Ready Check: Preparing your raid for 4.2

Greetings once again folks. Raiding at this point in Cataclysm is hitting a bit of a lag. While there still aren't tons and tons of guilds that have cleared all of the heroic content, guilds have been working on the initial raids for quite some time now. Completed or not, players are starting to get ready for something new. Lucky for all of us, Blizzard does provide.
Soon, and hopefully not in the Blizzard sense of the word, patch 4.2 will be hitting live servers. The patch will bring with it the epic Firelands raid where players will once again be able to face off against Ragnaros the Fire Lord. This time, however, it won't merely be a weakened version that was summoned too soon. No, now we'll be marching right into the plane of fire itself to confront the burning master on his own throne. The raid promises to be both challenging and entertaining.
Is your raid ready to take the heat?
Taking your first steps into the heart of fire
Gaining access to the Firelands isn't a complicated affair. Long gone are the days of complicated attunements. As we all know, and you don't even have to have cleared the Regrowth for this one. Contrary to the popular saying, one does simply walk into Firelands. Well, portal into Firelands, but you walk through the portal, so that has to count for something, right?
The question that you really need to be asking yourself, do you want to merely walk into Firelands?
On the matter of gearing
The gear from normal Firelands boss encounters is slightly better in terms of ilevel than the heroic gear that you can force out of most heroic tier 11 content. That doesn't mean that you need to have cleared heroic tier 11 content in order to begin raiding, however. While having the gear and experience will certainly help, the bosses in normal are tuned in such a way that your raid should be able to complete them only using normal tier 11 itemization.
Keep in mind, however, that this content is going to roughly on par with the heroic content from the previous raids. Mechanically it will be easier, but for incoming damage, you're looking at pretty much the same variables. If your raid is struggling with some of the easier heroic bosses now, then Firelands certainly isn't going to be a walk in the park for you.
It may seem like an odd call, but if you find your raid seriously struggling in Firelands, then I would highly suggest going back and attempting some of the earlier heroic encounters from the previous tier. While the loot won't be quite as high in terms of quality, some of the encounters are actually easier from the perspective of the amount of damage that your tank will take and the damage that your raid is expected to produce.
While that has never been a favorable position to take, I've done it for every new raid that has come out. Unless every single member of your raid has their BiS from the prior raid, then you have something to gain by going back and clearing "old" content. Pushing new content is great, and you should focus on Firelands, but there's a difference between progression and throwing yourselves against a wall.
Don't let yourself get burned out too quickly by constantly wiping on the new content. Fun, exciting, and rewarding though it may be, it does come with stress. If the encounters are proving to be too challenging, then just take a short side-track to clear older content, get some better gear, then come back fresh, new, and full of confidence.
A new gearing alternative
Fortunately, raiding isn't the only way that you have to gain new gear in this expansion. On top of the Firelands raid, there is also going to be a new daily quest hub opened to all players. To gain access, though, you do need to have done some questing out in Hyjal first. The requirement here is that you have fought back the forces from the elemental plane of fire enough that the Regrowth is, well, the Regrowth. If your Hyjal map isn't all green and bright when patch 4.2 launches, you need to get to questing.
The daily quests won't hold an initial solution to any present gearing troubles that you may be facing, however. From the new daily quests, you can get ilevel 365 gear, which is just between what you would get out of normal Tier 11 raids and heroic Tier 11 raids. While they will certainly be upgrades for a lot of players, they aren't going to be all that spectacular. Moreso, they are useful in filling in a few slots here and there, which might just be all that you need.
For those that have been delving deep into heroic raiding content this time around, the daily quests won't offer you too much in terms of gear rewards. They can be useful in filling out a few slots where you simply couldn't find anything that would drop, but it is unlikely that they will prove all that useful to you.
Players that already have heroic raiding gear shouldn't have much trouble downing most normal Firelands content. It will take some learning and certainly won't be an loljoke that you should expect to clear in your first night there, but it won't be quite the same experience as throwing yourself against heroic Cho'gall or Nefarian.
Not entirely what you think
The unfortunate flaw that players looking to raid Firelands now will find with the new daily quests is that they won't be getting any rewards any time soon. Blizzard was great in having the new rewards only cost gold instead of grinded-out currency, but the cost of that boon is that you have to grind out currency in order to unlock your rewards.
It will take approximately 26 days of doing the new dailies every single day until you get your first vendor unlocked. It will take another 10 days after that in order to unlock the rest of the vendors. That's a total of 36 days, over a month from the patch release, before you can actually get your hands on some loot that is only slightly better than normal Tier 11 gear.
