All the World's a Stage: Heroism and roleplay
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Have questions about roleplaying, or roleplaying issues? Email me -- I'm always open to suggestions!
In a video game like World of Warcraft and particularly in Cataclysm, it becomes more and more evident as you move on and up in the world of leveling that you are a hero. By the time you get to Wrath of the Lich King, people begin to notice your heroic deeds; many an NPC in Dalaran will thank you for your service if you're exalted with the Kirin Tor. The same applies to other reputations. Every quest you do, every mission you complete is yet another notch in the belt for your character's heroic deeds.
Everyone wants to be the hero -- the shining star known throughout Azeroth for saving lives and generally making the world a better place. Why? Because heroes are generally loved by all, meaning that your character won't have any problems interacting with other people, theoretically. I say "theoretically" because those very same characters who are the shining stars, beloved by all, can sometimes be the most irritating characters roleplayers meet, falling squarely into Mary Sue territory.
So how, exactly, do you avoid the Mary Sue and still have the ability to play the hero of your dreams?
In a video game like World of Warcraft and particularly in Cataclysm, it becomes more and more evident as you move on and up in the world of leveling that you are a hero. By the time you get to Wrath of the Lich King, people begin to notice your heroic deeds; many an NPC in Dalaran will thank you for your service if you're exalted with the Kirin Tor. The same applies to other reputations. Every quest you do, every mission you complete is yet another notch in the belt for your character's heroic deeds.
Everyone wants to be the hero -- the shining star known throughout Azeroth for saving lives and generally making the world a better place. Why? Because heroes are generally loved by all, meaning that your character won't have any problems interacting with other people, theoretically. I say "theoretically" because those very same characters who are the shining stars, beloved by all, can sometimes be the most irritating characters roleplayers meet, falling squarely into Mary Sue territory.
So how, exactly, do you avoid the Mary Sue and still have the ability to play the hero of your dreams?
You are not the hero
First, there's one simple thing you have to keep in mind when you are developing and roleplaying your character: He is not "the hero" of World of Warcraft. The hero of World of Warcraft -- or rather, heroes -- are those big-name NPCs, the characters that books, comics, and other random stories are written about, the characters whose names are instantly recognizable by anyone of their faction (and in most cases, by the other faction as well). Thrall, Varian, Jaina, Sylvanas, Malfurion, Tirion; these are some of the heroes of World of Warcraft. Not your character.
Your character is, however, a hero -- one of many who roam the world, helping those less fortunate or otherwise in need of assistance. While the big names are busy making plans and being big, your character is the hero who is carrying out those plans. Your character may command a unit of troops, but no matter how heroic he is, he all answers inevitably to the heroes of World of Warcraft, in one way or another.
Your character is in essence a "red shirt" in Star Trek terms -- a background extra sent in to die. The difference between the red shirts of Star Trek and your character, however, is that your character gets to live, over and over -- it's part of what makes him heroic. But all those great deeds out there in lore? They are deliberately left unassigned or assigned to one of the main heroes.
Take a look at Varian Wrynn, for example. While we have been killing Onyxia for years, it was Varian in World of Warcraft lore who actually dealt the final blow. Did he have help? Oh, you bet he did. A band of troops accompanied him -- that's where a roleplay character could theoretically fit into that story.
Does this mean your character is any less heroic than those big names of World of Warcraft? Not really -- your character is still heroic. What you have to keep in mind, however, is that your character's name isn't going to be known by everyone around. Your character is a "nameless" hero whose deeds and actions are of the unsung variety. What this means is when dealing with other characters in roleplay, you cannot expect them to automatically "remember" who your character is or assume that your character's reputation precedes him. Having your character get huffy because someone doesn't happen to know who he is generates the kind of irritation synonymous with Mary Sues.
Heroic by action, not reputation
It may seem a little disheartening to realize your character isn't going to get credit for all those Onyxia kills, defeating the Lich King, or anything else along those lines. So how do you develop a heroic character without the reputation of one of World of Warcraft's big guns? Here's the secret -- it's not about the reputation at all. It's about how your character acts on a day-to-day basis, how he carries himself.
A true hero never expects recognition for his deeds; he simply carries them out because they are the right thing to do. A true hero acts with selfless abandon, placing himself in harm's way when the time calls for it. A true hero never expects a thank-you -- but when he receives one, he accepts it with appropriately humble gratitude. A true hero can come under fire but has the willpower to stand up against whatever adverse situation he happens to be in and keep fighting. The difference between the big guns and your character is in actuality relatively small; just because your character is never referenced in lore by name doesn't mean he isn't important or heroic.
