WoW Archivist: World of Warcraft patch 1.4 part 2

Honor
The honor system is one of those things in WoW that doesn't resemble its original implementation whatsoever. It has been refined and revamped so often over the course of the game that it's hard to remember what state it was in during which patches. However, when it initially launched, it was largely just a measure of how often you participated in PVP combat.
Ranking up was a matter of time invested. It wasn't perfect and it certainly wouldn't be something players would go along with in the current state of World of Warcraft, but it was what we were given at the time and we enjoyed it.Nowadays in World of Warcraft, to gain PvP titles you need to be highly ranked in either rated battlegrounds or arenas. Back in the day (and you may picture me waving a cane here if you'd like), titles were awarded based entirely on your level of participation. You didn't need to enter battlegrounds to start ranking up. You didn't even need to win to start ranking up, though it certainly did help. Merely participate and you would be rewarded.
Of course, it wasn't all roses and rainbows. The highest PVP ranks required countless hours of participation -- it wasn't unusual for multiple people to be playing characters that reached the highest PvP ranks. In the very early days of the honor system, it was an unspoken truth that most people seen with the Grand Marshal or High Warlord rank was a character with multiple people playing it so they could grind honor endlessly. When battlegrounds and the honor system first launched, Blizzard held a contest to give away video cards to the first person on each server to reach Grand Marshal or High Warlord. If you don't think players collaborated with their friends, family or roommates to win that thing, you're completely mad.
If you're interested in which titles were available and what the associated perks were, Wowpedia has a great entry on that.
High-end itemization changes
Patch 1.4's sweeping itemization changes throughout high-end 5-man dungeons and the Molten Core raid zone was an extension of what we started to see in patch 1.3. If you want the full explanation, I highly recommend going back to the patch 1.3 Archivist. The definition of what "endgame" was hadn't solidified until after the first year or so of the game had passed, so there were constant tweaks and revamps occurring in level 60 content.
Andorhal
I can't find any screenshots or videos of the first iteration of Andorhal, and it saddens me deeply. The reconstruction of Andorhal changed the terrain of that part of the Western Plaguelands on a level we didn't see again until Cataclysm. The revamp that occurred in patch 1.4 was not as simple as moving around mob spawns or tweaking respawn rates. It was a world-moving project.
Andorhal, at WoW's launch, was an absolute hellhole of a death trap. You did not go in there solo and expect to survive. It was a fully enclosed Scourge-controlled area, where the only entrances and exits were the actual city gates. The roads were flooded with the undead, Araj the Summoner sat right in the middle of everything with an entourage of other elite mobs, and the mere act of looting quest items in the area caused even more mobs to spawn. Loot a book on the ground? Mobs spawn. Investigate grain silos for Chromie? Mobs spawn. Oh, and speaking of Chromie, she hid in the very top of Andorhal's inn, which was also infested with the undead, and she sent you zig-zagging across the area to complete whatever mad tasks she had up her sleeve.
The mobs were brutal, the terrain was brutal, the quests were brutal, and it was neither easy to enter nor easy to exit. It was hell, and you either skipped those quests or you brought friends with you. If you didn't play in classic WoW, imagine the place you've died the most in World of Warcraft. It might be a dungeon, it might be a raid, it might be a specific quest, who knows. Picture it in your mind. Now build walls around it and put an extra pack of elites right in the freaking middle of it. Welcome to Andorhal.
Patch 1.4 cleaned up the mob spawns. It toned down the brutality of the quests. It broke up the outer walls, making it easier to get into, and out of, the entire area. Patch 1.4 even leveled out the terrain, making it easier to see where you were going, what was in front of you, and simplifying your paths between structures. It was quite amusing, actually, because the developers forgot to relocate resource nodes when they changed the terrain, so there was ore and herbs floating in the sky for months afterward.
Andorhal could still be tough at times. Even with the reduced spawns and respawns, there were a lot of mobs and Araj the Summoner's presence was dangerous. Patch 1.4 made it a shadow of its former self, though. It was a much-deserved nerf.
The Succubus
One of the biggest bits of controversy I can think of back in the days of classic WoW was the succubus revamp. The succubus model early on in the game was a bit ... well, awful. It was very much in line with the game models early in WoW's development, but there had been countless improvements all throughout the alpha and beta. Character models as a whole changed across many races. The succubus was never updated with the rest, and considering how often warlocks were meant to have her around, it was rather crappy that they had to look at such an outdated thing all of the time.

They were sexualizing the succubus more than they had previously, there is no doubt about that. However, it's a succubus. It's a demonic representation of raw predatorial sexuality. So ... yeah. If there's going to be a succubus at all, it's going to be sexualized. If the argument was against sexualization (which is a perfectly valid thing), the argument should have been for removing the succubus as a summoned demon rather than arguing against the sexualization of a sexual thing.
