn't really like the 4.0-4.1 version of resto mastery either. My main spec is moonkin but my offspec is resto and my guild needs me to heal about 33% of the time. I do so in my gear optimized for moonkin (spirit to 1742 cap, then as much haste as possible, followed by mastery and crit). What is interesting is that I am out-healing the other healers in my guild all the time.
I don't use healing touch, and I very rarely use nourish (only if I'm out of mana) since these have an excessively long cast time and excessively high mana cost. I just stack lifebloom on the tan, use wild grown on cooldown, throw efflorescence on clumpled melee or clumped range group on cooldown and throw rejuvs to hot up the raid. I don't even use tranquility very often since I don't find it necessary on most fights. I guess this would make the new mastery kind of useless to my play style. The fact I am topping the healing metres (although other druids and pallies are sometimes close) makes me wonder if haste is the best secondary spec for a resto druid since I outheal the ones that prioritize spirit.
TickleGremlin Jun 22nd 2011 5:22AM
Remember that Efflorescence is triggered by Swiftmend, which is considered a direct heal in the case of this Mastery. If you use it on CD you'll have the buff up most of the time.
Como Jun 22nd 2011 10:58AM
You have the general jist of healing as rd, keep lb up on tank, and use wg, and rejuv under high damage situations. I don't even take efflouresence right now (I will be with new mastery and I'm about to hit the 2005 haste cap) it can be nice but I prefer other talents. The thing is you should be using nourish any time you need to single heal but with no rush and you should be trying to refresh lb with it if the tank has a small amount of damage, use regrowth if your introuble. Your fine with mana now but I'm going to guess you haven't tackled too many hard modes, mana effincincy is key. Heroic halfius, mana burn for the first 2 min, magmaw, mana burn for the last minutes. Malorak is an easy fight to heal as long as your raid is good and we're working on chim and atra now. Chim is hard to heal but not because of mana, because if your tanks eff up it's over lol. The only time I use HT is if the tank is low, and already has regrowth on him. That and I use it to instant.
robitrock Jun 22nd 2011 6:54PM
Intellect is greater than spirit, if your gemming spirit, regem. Otherwise yeah thats about all most Druid raid healers do.
Tranq is more useful for heroic raids.
The haste breakpoint part the above comment is good info as well.
Dreyja Jun 21st 2011 8:10PM
I want my own angry-dome!
Eregos ftw! Jun 21st 2011 8:19PM
The bear changes are only nerfs if you are above ~359 average iLevel. Below that, it's a fairly nice buff!
Professor Putricide Jun 21st 2011 8:23PM
In reference to the header, *cough cough*
http://wow.joystiq.com/2010/06/24/around-azeroth-if-anyone-needs-me-ill-be-in-the-angry-dome/
Now that's some good news, everyone!
John Jun 22nd 2011 12:35AM
I've hit 16k as bear on heroic chogall 10 man. That's better than some actual dps I've seen. I'm ok with the nerf. What I do NOT want to see happen is our threat take a beating Maybe if we could get another taunt? Or just make us not so damn reliable on our weapon and then only give us one that we have fight hunters for..... Sorry, I don't mean to qq here I'm just concerned that Blizz never has quite a clear picture on what it wants bears to be able to do and where to take us.
Speak wisdom, o Allison, make the devs hear! :-)
Boozard Jun 22nd 2011 3:54AM
completely unrelated....
is it just me or does the troll bear look smallish? i wish they'd make a bear's size scale with his average ilevel. we can tell if a warrior/dk/pally is decked out with the way he looks. they should make it so we can tell if a bear is geared via his size.
Cantor Jun 22nd 2011 5:07AM
Allison, while I usually fully agree with and support every statement you make, I don't think anyone will begrudge me from asking...since when has Al'Akir been a Feral-friendly fight? An inability to Shred automatically makes us worse than we should be; Chimaeron would be a better example (as you can Shred for the entirety of the fight).
However, I agree - Cats are routinely placing low on the damage-meters if you look at stateofdps or worldoflogs. I've suggested multiple things on the EU forums to sort this, but really it's just our scaling that needs to be buffed up (4.2 is a good start). Shred also needs to lose the asinine, frustrating, outdated positional requirement that no other common raiding spec has to deal with on their main attack (although Rogues feel our pain too - Sub spams Backstab, Assassination swaps to Backstab below 35% and Combat can't use Killing Spree on fights like Sinestra, Ragnaros and Al'Akir - hey look, 3 end bosses!)
Allison Robert Jun 22nd 2011 5:13AM
Oh, I didn't mean that Al'Akir was a kitty-friendly fight, although I can definitely see how the sentence reads that way -- just that it's one of the relatively few tier 11 fights where melee DPS routinely outperforms ranged. Granted, the cat still hasn't been a competitive spec on the few occasions where that happens.
We're slightly better off than we were at the start of Cataclysm, but we'll see if the 4.2 changes help cats close the gap. Enhance shammies are in desperate need of some love too.
The one thing that worries me about changing Shred's positional requirement is that Blizzard is all but guaranteed to nerf it (or cat damage in some other fashion) if it's removed.