When playing a heroic character, keep those attributes of selflessness in mind. Help out other characters with whatever problems they happen to stumble upon. Offer advice if asked. Never play your character as someone who has let his deeds go to his head; humility is key. Treat every person your character encounters with respect and kindness. Let your character's actions and the way he speaks and acts define his role in the world.
Heroism in roleplay
This is where it gets a little more fun. Playing a flat-out good guy can be entertaining for a while, but constantly being the good guy can also create a character that treads closer and closer to being two-dimensional. The big names of World of Warcraft, despite being heroes, are constantly dealing with inner conflicts and struggles with the horrors of the world around them. They certainly aren't happy all the time, and they certainly don't come out on top 100% of the time either -- so why should your character?
Take a look at what your character is doing and how he interacts with the world around him. A hero, a good guy, more often than not has an idealistic view of how the world "should be" -- but that "should be" very rarely actually is. How does your hero cope with that? For example, let's look at Thrall and Jaina, two heroes with a very noble cause, uniting the Alliance and Horde and creating a world where all can live in peace. But this cause they are so passionately behind has yet to come to fruition.
In the case of Jaina, she eventually had to come to terms with her ideals and the reality of the situation around her. In the novel The Shattering, she has to wrestle with the fact that trying to ride the line of neutrality between Horde and Alliance is harder than it looks, and she has to decide where, ultimately, her loyalties lie. This is the kind of situation that would cause any hero anguish -- being forced to take a side that, while right, goes against his or her ideal "should be" of the world.
In the case of Thrall, it's even more complicated than that. Rather than simply choose a side, Thrall has to take a good, long look at himself and decide whether he needs to remain the Horde's hero, the Warchief, or whether there are more important things to consider -- the world. More importantly, in The Shattering, Thrall begins to question whether or not he is a hero at all and tries to come to terms with the fact that he has spent so long selflessly helping others that he really has no idea who he is as a person at all.
These are some of the kinds of situations heroes can work with in roleplay -- the conflicts between their ideals and the horrors of every day. A hero doesn't have to be nice all the time, and a hero who is dealing with inner conflict or turmoil can be far more interesting to play than your standard "good guy." Be careful not to overdo the angst factor, and be aware that a trip too far into the darkness could take your hero to places that aren't terribly heroic at all.
The antihero
On the other side of the equation, we've got a different type of hero -- the antihero. An antihero is a hero, but he's a hero who lacks the traits typically seen in a heroic figure. Generally speaking, he lacks the noble attitude of the typical hero archetype or the selflessness that traditional heroes carry. He may have a dark and troubled past that led him down the path he's currently traveling. He may be surly or rude -- but when his ideal world is on the line, he will do everything in his power to defend it.
Batman is an excellent example of an antihero. He isn't gentle and he isn't kind. He simply goes in and gets the job done because he realizes the world is a dark and horrible place. Not only does he realize it, but he embraces the dark and the horrible and he uses the dark and the horrible to fight the dark and the horrible -- hence the "bat" persona. Rough to the point of being brusque, he's not the sort to ask for a thank-you, and if he gets it, it's barely acknowledged. He doesn't need the thank-you; he is simply doing his job.
In World of Warcraft, Sylvanas Windrunner could be considered an antihero, although she's treading dangerously close to the line of villain these days. A tragic incident made her into what she is today, and her ideals clearly revolve around the Forsaken, rather than the rest of the world. However, she will do anything to further the cause of her people and defend them to the death. Her ideals may not mesh with the rest of the world, but she will do whatever necessary to defend them.
Antiheroes aren't typically the type of characters that other characters will get along with. Mysterious, dark, surly, loner -- all of these words describe an antihero. Doesn't really sound like someone who would exactly be a social butterfly, does it? That's the danger of playing an antihero and what you have to keep in mind if you are thinking about playing one. As an antihero, opportunities for roleplay may be limited, because some characters just may not be the type who would interact with you.