If the developers are adding incubus models like they mentioned earlier this year, I truly and honestly hope they have abs of steel and butts of chiseled granite, just to balance things out. Lads and ladies, feel free to discuss your incubus dream demon in the comments. Just keep it safe for work. As safe for work as Ms. Succubus up there is, anyway.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 3)
Straz Jun 21st 2011 2:13PM
I had forgotten how bad that first model was. Sadly (or maybe not so much) I don't think I leveled high enough by they time they changed Andorhal to have been able to experience its original iteration. Original "welcome bear" aside, I don't think I actually went to either Plaguelands until my first summon to Scholomance shortly after it released.
cloudhopper013 Jun 21st 2011 3:50PM
I didn't start playing until mid-late BC, but I still have fond memories of the welcome bear, what with my first toons all being undead. Hiding just out of sight in the western plague lands, and just far away enough that any new undead character would manage to be lulled into a sense of security before being greeted with the deadliest bear hug of their lives. He doesn't know his own strength, poor guy.
After I had fully realized his tricks, after running in and getting mauled over and over, I had fooled many the fellow n00b into doing the same. Good times were had all around.
Necrosaro Jun 21st 2011 9:41PM
Yeah, the "welcome bear" was always fun, though somehow on my lock I only ever got welcomed by a spider. And usually it would run to the Bulkwark to tell me how glad it was to see me.
Bapo Jun 21st 2011 2:18PM
I just cringed at the original Succubus model. Ew.
colinstuart12 Jun 21st 2011 2:24PM
I joined WoW when patch 1.5.1 was released. Damn that was long ago.
Maymer Jun 21st 2011 2:25PM
OMG! If this patch goes live, I'm quitting WoW for ever! I am SUPER serial right now!
Eirik Jun 22nd 2011 2:42PM
Dude! Ease up on the Pepsi Throwback! It's affected your time sense!
Thyrial Jun 21st 2011 2:28PM
Oh Andorhal... how I loathed that place... Even NOW, with it being turned into a pretty awesome place in Cata, I still cringe a little when I go up there lol.
artifex Jun 21st 2011 2:34PM
Since all the succubi are light-skinned, it'd be interesting to see incubi be somewhat darker-skinned. Or, you know, a selection of colors for each. Remember, the quest line had us summon a random succubus from the succubucket and subdue it.
patgamer Jun 21st 2011 2:36PM
It was a great patch for Warriors!
Also that Succubus model, I just stared at it for a good 30 seconds.. I really don't know how I feel..
Matt P Jun 21st 2011 2:52PM
Oh man. Original Andorhal was where I really learned how to be a rogue. It was a lot of fun in retrospect, but I wouldn't want to do it over again. It was one of Vanilla's absolute trial by fire areas.
Thanks for doing these write-ups, Alex. It's always fun to reminisce and teach (relatively) newer players about the history of the game.
jonas Jun 21st 2011 5:18PM
Yeah, my rogue was my only character to go through Anderhol 1.0. By that point I was getting pretty good at taking my time, sneaking around stealthed and doing sap -> evasion -> loot quest item -> vanish (or die!) -> run away. Of course sapping broke stealth at this time, so you had to be extra careful with packs, but it was still super useful for reducing the difficulty of some pulls.
jakeyism Jun 22nd 2011 3:09PM
I remember the first week of this patch and doing nothing but PVP. Ended up pretty high on the server but then realized it was way too much time to get toe Grand Marshal.
Arbolamante Jun 23rd 2011 11:54AM
I wear my Corporal title with pride!
Scunosi Jun 21st 2011 2:55PM
The original Succubus looks like they may have been going for a Betty Page look; but boy she sure looks horribly thin. At least the new one has curves, the old one looks more like a starving model...
They both look pretty garbage to me though anyway, at least by our new Worgen/Goblin standards for models. I wonder if the femLock update will come with a makeover for the originals.
Lorekin Jun 21st 2011 3:53PM
That's exactly what I thought! Glad I'm not the only one! XD Saw the original model and was like "wtf that looks like Betty Page!"
You gotta admit, Betty would make a pretty hot looking succubus. I'm actually kind of sad that the current model ended up looking night elfish. They should of improved on the original model in a way that it still looked like Betty. ^_^
ninjivitis Jun 21st 2011 2:56PM
I'm trying not to get my hopes up about the way the Incubus will look. I guess I just hope that he's more ruggedly handsome rather than androgynously pretty. Model him after Hugh Jackman. *thumbs up*
PonTelon Jun 21st 2011 5:20PM
We can hope, eh?
Though the Wolverine jokes would be epic if they did!
jamie9966 Jun 21st 2011 2:59PM
The incubus should definitely have abs of steel and chisel buttocks. But let's not forget a very handsome face, please! None of the male facial-models in the game are handsome :(
matticus Jun 21st 2011 3:12PM
You just hurt the feelings of 1,250,000 blood elf Paladins beyond repair.