These items are not for those who are currently raiding and looking to raid the new content once patch 4.2 hits. They are far more geared towards alts and new players that haven't really raided any of the current content. By the time that you unlock the rewards, your raiding guild will have likely progressed through the new content to the point that you have better options.
Building new relationships
The good news is that there is a new raid reputation which offers it's own rewards geared more towards actual raiders. The new-for-4.2 Avengers of Hyjal are the new guys you have to impress by taking out their arch-nemesis. We see one of these in every new raiding tier.
This time around, the faction has their own vendor with different rewards that are unlocked at each reputation level. The initial three levels of reputation -- friendly, honored, and revered -- offer loot that is on par with items you would get from raiding in normal Firelands. You will gain access to cloaks, belts, and trinkets based upon your reputation, respectively.
At exalted, you will be able to purchase rings that are on par with those that you would get from raiding at the heroic level. Once again, these don't require any special tokens or grinded-out items, merely gold. And quite a bit of it -- the cloaks will cost you 250g; the belts increase by 50g, costing you 300g; and the two items after that have an increasing 100g cost, with the rings putting you out a full 500g. It certainly isn't a Kirin Tor ring in terms of cost, but they aren't entirely cheap.
Reputation for the faction is gained, as mentioned, by clearing out trash and bosses in the Firelands. How much each gives out is still a little bit up in the air at this point. While the bosses on the PTR have been giving some reputation, it isn't entirely confirmed if it's accurate. There is also reports that trash stops granting rep after a certain point. We also do not know if Ragnaros himself, whom rewards better items than the rest of the boss encounters in the instance, will reward additional rep as well, nor if completely an encounter on heroic difficulty will similarly provide additional rep.
Maximizing reputation gains
On the subject of reputation, should your goal be to maximize the amount of reputation that you wish your guild to earn, then it should be noted that a majority of the trash located in the initial foray into the Firelands is tied to Shannox. The first four bosses -- Beth'tilac, Lord Rhyolith, Alysrazor, and Shannox -- can be completed in any order.
If you are looking to get the most trash possible -- and who doesn't want more trash -- then save Shannox for last. Conversely, if you want to avoid as many respawns as possible, then do that encounter first. Should you be clearing all four bosses within a single raid night, then order doesn't quite matter as much. You may get some respawns if you choose to save Shannox for last depending on how long you take, but for the most part it won't make much of a difference.
Again, however, there have been some reports that trash stops giving rep after a certain point, so you may or may not gain much of a benefit by "trash farming" as it were. There is, though, always the opportunity for additional trash BOE drops, which can be worth the trouble.
Starting to become legendary
Every caster wants to own a legendary staff for themselves, right? Don't kid yourselves, we all know that you want it. Fortunately for those raiding now, the requirement to have cleared all current raiding content has been removed. Instead, you are now tasked with defeating a Molten Lord, which can be found in the Firelands raid instance itself.
Upon killing one, you can go and pick up the quest to start creating your staff from your respective faction's capital city -- Orgrimmar or Stormwind. After a short trip the the Caverns of Time, you will then be given the first collection quest in forging the staff.
It is important to take note of this. The first collection quest for forging the legendary requires a drop from bosses in Firelands. This means that you want to have any casters interested in getting said staff on this quest before you actually start killing things in there, otherwise you will be missing out on drops and it'll just take that much longer in order to craft your first staff.
For this reason, you may want to toss together a 10-man group -- or more if you happen to have enough players -- prior to your actual raid time for the sole purpose of going in and killing a Molten Lord. They're an early trash mob, so it won't interfere with your lockouts. This way, you don't need to hold up the raid while everyone runs out to get their quest.
At this point in time it is unknown how the looting for the first quest item is going to work. The item itself will not appear unless someone in the raid is on the quest, and like other quest items, it cannot be master looted to the player -- they have to pick up for themselves. It could very well be that this item behaves like other quest items in which everyone currently on the quest can loot one or it could be that only one person can loot one. The best thing to do is to have your "first" person loot theirs and then check if other people can loot as well.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)






Reader Comments (Page 1 of 2)
JattTheRogue Jun 24th 2011 6:42PM
26 days until your first vendor?! That's sort of ridiculous. I was hoping to make some quick cash with the new gun and "scope" from engineering, but by the time I unlock the vendor who sells the recipes a large number of the potential buyers will already have better gear since the gun's just ilevel 365. I suppose I can still make some money off of Flintlocke's Woodchucker, but it's disappointing that it will take a month of playing before I can start making them.
