Totem Talk: Why enhancement hates haste

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third!
The era of Icecrown Citadel was a strange time for enhancement shaman. After spending 2/3 of the expansion gemming primarily attack power, haste rating became our king. I still remember the odd whispers I got from concerned guild members as they saw all yellow gems lighting up my gear, and how my go-to jewelcrafter was always certain to ask "are you sure" every time I asked him to cut a Quick King's Amber.
The enhancement of ICC breathed haste. It sped up our white attacks, which in turn increased Flametongue procs, Static Shock procs, and the then all-important Maelstrom Weapon procs. This wasn't necessarily a good thing, because nearly every other melee at the time was scaling with armor penetration, a non-linearly scaling stat that absolutely murdered its victims. While other melee classes and hunters saw their damage climb steeply, the graph of enhancement shaman's damage plodded on in a straight line.
Cataclysm brought about a change for enhancement shaman and their old wingman, haste rating. With Maelstrom Weapon being lowered in the priority list, Static Shock being tied into our weapon abilities, and having our actual abilities hit for more damage, haste rating went from being our best friend to our worst enemy. It's like high school, but for stat ratings.
To understand why haste is so bad for us now, it's necessary to first understand what makes it so good for other classes. Up first, HOT and DOT classes.
The era of Icecrown Citadel was a strange time for enhancement shaman. After spending 2/3 of the expansion gemming primarily attack power, haste rating became our king. I still remember the odd whispers I got from concerned guild members as they saw all yellow gems lighting up my gear, and how my go-to jewelcrafter was always certain to ask "are you sure" every time I asked him to cut a Quick King's Amber.
The enhancement of ICC breathed haste. It sped up our white attacks, which in turn increased Flametongue procs, Static Shock procs, and the then all-important Maelstrom Weapon procs. This wasn't necessarily a good thing, because nearly every other melee at the time was scaling with armor penetration, a non-linearly scaling stat that absolutely murdered its victims. While other melee classes and hunters saw their damage climb steeply, the graph of enhancement shaman's damage plodded on in a straight line.
Cataclysm brought about a change for enhancement shaman and their old wingman, haste rating. With Maelstrom Weapon being lowered in the priority list, Static Shock being tied into our weapon abilities, and having our actual abilities hit for more damage, haste rating went from being our best friend to our worst enemy. It's like high school, but for stat ratings.
To understand why haste is so bad for us now, it's necessary to first understand what makes it so good for other classes. Up first, HOT and DOT classes.
DOTs, HOTs, and Haste
Before Deathwing nerdraged and destroyed Azeroth, most heal-over-time and damage-over-time spells didn't scale with haste. Around the time of Icecrown Citadel's release, Blizzard added in glyphs to a small number of DOTs and HOTs in order to see if the introduction of haste scaling to these classes would break the game. It didn't, and in 3.3 Blizzard changed haste to effect a lot of DOTs, including our very own Flame Shock. At that point, HOTs and DOTs had their durations shortened by haste. For enhancement, our haste generally meant we had Flame Shocks that were shortened to be less than 12 seconds, allowing us to maintain a 1 Earth Shock/1 Flame Shock rotation.
Cataclysm was a total shift. First off, nearly every heal-over-time and damage-over-time spell in the game now scales with haste. (Spells only -- sorry people who use bleeds, death knight diseases, and hunters!) In addition, haste now affects over-time abilities differently: rather than drastically shortening the duration of a HOT or DOT, haste now increases the number of ticks that HOT/DOT does while on the target. For instance, assuming absolutely no modifiers to your spell haste, Flame Shock ticks 6 times. If you want a 7th tick, you need 1,063 haste, or 402 with a Wrath of Air totem down. If you want an 8th tick, you'd need 3,202 haste, or 2,433 with Wrath of Air down. The duration of Flame Shock will always be around 18 seconds, give or take 1.5 seconds. (For more numbers on FS haste scaling, Binkenstein made a nice Google spreadsheet.)
This makes monitoring our DOTs loads easier. On the flipside, however, it makes haste even less attractive. For the HOT-centric resto druids, their entire gearing mindset centers around getting extra ticks on their heals. For enhancement, haste is simply unattractive.
Haste and how it blows things up
Heal and damage over time classes aren't the only ones who scale with haste. After them, we have the rest of World of Warcraft's casters, the ones who cast direct nukes. Fireball, Lightning Bolt, Wrath; these nukes all have one thing in common: the faster they cast, the more DPS a caster does during a fight.

In contrast, the only spell enhancement casts more of thanks to haste is Lightning Bolt. Whereas casters get more buttons to press as they get more haste, enhancement's damage is tied entirely to cooldowns. The only class in a similar situation to us, retribution paladins, have this remedied through the talent Sanctity of Battle, which allows haste to lower the cooldown on their Crusader Strike/Divine Storm. While haste remains ret's worst stat, the idea is intriguing, and one that could potentially help enhancement.
More haste means more hitting
The last specs that use haste are the resource managers: Death knights, feral druids/rogues, and hunters all have abilities that are limited by their resources, not by their cooldowns. Energy replenishment for feral druids and rogues scales with haste at a rate that is most noticeable during large haste effects. Warriors generate rage through their white hits; more auto-attacks means more rage, which translates into more special ability use.
