Arcane Brilliance: How to be legendary

Last week, as I neared completion of Arcane Brilliance's mage guide to patch 4.2, I touched upon one of the more exciting aspects of our impending foray into the Firelands: Dragonwrath, Tarecgosa's Rest. Dragonwrath will be the new legendary staff available to casters in this patch. It will be difficult, but not by any means impossible, for a good guild to obtain. It will require a long term commitment to the new Firelands raid content. Most guilds will only obtain the staff once, and even the really high-speed guilds will only be able to pick up this staff for a select few of their caster members.
It's an incredible piece of statistical candy. Dragonwrath will be the best-in-slot weapon for every variety of DPS caster the moment it becomes available, by a very large margin, and it will likely remain that way for the rest of this expansion and into a good portion of the next one. If you are able to get your hands on it, you won't be letting go of it any time soon. Absolutely every caster class/spec will want it, including hybrids and classes that use spirit. Take a look at your guild. How many level 85 DPS casters do you raid with? Now look at yourself. How many of you are there? No, your mirror images don't count.
Those are your odds. So how do you lower those odds? How do you stack the deck a bit in your favor. My mission this week, ladies and gentlemen, is to help you be the chosen one in your guild who gets to wield this spectacular weapon. No, not you, warlock. My mission, this week as every week, is to see you die in a fire.
This will not be a guide to the nuts and bolts of the questline and drops necessary to forge the staff. There are plenty of other sources for that information. Suffice it to say that in order to obtain this weapon, your guild will need to do a lot of raiding in the Firelands. It will be a lengthy and involved series of quests and it will require a sizable time investment from everyone involved.
Instead, this will be a guide to how to make it more likely that when your guild does finally manage to earn Dragonwrath, they'll bestow it upon you.
So who gets it?
Potentially, any spell-casting damage dealer. Look at the stats. If there were an award given out for "Most Stats," this would be the unanimous winner. A giant steaming pile of stamina. 459 intellect. 366 points of hit rating. 252 haste. 2973 spellpower. 3 red slots. It also plays blue rays, streams Netflix, and is fully backward compatible.
With those stats, the staff will be best in slot for every DPS caster that ever lived. The lack of spirit does not mean it shouldn't go to a class who uses spirit.
And then there's the proc. Every so often, when you cast a harmful spell, the staff will duplicate it. That means a free extra nuke however often the proc chance allows. This, plus the hit rating, removes it from consideration as a healer staff, but makes it drool-worthy for absolutely every other kind of caster. As far as we know, the proc has no internal cooldown. Much as it pains me to admit, DoT-based classes will benefit from the staff as much as the rest of us.
So yeah, being a mage gives us no inherent advantage in laying claim to Dragonwrath. Sad, but true.
How to be the chosen one
Obtaining the staff will be a group accomplishment. To get it, you must work as a team, and the decision of who to award it to has to be a group decision. If you happen to be in a guild where the guild leader makes loot decisions arbitrarily and independent of group input, where things like "loot being given to the guild leader's girlfriend for no other reason than that she is his girlfriend" happen, well, you should probably not be in that guild, and if you stay, just know that you probably won't be getting Dragonwrath, no matter what you do. Which brings us to the first step in our multi-step plan to earn Dragonwrath:
Be in a good guild. This one's probably a bit unfair, because it's not something you can easily remedy. You will notice I said "be in a good guild," not "get into a good guild." The patch most likely drops in a couple of days. If you aren't in the kind of guild you need to be in by now, joining one isn't going to help at this point. Being the sort of player that an entire guild decides is worthy of such an exceptional weapon requires a time investment with the guild, and it's probably far too late in the game to decide now is the time to jump ship for a better guild and expect to earn the rights to Dragonwrath with that new guild.
So either you are in a good guild or you aren't. Here's how you know whether you're in the right kind of guild or not:
- Your guild is competent. They complete current raid content regularly. They progress at a good pace.
- Your guild gets along. Potentially catastrophic, guild-ending drama does not occur on a nightly basis. You like your guild and they like you. Loot fights are not a regular part of each boss kill.
- You've been with the guild for a while, and you're in relatively good standing with the guild. Doesn't really matter how good your guild is if you're not tight with them.
- Leave your old guild and find a good one to join. Good luck with this one. We've already discussed some of the problems with this course of action. Unless you happen to be the single greatest mage that ever conjured a strudel, chances are low that you'll be able to find a new, quality guild with Dragonwrath-earning potential, join them, work your way into their confidence, and somehow eclipse all of the other long-standing casters in the guild to be the lucky soul chosen to receive Dragonwrath on behalf of the guild. This isn't something you can ninja, guys.