Hakmakh Jun 24th 2011 7:19PM
I agree wholeheartedly. This is the first time I've seen it would take so long to unlock the vendors for the new plans/recipes. Time to rethink my mats strategy for 4.2.
robitrock Jun 25th 2011 4:25AM
It takes 6-7 days just to get into the firelands from hyjal.
rigorm Jun 24th 2011 6:43PM
Get the Tol Barad trinket if you haven't already as well.
Rohtak Jun 24th 2011 6:49PM
So basically a 10 man guild like mine that are 10/12 regulars and wont be doing heroics anytime soon are pretty much screwed. None of us need the gear from the dailies, but it sounds as if we arent progressed/"skilled" enough that we can start Firelands and actually down anything. So what exactly do we do? Keep throwing ourselves against the wall that is 10 man Nef and Al'akir? Do heroic T-11 that none of us really have any interest in doing especially if we can't even down 10 man Nef? Do dungeons for justice points for gear we don't need because we already have it? Grind out the new Dailies for a month plus while we hope Firelands gets more accessible? I honestly cannot see myself continuing to pay $15 a month if the gap between t-11 and t-12 is truly going to be this wide.
Tyler Caraway Jun 24th 2011 7:01PM
You -should- be able to do some Firelands progression, but I certainly wouldn't expect for it to be all that easy. I would expect that it would be no more or less challenging than Nef would be to your guild, possibly less so.
It is difficult to pin down the actual "challenge" rating for any encounter. Certain encounters are just more difficult for other guilds than others, and certain thigns are more difficult in 10-man than 25-man.
I would say to give it a shot, you may not find them to be as hard as Nef. You never know until you try!
Mork Jun 24th 2011 7:41PM
Just a thought, looking at the history of raiding for the past couple expansions. You may just take it slow and wait for the inevitable nerfs to come. Blizz has seemed to go through the same stages lately where as new raid content is difficult off the bat to give those exceptional guilds a fair shake at world firsts and the likes, but then within a couple months everything is 'tuned' to the more, not casual, but typical raiding guilds. I wouldn't call the sky falling just yet, give it a shot, maybe take the advice of going back when you hit a wall with firelands and do some base HM's or what not and just wait it out a bit. I know that sounds somewhat negative, and I don't mean it as such, but basically they have proven that if the majority of people are struggling with something they will make it more accessible in time. My guild is only 3/13 heroic currently due to a lot of people coming and going and I worry about some of our early firelands experience too, but I think by the time we're at a wall with it there will be a first segment of nerfs to encounters. It pains me to say that as I would like us to be a great top end guild and all, but we just simply don't have the dedication for it as a whole. Point being, don't stress over the difficulty too much, things are always hard at first and if you're still raiding at this point without nef/cho'gall down then it says your guild is dedicated enough to stick it out without blowing up internally, so it shouldn't be any different come the next tier of raiding, right?
ObiChad Jun 24th 2011 7:49PM
@Rohtak I'm in the same boat you are and I sincerely hope heroic raiding is not required to do normal raiding. I'm hoping to take down Nef and Al-akir due to the nerfs and farm a bit of tier gear from the final bosses to help out the Firelands progression. Fingers-crossed that it's enough.
Kevlar Jun 24th 2011 10:00PM
My $15 bucks a month goes towards a game I sit down and enjoy after my wife and kids are in bed. I try and experience every aspect of the game. Try it some time. Blizzard has tried so much to have a happy medium between the "hardcore" and "Casual" players and have branched out in different directions to add variety. Nobody is ever happy. Every fight is scripted and if the script is followed he will go down. 10 minutes of research and a video is not that hard to make your 15 a month worth it. On average 15 / lets say 30 = .50 cents a day. I think your getting your moneys worth, pretty sure of it. Ask your self what you wish to obtain from this gaming experience. Is it a cheat code that gives you instant epics and scrolling text saying you did it? or an environment that gives you a break from every day life? Try just enjoying the game for what it is and not an entitlement that you feel your .50 cents a day deserves (on average, I am aware that number changes for many). For 5 years I've seen individuals complaining that they can't get past A to be rewarded B to access C because they don't have the time to put in the effort that the formula may require. I get it. You have a life. Good on ya. Just don't complain on public forums about how much you pay and how it's not fair. We all pay the same amount and how we choose to use our game time will differ.
Ryan Bell Jun 24th 2011 10:14PM
Remember all regular t11 bosses will all be getting nerfed so you should have an easier time with any bosses you have left in that tier.