Death knights get a double whammy from haste: It increases their rune regeneration, which allows them to use their rune strikes more. Using rune strikes generates runic power, which allows them to cast their RP dumps more. Their RP dumps then each have a chance of proccing Runic Empowerment, giving you more runes. Death knights scale better than any other melee class with haste.
Hunters also double dip in haste. First off, haste works with focus in a similar way to rogue energy, replenishing it faster the more haste you have. Second, hunters have haste plateaus that allow them to weave more Steady Shots and Cobra Shots in between their focus-costing shots. Since SS and CS build focus themselves, this in turn allows them to cast more of their higher-damage shots that cost focus. All of these classes mentioned also share auto-attack/auto-shot haste scaling with enhancement shaman.
Unfortunately, enhancement has no such resource to speak of. Our resource is mana, and Primal Wisdom has us full of it 100% of the time. Thus, rather than being restricted by resources, we're instead restricted by our cooldowns. We do build Maelstrom Weapon stacks, but with 150% damage spell crits and Lightning Bolt's low priority, that isn't a huge vote of confidence in haste.
The problem is Bloodlust
Enhancement's scaling with haste is compounded by two big problems. First, we don't scale very well with critical strike rating, meaning that both crit and haste are somewhat undesirable on our gear. Second, and more importantly, there is no Bloodlust for crit or mastery rating. Bloodlust is now a required raid buff that 10- and 25-man encounters are balanced around. For 40 seconds of every encounter, your raid is fighting at a heightened state with 30% more haste. What does this mean?

You, on the other hand, are white swinging more. You're proccing more Flametongue Weapons, more Maelstrom Weapons, maybe even some Windfuries. Your Flame Shock, a pittance of your damage, is ticking 8 or 9 times rather than 6 or 7. Your white damage has increased, but while all your friends are doing more you're following the exact same rotation you were doing outside of Bloodlust.
I don't miss Wrath of the Lich King, and I never want to return to gemming Quick King's Ambers. There was nothing fun in WoTLK about the way haste interacted with enhancement, and there's nothing fun about it now. Having a stat that just benefits your white swings while allowing nearly every other class in the game to use more abilities is just painful, and if we're going to balance fights around Bloodlust or design encounters like Sinestra, it needs to change.
Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 2)
Atlon Jun 25th 2011 6:10PM
Header image looks badass!
joak_244 Jun 25th 2011 6:27PM
Wow! What a nice article. Although gemming Haste had good points: no headaches in what to gem, you take everything that was haste, etc. I also think we don't want to have it because it only increases our white-attack and that sucks really.
I also think Bloodlust is a big problem. We need some kind of mechanic that makes Haste more attractive without making it primary.
Jack Spicer Jun 25th 2011 6:41PM
Am I the only one who thinks that gem'ing in Cataclysm in general is pretty mindless anyways?
Basically it looks like this:Fill every slot with the spec appropriate red gem regardless of the color of the slot. Two exceptions:
1) The socket bonus is a non-trivial amount of the same stat you'd red gem for.
2) You haven't yet filled your meta gem requirements.
redikolous Jun 27th 2011 2:30PM
@Jack Spicer
In Wrath, it was all stacking though. Haste for Resto Shamans, Spell Power for Boomkins and certain other casters, Strength for Death Knights and Warriors, Stamina for tanks. If that's not mindless, I don't know what is. Every red gem I got was sold or saved for Elemental. The gem couldn't stray farther from yellow than orange!
I actually gem for socket bonuses that are not intellect, as a resto/ele shaman. For instance, haste and mastery. It gives me more liberty in reforging. As enhancement, I definitely gem for stuff other than agility. Yellow gets agility/mastery, blue has been getting straight hit since I'm just capped. For healing in general, the upping in the value of spirit is pretty amazing in some ways, because in Wrath I tried to hedge as close to 350mp5 from gear as I could, since Solace, raid buffs, and Replenishment took care of the rest.
I wonder what socket bonuses people are talking about don't matter. I mean, of course a red stat always matters, but as a shaman, the only ones I haven't seen matter are crit for resto/ele, and spirit for ele after hit, and as enhancement, most of the bonuses are agility. Even for a bonus that's mediocre, like +10 mastery and a blue slot, well, I've been reforging a ton of mastery to spirit and haste, but I still want mastery wherever I can get it. If I put a brilliant in, that's +40 int. If I put a purified in, that's +20 int, +20 spi, +10 mastery, and that looks good.
With the advent of reforging, socket bonuses that actually matter, I'm pretty pleased with that part of it overall. I have more control of it overall, there's less of me gemming pure spirit or hit. If we didn't have reforging, I'd probably have twice as many hit gems for enhance, and for resto, I'd have to pass over gear that would have been upgrades if there's was spirit on it).
Necromann Jun 25th 2011 6:33PM
Befor the patch when ret got the new mastery (4.0.6?) haste was king for them, the new mastery make crit better also.
I thought haste did something to warrior rage also, but I don't know what, if it does.