- Improve your guild. This is far more realistic, and frankly, makes baby Jesus smile. Take the sub-par guild that you're in right now, and make it better. Recruit. Help members get better gear. Educate and assist less-experienced guildies. Build a better guild from the inside out. You may not be earning Dragonwrath with the top-level guilds that'll be walking around with four of them ten minutes after the patch drops, but at some point down the road, your guild will earn the staff, they'll give it to you or some other deserving guild member, and you'll feel that warm feeling in the pit of your stomach that either means you've accomplished something worthwhile or you've just eaten an entire cheesecake. Mmmmm. Cheesecake.
Earning this staff will take a total guild effort. It will require months of work by a large number of devoted people to obtain even a single Dragonwrath. Do you think there's any chance the guild will give such a hard-earned item to somebody who might drop guild at any moment, or to the guy who will quit the game when The Old Republic somes out, or to the guy who ninjaed that one mount that one time, or to the guy who only shows up on raid nights when he feels like it? Here's a slightly longer list of requirements for "most reliable DPS" than we went over last week:
- Be on time
- Be there on raid nights, consistently
- Do your job (decurse, do excellent DPS, manage your threat, don't pull things you shouldn't pull, provide competent CC, etc.)
- Come prepared (read up on the fights beforehand, bring your own consumables, know your role, etc.)
- Don't be a douche (this could be its own column. "Arcane Brilliance's guide to not being a giant tool." I sense a three-part epic coming on ...)
- Help out even on non-progression activities. This means anything that doesn't directly benefit you. Help other guildies out with things. Bring your tank alt along on 5-man runs to shorten queue times even though he outgears the instance. Provide non-dickish advice and answers in guild chat when people ask questions. Show up on PVP night even though PVP isn't your favorite activity. Do things that help toward guild achievements even when nobody knows you're doing them. Be a good person, generally.
- Be of service. Craft things for guidlies that need them. Provide enchanting/insciption/jewelcrafting services. Hand out flasks before raids. Contribute to the guild bank more than you take out of it.
- Work on improving yourself when you're not raiding. Farm reputation. Obtain gear upgrades any way you can outside of raids. Make sure you always have the top enchants/gems/glyphs to maximize your DPS output. Study up on ways to tweak your spec/gear setup. Practice. Practice. Hit that target dummy and perfect your spell rotations. Make sure that you're the best possible mage you can be.
In closing
Even having done as much as you possibly can, you may not be the only "most reliable DPS" in your guild. You may end up being one of several relatively equal candidates for being awarded this staff. A well-run guild will establish a method beforehand for awarding this staff once your guild earns it. It may be something as simple as a /roll. It may be something more merit-based. If, at the end of everything, you don't end up being the person who gets Dragonwrath, don't feel too bad. Redouble your efforts and make sure that you're in line to get the next one. Because if there's anything a guild should want more than a legendary staff for their best caster, it's two legendary staves for their two best casters.
Just, for God's sake, don't let the warlock have it.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 2)
Jawsome Jun 25th 2011 5:09PM
Mmmmmmm legendary staff. Uuugggg....
Mushanga Jun 25th 2011 5:27PM
I can safely say that in my guild, the warlock won't have the honor of getting the first Dragonwrath. Being the eldest and most dedicated casters (the warlock and myself), it was decided we would roll who would receive guild help first. For a change, I won with a roll of 97 :)
So yes, the fate of your world WILL rest on the shoulders of a tiny gnome mage. Deal with it ^^
Arrohon Jun 25th 2011 5:27PM
Many of the things in this article is good for all classes caster or not. Everyone needs to work on being a better player and a better guildmate at times.
reynard.fox Jun 25th 2011 5:56PM
For those Mages wondering what their options are if they're not to receive a legendary, I whipped up a spreadsheet detailing the viable main hand / off hand options for all casters.
http://i53.tinypic.com/255n8uf.png
Some explanation: The three off hand items in Firelands are Molten Scream (hit off hand) Goblet of Anger (spirit off hand), and Ward of the Red Widow (spirit shield). A few combinations have been omitted - namely, the caster axe, as it is only usable by shaman and paladins, is only paired with the shield, which is strictly better than the regular off hands. The two swords both have hit on them, and since only mages, warlocks and paladins can use swords, and paladins can only heal, it made sense to exclude the spirit off hand / shield from these match ups.
