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Reader Comments (Page 1 of 1)
6-25-2011 @ 8:52PM
Amaxe said...
"Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used."
vs.
"Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence)."
Is there a smiley for a middle finger to Blizzard? Because I'd rather my DK had an effect similar to the druid rather than the Dark Suck-or one we're getting.
/sigh
Reply
6-25-2011 @ 8:55PM
dmrobertson2 said...
Its pretty much in response to PVPing DK's. You can pretty much spam Deathstrike and not die, all while interlacing your interrupts in, there by making your victim neutered. The life gain was completely OP in most cases.
6-25-2011 @ 9:40PM
Amaxe said...
Yes, but it really wrecked the class for us PvE players who like to go from one mob to the next without having to potion/eat.
6-25-2011 @ 10:34PM
dmrobertson2 said...
Thats understandable. I just still have nightmares of getting "Night at The Roxbury"'d into oblivion by 2 Frost Dks in arena.
6-25-2011 @ 10:37PM
Artificial said...
I already don't use the glyph. If this is "wrecked", I'd love to know what levels of ridiculous OP is required for the class to be playable?
6-25-2011 @ 10:38PM
Amaxe said...
Yeah. Not being a PvPer (my latency is really bad so I die a lot), I don't really know how effective Death Strike could be if I tried it PvP with a low latency connection. So I tend to approach everything from the PvE approach.
Not trying to say that PvPers have no right to complain of course. just venting about changes I dislike
6-26-2011 @ 1:17AM
GhostWhoWalks said...
Artificial, you apparently don't do heroics all that often, or if you do you're either lucky enough to avoid most of the AoEs mobs can throw out or you have a godly healer. Dark Succor was a godsend to PvE DPS Death Knights, since before we would have interrupt our rotations and spam 3 or 4 Death Strikes just to deal with incidental damage from enemy AoEs. 15% may have been a bit overpowered, but it could've easily been lowered to 12 or 10% and we still would've been fine. Changing Dark Succor to a weak Victory Rush is a nasty hit to our survivability during boss fights.
6-27-2011 @ 10:09AM
dumbguy said...
Well, it's still spammable, right? We just have to deal with the 8% floor (which translates into 80 energy for that cat druid) that is baked into the baseline version of the spell.
I agree, it's still unfun for PvE.
6-27-2011 @ 12:40AM
scherbaddie said...
And how do warriors, rogues, ret paladins and enhancement shamans deal with all this "incidental damage"? That's right, by avoiding it in the first place or interrupting their damage rotations to heal themselves! Welcome to melee dps!
6-27-2011 @ 11:10AM
Zach said...
Recuperate, Word of Glory, and Greater Healing Wave from a maelstrom proc. Each only takes a singe GCD and heals more than a single Death Strike would.