Rohtak Jun 24th 2011 11:20PM
@ Kevlar WTF are you talking about?
I didn not once mention that I felt entitled to anything. I don't feel entitled. I like the idea of having to work for my rewards; however, I don't like the idea of putting content out of the reach of the majority of players. Watching a video on a fight or reading a write up doesn't not make the actual execution magically become easier. We have watched video's and researched the hell out of Neferian on 10 man. Simple fact is we just havent been able to down him. Am i complaining about that? No, not at all. If I felt entitled then i'd be crying for more nerfs and how blizzard owes me. But again I'm not. My guild and I have thrown ourselves at that damn encounter for weeks now and are determined to down him before 4.2 as a point of pride. We dont wanted to be handed epics.
What concerns me is if the next teir starts out on a difficulty level equal to Nef pre nerf (which alot of sources are indicating that is about where the first couple of bosses sit difficulty wise) where does that leave me and my guild? What do we do? Do we continue to pound away at Nef until we down him and run heroics to pass the time, or just wait for the eventual nerfs to Teir 12? Because thats the choices we are faced with. If Teir 12 is out of our reach then we are left with nothing to do. We are pretty muched past the current content, have no need for 5 mans or justice points, and flat out refuse to be forced into a progression path that makes us do T-11 heroics before we can do T-12. If thats the case, then yeah, its not worth my $15 a month. But if thats your idea of a good time and how you want to "enjoy the game" then by all means have at it.
eel5pe Jun 25th 2011 2:56AM
I don't see how anyone, including Mr. Carraway, can speculate on the relative tuning of the upcoming boss tier. No one except Blizzard employees know how the bosses will be tuned. Even people who play on the PTR only really get a grasp for general mechanics, but often numbers get tweaked around enough before release that trivial mechanics become crucial and vice versa. It's definitely premature to speculate on what sort of gear you "need" to progress in Firelands- though going from prior tier experiences you do not have to clear the previous tier to progress in the next.
So @Rohtak, it's definitely too early for whining. If you're 10/12 regulars you're probably kitted out in mostly 359s already, just missing a few weapons (craftable in 4.2) and 4-set bonuses (irrelevant since you'll be replacing a lot of that equipment soon). My guess is you'll be ready to step into Firelands on day one.
Tyler Caraway Jun 25th 2011 7:43AM
@eel5pe
I have done the content on the PTR and, well, I also happen to have played the raiding game since before time itself. Yes, totally, I'm like that.
In all seriousness, that's merely how balance works. Going from Ulduar to ToC was a slight challenge for non-heroic guilds, but it was totally do-able. Going into ICC from normal ToC was possible, but it was pretty tough.
During the time of ICC's release, I raided with two guilds. One which was clearing heroic content, and one which struggled constantly on heroic content. The first cleared through ICC normal was minimal learning difficulty. It wasn't overtly difficult until we hit the later tier of bosses such as PP, Sindy, and LK, but it wasn't a walk-through-the-park either.
The second guild managed to clear all of the same content as the first guild, but it took a lot longer. It took us two nights to initially clear out Saurfang because we didn't have the healing or damage that we needed. On the second night of raiding we managed to get it down, but it wasn't easy.
Every raiding tier is balanced on the assumption that you have gear from the prior raiding tier. The bosses will be "easier" in terms of overall mechanics than heroic T11 bosses, but they'll be about the same in terms of overall damage. Get it? Like, the bosses will deal around the same amount of damage as you experience on heroic Magmaw....but there won't be that additional add there -- which, overall, makes healing easier. Tuning wise they're the same, the requirements for coordination and crazy stacking, they aren't.
Matrillik Jun 27th 2011 10:52AM
4.2 is nerfing all of bwd bot and throne 20% across the board. if your raid can't clear this content after that nerf, look for a pug group in trade that should be able to do it easily because your guild group sounds terrible
Trisnic Jun 24th 2011 7:19PM
My guild is stoked about seeing the new Firelands content. We're only 5/13H so I don't think we will power through it but I think we will be able to get the normals after some practice.
It sounds like it does take awhile to get specific things but just think, this tier will be here for months so there is no need to rush it. If you're a hardcore progression raider you can obviously quickly push the raids but for most of the more "casual" content it doesn't make sense for it to be done with in a week.
Strangely enough we have a group of people in the guild who have not tired of the current content and want to keep tackling current heroics, so we'll probably do a weekend 10 for that.
For the people who haven't downed the current raids, they are getting nerfed pretty substantially on normal modes.