The Spellpower column lists the total spellpower provided by that combination, included raw spellpower, intellect converted to spellpower, gemming, socket bonuses, and the off hand enchant. The Other column combines haste, crit and mastery; the Total column combines those with Hit and Spirit for total secondary stats.
An "H" in a Usable By square indicated this combination has Hit Rating and is at least partially unsuitable for use when switching to a healing role.
The chart is sorted by spellpower, then by total secondary stats.
venicide Jun 26th 2011 4:05AM
how do you feel about ThanXgiving and the spectre of a shadow priest?
reynard.fox Jun 25th 2011 6:17PM
Oops! A small errata to the aforementioned chart.
Chelley's Sterilized Scalpel + Scream should actually have 387 in the Other column, and 531 in the Total column.
Revynn Jun 25th 2011 6:54PM
- " Don't be a douche (this could be its own column. "Arcane Brilliance's guide to not being a giant tool." I sense a three-part epic coming on ...) "
This sentence right here is why I read this column, even though I play a warlock.
Admittedly though, I was kinda hoping you would outline the actual quest progression and assembly of the staff. There seems to be disagreement on the interwebz about a few details.
Zaet Jun 25th 2011 6:56PM
Shadow Preist FTW
redderTheEmoDK Jun 25th 2011 7:15PM
I believe you could have also added the caveat "be in a guild that can survive a Legendary."
Even in the best of times, drama - especially over loot - happens. And the Summer of Cataclysm is certainly not the best of times.
That one Joey Jun 25th 2011 7:28PM
I've been in my raiding guild since Ulduar. I love them. They love me. There are 2 candidates in my guild who are seriously up for Dragonwrath. (My mage and my crit chicken side kick, who has been with us since early icc)
How did the guild decide which one of us would get dragonwrath first? Guild activity. Whoever had the most guild activity won. Which was me, by a small margin.
This is how I recommend your guild give out Dragonwrath. Look to see who's been the most reliable, and if theres a tossup: go to guild activity.
Starlin Jun 25th 2011 7:42PM
Are there any stages of the staff that are obtainable without hosing the main staff pursuer's progress?
Fletcher Jun 25th 2011 8:12PM
Hm, this is a good question; in ICC Shadow's Edge was good for any strength DPS or DK tank, and didn't require much in the way of investment (Acidic Bloods from Rotface and Festergut and 25 Primordial Saronite, IIRC). You could DPS quite happily with it even if you weren't planning to go the extra mile to turn it into Shadowmourne.
Ralethisolur Jun 25th 2011 8:05PM
So i am taking it that me, being in a guild of 7 people that log in at their conveinience has no chance of getting this Legendary at all? Atleast from what I read from most folks here, I get the impression I have high hopes.
ronwolf Jun 25th 2011 8:24PM
I don't think you know what "high hopes" actually means :) Your hopes probably fall into the "in a box down in the basement" catagory...
Revynn Jun 25th 2011 9:39PM
If your guild doesn't raid on a regular basis (which seems to be the case) then you still may be able to build your staff through pugging. It's a LOT harder to do, but it's still possible. Try to get into alt runs of established guilds where shards are on free roll or (once you're familiar with the mechanics of the fights) start your own raids and put the shards/embers/whatever on reserve.
rodmin Jun 25th 2011 9:54PM
"My mission, this week as every week, is to see you die in a fire."
Oh my dear friend, you're getting dull. IT seems you are forgetting something important.
Warlocks love to play with fire, even the one that is burning them (Hellfire, anyone?).
It's better to knock them down with a quick-and-clean arcane headshot. Warlocks shouldn't even be rewarded with their own pain.
Crispn Jun 26th 2011 12:18AM
Well if you're in firelands, and you happen to die in a way that's not fire related... there's a problem
Imnick Jun 25th 2011 10:29PM
The staff is obviously BiS for every spec, but which is it BEST for?
I'm assuming Arcane because of their massively bloated intellect scaling and the high likelihood of the proc duplicating a hard hitting spell, is there anything I am missing here?
Imnick Jun 25th 2011 10:29PM
That meaning mage specs, not every spec in the game ;)
nieboh Jun 25th 2011 11:56PM
Both mage specs will do great with this staff. With that said, due to the +haste on the staff, it may be very slightly more preferable for a fire mage over an arcane mage due to the relative weighting for these specs. Arcane has mastery>crit>haste so some of the haste will be reforged to mastery, but fire has haste>crit>mastery.
Please note that I said "very slightly" more preferable. This should not be taken as an endorsement to give the staff to a fire mage over an arcane mage if it comes down to a choice between the two.