Josh Myers Jun 25th 2011 6:44PM
Yep! I got some feedback that I forgot to mention our plate-bearing brethren, they're edited in!
Teaspoon Jun 25th 2011 11:24PM
I can't really speak for Fury warriors, but haste is about as useful for Arms as you're saying it is for Enhancement. Haste makes more white swings happen, and white swings make rage happen, so yes... haste improves rage generation. However, on my Arms warrior with almost no haste (I've got one or two items with haste but I'e reforged as much of it as I can to crit, or mastery if the item already had crit) I still eventually max out my rage even if I'm using every GCD. What can I do with extra rage? Heroic Strike, which is non-GCD but is both my most expensive and weakest attack (30 rage for about 5k damage, compared to 20 rage for 8-9k on a Mortal Strike). Or maybe Cleave, which is weaker per-target than HS (30 rage for about 4k damage) but hits an extra target (or two extras with glyph) for higher total damage done as long as there's something else I'm supposed to be hitting.
So, ... Haste gives me a bit more white damage (where white damage makes up maybe 30% of my total) and lets me throw in an extra 5k hit a little more often. And for an enhancement shaman... it gives a bit more white damage, a few extra procs of weapon imbues and lets you get off a a little more often.
KP Jun 26th 2011 4:30PM
For Fury warriors, haste also affects the number of white swings and the rage we get from them. However, because of the high hit cap for dual wielding and the way the math varies between haste and hit rating, hit is far better than haste for generating rage in any level we can reach in current gear.
And for reasons that Teaspoon explained, extra rage above maintaining you basic rotation is only so useful anyway. Haste for Fury is worth about the same as it is for Enhancement.
MikeLive Jun 25th 2011 6:53PM
Personally, I liked haste being a good stat for Enhancement, and while I enjoy the changes with Cataclysm and subsequent patches, I miss the flurry of attacks and procs from Wrath.
Josh Myers Jun 25th 2011 7:20PM
Oh, I don't deny their were good points to haste in Wrath. I liked it as a secondary stat, I didn't like that it beat out both Agility and Attack Power to gem. That was my main issue.
My other problem with it was scalability. When every other melee class seemed to be rocking Armor Penetration that scaled stupidly well, having haste as our best stat just stunk.
scherbaddie Jun 27th 2011 12:58AM
Assassination rogues in ICC also reached a point where haste was better than AP, but you usually had to mix your gems as gemming haste increased the value of AP and vice versa.
Frosh Jun 27th 2011 5:27AM
I know it's not quite the same thing but when feral hit ArP cap it was better to start stacking haste, alot even got black magic over other enchants. More Omen procs, ment more Shreds.
Elmo Jun 25th 2011 7:03PM
The main problem is that we have to cap both spellhit and expertise without much help from talents and crit and haste both suck for us.
usually a class benefits well from 2/3 of the secondary stats after the cap (haste, crit, mastery)
we only benefit from 1/3, mastery.
usually 1 secondary stat is king for every spec but the number two follows the number one in it's footsteps scaling wise, for us haste/crit are quite a while behind mastery.
which means we have less itemlevel to spend because we have higher caps and don't benefit from a lot of itemlevel as much as other classes do.
aka, we scale bad.
SR Jun 25th 2011 9:51PM
Crit is worthless, you say?
Yeah, until they make spells hit for 200% damage, at least.
That one Joey Jun 25th 2011 7:31PM
I remember popping a haste pot, lust, haste trinket and having fully gemmed haste back in wotlk. Stupid amount of attack speed.
Crispn Jun 25th 2011 8:00PM
My enhance shaman was bad in WotLK, but I thought haste was so good b/c there was so much of it. I mean in this tier if we stacked haste we wouldnt hit so fast, but in final tiers would there be enough haste to make us attack amazingly fast?
Titusx Jun 25th 2011 8:58PM
You, my friend, know your $#!^. I've taken a brake from the game and I was distant to it for many months before the I took the brake too, but I still check out mmo champ and wowinsider. The hole scaling issue for shamans and enhancement in particular has been an eternal problem.
Idk... it all boils down to itemization if you ask me. Its not that our spec doesn't like haste too much, its that the other 3 specs the share our gear care a lot for it. Thus, the lonely (and much more smaller in representation) spec doesn't get the perfect gear.
I would note that I never thought of Heroism in that way. When Hero time comes everyone is dumping more dmg while we get more hits from out lowest dmg sources. Thanks for pointing that out.
SR Jun 25th 2011 9:50PM
But... if you took a brake from the game...
How will you stop?
oneraindrop Jun 26th 2011 3:03PM
Yes, and don't forget the hole scaling problem. Darn holes, never the right size!
viceversad Jun 25th 2011 9:37PM
So what happened to enh shams? I only stopped raiding a month or so ago and I was never at the bottom of the list baring a few fights. I was normally at the top with the rogues and hunters and our occasional mage. Now I start reading enh things again and find out they are at the bottom. Is it the scaling? Myself and my group had good gear so maybe they weren't as good as they could be?
I haven't found a definitive answer really, and my only theory is that our mastery doesn't allow us to scale very well.