Revynn Jun 24th 2011 7:59PM
- "For this reason, you may want to toss together a 10-man group -- or more if you happen to have enough players -- prior to your actual raid time for the sole purpose of going in and killing a Molten Lord. They're an early trash mob, so it won't interfere with your lockouts. This way, you don't need to hold up the raid while everyone runs out to get their quest"
I was under the impression that the staff would work like Shadowmourne, requiring a ton of VP Vendor bought or Boss dropped items (Primordials) to begin the second phase of looting items from bosses (Shadowfrost shards). At least, that's how the quest chain sounded when I read it on MMO-Champ
Am I mistaken? I hope I am as I wasn't looking forward to spending 100K+ on mats in order to get my quest progression going as soon as possible.
Tyler Caraway Jun 25th 2011 7:52AM
The first collection quest, which requires both 9,000g in mats and boss drops, can be picked up by anyone at any time after they have killed a Molten Lord.
At this point, no one knows how the drops from the bosses are going to work because no one has seen them and Blizzard hasn't told us. We know that the items are flagged as quest items, we know they'll only appear if someone is on the quest, but we haven't the faintest of anything beyond that.
Either way, it wouldn't hurt to have as many people as want the staff to go ahead and pick up the first collection quest. The first part of the staff should behave similar to Shadow's Edge, I would imagine, which virtually anyone was capable of getting in ICC.
Keep in mind, this is only step one out of three. The second step requires collecting 25 additional items that we have no clue where they come from as of yet, while the third step requires collecting 250 souls and killing an extra-difficult Ragnaros.
Revynn Jun 25th 2011 10:54AM
Actually, it looks like the requirements have been changed again. If you've already cleared out BWD, BoT OR Throne then you'll automatically be eligible to start. Killing a Molten Lord will also start the quest line, but won't be necessary for a lot of people.
- "Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands, or have completed any of the achievements Bastion of Twilight, Blackwing Descent, or Throne of the Four Winds. Once any of these achievements have been unlocked, players can accept the quest A Legendary Engagement from Ziradormi in Grommash Hold in Orgrimmar, or Coridormi atop the Wizard's Sanctum in Stormwind (players who have already completed any of these achievements are immediately eligible for this quest). Players who become eligible for the quest series by killing a Molten Lord in the Firelands will automatically receive the quest Your Time Has Come, leading them to the start of the questline. The legendary item questline is only available to druids, mages, priests, shaman, and warlocks."
rigorm Jun 24th 2011 8:21PM
Normal mode encounters are tuned for 359 gear, you do not need T11 heroic gear for them. Their difficulty is also quite average.
Revynn Jun 24th 2011 8:32PM
- "So basically a 10 man guild like mine that are 10/12 regulars and wont be doing heroics anytime soon are pretty much screwed."
I quote thee!!
"That doesn't mean that you need to have cleared heroic tier 11 content in order to begin raiding, however. While having the gear and experience will certainly help, the bosses in normal are tuned in such a way that your raid should be able to complete them only using normal tier 11 itemization".
I honestly don't know where people get this idea. Blizzard has never tuned raids so that you needed to be in BiS HM gear from the previous tier in order to do normals. You didn't need to be wearing Malygos and OS3D gear in order to push into Ulduar. You didn't need to be decked out in Ulduar HM gear to down bosses in ToC. You didn't need to have ilvl 258 25-ToGC gear in order to knock over Marrowgar. I don't have a link at the moment, but I'm fairly sure Blizz even outright said that you won't need HM gear to push Firelands.
- "So what exactly do we do? Keep throwing ourselves against the wall that is 10 man Nef and Al'akir?"
Remember that all T11 normal modes are being nerfed to oblivion the day 4.2 goes live. It may not be particularly satisfying to down it post-nerf, but it's still a kill. If your raiders are properly executing mechanics and it's just an issue of having enough DPS/HPS, then Nef and Alakir should go down pretty quickly for you.
- "Do dungeons for justice points for gear we don't need because we already have it?"
Oooooorrrrrrr . . . .you could do dungeons for Valor points and buy T12 gear like we've been doing for the last 6 months. There's also going to be new crafted gear that is T12 level.
If you're currently still 10/12, then you should be able to get a boss or two within the first couple weeks. Don't expect to be knocking down Rags' door within the month, but also don't think you'll never make it past the first boss. At 10/12, I can make a safe bet that the large majority of your guild has still managed to get decked out in a good amount of 359 gear, even if there's still a blue or two hanging around due to bad luck with drops or a handful of people without their 4P bonus.