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6-25-2011 @ 4:36PM
"We also nerfed Arms and Fury damage across the board because they were doing too much damage in both PvP and PvE. While we are sensitive to casters outperforming melee on several raid encounters, having warriors handily outperform all other melee isn’t the solution to that problem." This, as a frost DK even, made me pissed. You (Blizz) obviously know that caster dps is too high, and it has been for too long. Almost every fight has been dominated by casters as far as meters go, yet you completely delude to this. Caster dps is too high, so you nerf the only melee class that can compete with them? How about buffing all the melee classes rather than keeping casters the only raiders that don't feel like a hazard to bring to raids. It's just ridiculous. Caster DPS needs to either be nerfed, or melee classes buffed.
6-25-2011 @ 5:50PM
Casters outperforming melee in the 1st tier of Cata is mostly to do with the encounter design favoring ranged quite a bit over close combat classes. This means, that either encounter design needs to be rethought, so that all types of DPS get their chance at the spotlight, or straight up buffing melee damage. That, of course, will cause problems in PvP.
6-25-2011 @ 6:41PM
that's ture to some extent bumble, it's very obvious on a fight like omnotron heroic where target swapping is every 30 seconds, by time you get your ramp up going you're changing targets again. Heck when i dps the fight on warrior i gotta sunder the new boss cause the tanks are a paladin/DK.But that's just blizzards excuse as well, but that's really not true for all the fights and casters still dominate melee on pretty standstill fights too.As for warriors getting nerfed i dont think the problem even had anything to do with their damage, but rathor the rage generation of this tier. look at chimeron the standstill fight warriors dominate. did it occur to blizz the problem isn't the damage, but rathor massacre? nothing says "hell big deeps" to a warrior like massive amounts of raid damage that fill up your rage bar. heck on chim you get instant full rage every 30 seconds, you can essencially pop endless rage each massacre and throw a couple fast heroic strikes in. omnotron, nef, magmaw, etc. all these fights on heroic are just loads of raid damage piled onto warriors. This will inflate numbers considerbly with heroic strike usage that blizz still didn't intend for warriors to spam as much as they have been able to this tier.I think the true fix for warriors is to remove rage generation from damage taken, and then balance around swings only. then there is a consistent value to tweak as opposed to planning for infinite rage situations like big raid damage. to make this change would require something specia for prot, like much higher rage generated from white swings, or still generating rage from damage being part of prot specilisation.
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