When trying to play a hero, roleplayers should be careful not to box themselves into a two-dimensional role. The key to playing a hero successfully lies in giving yourself ample opportunity to be three-dimensional. It's not just about saving the world; it's about what your hero thinks about the world around him -- how the events of the world affect him, and whether he shrinks back into obscurity or takes a stand and makes things right. Almost everyone wants to be a hero. And in a sense, everyone is -- whether the rest of Azeroth recognizes their heroic deeds or not.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
ikkewow Jun 26th 2011 4:23PM
Jennifer Saunders' Shrek 2 version is way more awesome :P
http://www.youtube.com/watch?v=dLHCS6oL7lo
Vine Jun 26th 2011 4:35PM
Same singer, but Firefly fans may enjoy http://www.youtube.com/watch?v=mher704il6I
RuzGofDI Jun 26th 2011 4:47PM
You don't have a fandom until someone in it has created a music video to this song. It's almost like a law of the internet or something.
Unfortunately, it seems most of the Warcraft ones use the Shrek 2 versions.
Rubitard Jun 26th 2011 5:25PM
One thing PuGs have taught me: Few who plays WoW are cut out for the responsibilities of heroism. Plenty of petty crooks, arrogant megalomaniacs, and selfish cowards, though. Thanks to the few, the happy few, who go out of their way to be human... even when they're orcs or elves.
omedon666 Jun 26th 2011 5:37PM
I personally tackle this issue by building a degree of what I call "military humility" into my main (a NE DK). He's "just a soldier, just a cog in a great machine of purpose", and it works well.
We run into this a lot as a 5-man centric guild, and it's particularly prevalent to try to feel heroic when you share a world with the kinds folks that enjoy raiding. When the frozen halls were released, we had a rather long RP thread on our guild forums that made up a communal pep talk, and the general theme was that we were a small strike force that would do our damage to soften icecrown for the final blow. It was one of the most involved and immersive RP sessions of that time for us as a guild, and it set the stage for a feeling of involved and drawn out war when we ran those instances.
librariankay Jun 26th 2011 6:48PM
"Mary Sue" has always felt like an odd term to me when it comes to Roleplay. The term comes from writing, fanfiction especially although sometimes we see it in poorly written published works. The key identifier is that the character is an obvious author insert. There are some other identifiers as well (succeeds at everything, loved by everyone, especially when both are regardless of behavior), but unless you have the author insert quality, it isn't a Mary Sue (just a poorly written character...or not, depending on how it's pulled off and how the character develops, or fails to develop).
In roleplaying though, ALL characters are author inserts, that's the entire point of roleplay. So the term feels somewhat odd and shoe-horned on. Maybe we need a new one?
Oteo Jun 26th 2011 10:06PM
Mary Sue still works as a term because "Mary Sue" roleplay characters are interested in taking up the whole stage for themselves. They're the strongest, prettiest, most loved--Arthas and Jaina's illegitimate love child out to make sure his father never harms Azeroth again--blahblahblah.
Roleplaying is all about group play and making sure the spotlight is shared by all. Mary Sue characters, however, are trying too hard to be unique and special: god forbid they not stand out from our plebeian characters.
librariankay Jun 26th 2011 11:30PM
I'm aware of how it's being used, I just think the term has already gotten muddy and diluted a bit, and that maybe it'd be better to come up with some new term for the related, but not the same phenomenon that happens in roleplay.
Shinae Jun 27th 2011 10:58AM
What would you suggest, librariankey?
In my RP guild, we don't call others "Mary Sue." Instead, "attention whore" is more accurate. Or "godmodding" if they play like their character is super powerful and fail-proof.
But the most common type of misled roleplayers we see are what we call "Lost Sheep." Their characters are from some unknown tribe/clan (for orcs, troll, and tauren), or they're amnesiatic and their origins are a mystery.
It's difficult to RP with a character like that because of how nebulous they are. It could be a result of the player not being familiar with the lore and not knowing what background to give their character. Or it could be that, even though the player knows the lore, they want their character to seem mysterious or unique by not aligning it with any known lore.
Othgan Jun 26th 2011 7:26PM
"The Horde is much more den a few old, stubborn leaders and a handful of heroes from Northrend." -Vol'jin
This quote pretty much sums up your character's relation to the world of Azeroth. You are noticed, just unamed.
Ootanee Jun 26th 2011 11:39PM
I like the Accidental Hero the best. He just wants to get out, make a few gold or find some cool magical item. Hey there is a lot of gold to be made in Hyjal! I heard they discovered some new metal, I bet if I get there early enough I can make a shit ton of gold! They basically stumble around making friends, making enemies, trying to cover their tracks, whatever and just always seems to be in the middle of everything despite every effort not too. It one reason why I love playing goblins. Its hard to see them as any sort of hero, but they always manage to blow up just the right thing at the just right time while trying to do something totally different to save the day, its awesome.
Amaxe Jun 26th 2011 9:08PM
"Your character is in essence a "red shirt" in Star Trek terms -- a background extra sent in to die. The difference between the red shirts of Star Trek and your character, however, is that your character gets to live, over and over -- it's part of what makes him heroic. But all those great deeds out there in lore? They are deliberately left unassigned or assigned to one of the main heroes."
I don't know how much of it was left (haven't tried it since they yanked out the Undercity battle), but during Wrathgate especially in WOLK, the script writing indicated that you the character was the up and coming hero who was doing things vital to the war effort -- in essence that you are **becoming** the great hero of the Alliance or the Horde, and people are going to you to get things done because they know you can do it.
So I would say, don't contradict the lore and say that you "punched the dragon in the face" but also that we are much more than redshirts. We become figures of lore over time... or at least we would if Blizz wouldn't retcon what we did.
totemdeath Jun 26th 2011 9:46PM
If we are going to use Star Trek references to describe who and what our characters are in Warcraft mythology, a better analogy would be the unnamed people that instantly take over flying the Enterprise when the main characters are sent to fight whatever antagonist is threating the Federation
Amaxe Jun 26th 2011 11:38PM
I think the people sitting around the enterprise are the major NPcs while we go save the Federation.
;-)
Nagaina Jun 26th 2011 11:17PM
Actually, no. Your character IS "the" hero of World of Warcraft. Your story, the stories of your roleplaying group, the ways your group and your characters interact with the Lore -- THESE are what make YOUR story, of which you are THE hero.
The big names of the World of Warcraft? NPCs. There to be interacted with, and little more. The hero is, in fact, YOU.
Call it the tabletop roleplayer in me coming out, but telling a group of roleplayers that their character is insignificant in the cosmic scheme of things compared to the setting's NPCs now and always sits wrong with me. It's bad advice. It kills enthusiasm for roleplaying. And it's not true.
librariankay Jun 26th 2011 11:32PM
This. Now, one has to be careful that one doesn't take that to god modding, taking over the canonical plot, etc.; but coming up with IC explanations as to how your character has done the things that they have, in fact, done, is a good idea.
Angrycelt Jun 26th 2011 11:50PM
Unless you get the world firsts, or realm firsts, I disagree. If you are the crazy raider charging at the vanguard, taking on all foes with only faith in your skills and those of your teammates, with no roadmaps, no guides, no weapons and armor apart from the battered remnants from past conquests, THEN you can be the hero.
But if like me you're clearing out raids and instances after the initial conquest, I go from the point of view that my little boomkin, no matter how awesome she is, is only one member of her guild's elite strike force. (10m raiding group) She couldn't get close to C'thun, or Illidan, or Arthas, or (eventually) Deathwing if not for the tanks and healers buying her time to use all her skills and powers from years of struggle and combat. As a druid, she is of the "I am a servant of life and nature, and therefore, a servant of the world" mentality anyway.
She knows that she is effectively a tool used by the kings, titans, the gods, the Light, the moon; forces greater than her. She sticks with the humble soldier mantra that she is "just one of many."
librariankay Jun 27th 2011 2:00AM
You're welcome to that take on things. The only thing I don't like is when people tell other people "this is how you do it and other ways are wrong" when the only rulebook on the matter is in our own heads. It's one of the reasons why, while I roleplay in many other venues including online ones, I don't on WoW. There tends to be in my experience a rather nebulous mob rule set of RP "guidelines" unless you find a really quality organized RP guild (which I haven't).
Shinae Jun 27th 2011 10:46AM
Roleplay, especially in WoW, requires the players generally to agree on how their characters interact. The various relationships that characters have with each other is largely what makes our characters who they are.
I think that it is fine and possible to be THE hero, IF you've in a group of roleplayers who will support that. You can't be THE hero unless your fellow roleplayers recognize your character's heroism.
I certainly support and give hero cred to my guildies' characters.
kevin.luang Jun 26th 2011 11:21PM
I think this is a great article not only for the RP community on WoW, but for other settings where the concept of hero isn't handled as usual and just great tips for character building in general.
I had trouble at first accepting that, unlike more traditional RP settings(DnD etc.), I as a "hero" couldn't become known among all people the more quests I did and the more levels I gained and be a Thrall or a Jaina.
Finally, I came to see my role more as a mercenary with powers beyond that of an ordinary humanoid, lending my helping hand to whoever is willing to reward it and there are many more just like me, be it that their goals may differ from mine.