Know Your Lore: The clever ins and outs of Ask CDev Round 2
Creative Development is one of those tough jobs that doesn't seem that difficult until you really start to think about it. Creative Development is responsible for the world of Azeroth as we know it -- every story, every lore point, every moment of an NPC's life is documented and written by the folks over in Blizzard's Creative Development. Without the world, we wouldn't really have a game to play, would we?
But it goes beyond merely writing the story as it stands today. The Creative Development team also has to figure out where the story is going in the future. Then they have to keep track of the miles of story that have already been written and figure out whether or not, in the context of what has happened already, the thing that they would very much like to happen can actually happen. If it doesn't fit, they have to write it to make it fit. That's where it gets tricky and devs have to start being clever regarding what they say, because anything that is said to players is set in stone as "this is something that in the story of the game actually happened."
Some players (like the guy in the video above, or -- let's face it -- like me) are notoriously anal about keeping these facts straight, and when the story doesn't line up with what they were told, these people are very, very quick to point it out. When you're simply writing a book from beginning to end, you can catch these inconsistencies before the novel hits the printing press; when you're working on an ongoing story like Warcraft, it gets much harder. Enter the Ask a CDev 2 thread, a thread created in February that didn't get its answers revealed until yesterday, four months after the fact.
Today, we're going to look at the thread a little differently than you'd expect. Rather than looking at answers, painstakingly analyzing their content and how they affect current lore, we're going to look at the answers themselves -- what took so long to give them, why some questions were answered while others were not, what's really being said and why it's being said that way, and what examining the construction of an answer will tell you. It's a look into the back end of lore creation and development.
What took them so long?
The biggest question on people's minds is why exactly it took four months for these answers to come out -- especially given the other Ask A Dev threads, which were often answered in the matter of a week or two (sometimes even less than that). There's a difference between questions about class mechanics and questions about the story behind the game we're playing. When you're answering a class question about the mechanics behind the class, that answer isn't going to directly affect anything game-related -- unless, of course, you're announcing something you're going to do down the road.
With a lore question, however, the answer given affects the story behind the game as we know it today. Blizzard addressed this directly with one of the first questions in Ask CDev 2:

Q: Where is X? (X = Calia Menethil, Turalyon, Alleria Windrunner, Med'an, Gallywix, etc.)
A: There are several "missing" characters in the Warcraft universe, but they are not forgotten! While we'd love to talk about these characters, doing so would spoil a number of the plots we have for Cataclysm and beyond. Believe us when we say that you will definitely hear about these characters when we're ready to talk about them!
A: There are several "missing" characters in the Warcraft universe, but they are not forgotten! While we'd love to talk about these characters, doing so would spoil a number of the plots we have for Cataclysm and beyond. Believe us when we say that you will definitely hear about these characters when we're ready to talk about them!
If the Creative Development team decided to answer these questions with direct answers, they would essentially be locking those characters into that place and time -- or worse yet, spoiling future story content. So picture this: You have threads from multiple forums with hundreds of questions. Not only do those questions have to be sorted for content already in play, they also have to be sorted according to what is to come in the future. If a question involves something that may or may not become a future plot point, it can't be answered. But once those questions are sorted out, then there's the task of answering them and deciding what can get a flat-out answer and what can't.
All of this is more than likely done while keeping track of the great, gigantic, whomping beast that is the Warcraft storyline. The answers that the CDev department hand out can directly affect that storyline in a profound way, so they have to be very, very careful about what they choose to answer, how they answer it, and what wording they use when answering it. In other words, it takes a lot of thinking and analysis just to whittle down a list of questions that actually can be answered and keep the fan base of players happy while they're at it -- and even longer to actually come up with those answers and make sure that everyone on the CDev team is clear with what's being said.
Keeping all of that in mind, four months isn't a terribly long time to wait.
Not set in stone, unless it already is
Once you get to the answers themselves, that's where the cleverness comes in. When you're discussing a story that hasn't been finished yet, you have to be careful not to give anything away -- you'd spoil the story you're telling, and that wouldn't be any fun, would it? Sometimes, however, questions can have a direct answer, like the following few from the thread:

Q: Have we seen a true titan yet in World of Warcraft?
A: No, only their creations.
Q: Why do blood elves still have green eyes?
A: Corruption from fel energies takes a long time to wear off. It's why most orcs are still green even though Mannoroth is dead.
Q: The "There must always be a Lich King" mantra seemed awfully suspicious, coming from ghosts trapped in Frostmourne. Was there something else going on there?
A: To save people from generating elaborate conspiracy theories, we'll be serious for a moment and say, definitively, no. The ghosts of Uther and Terenas understood that the Scourge would run rampant without someone to keep them in check. Yes, that does also mean that Arthas and Ner'zhul were not unleashing the full force of the Scourge during their respective reigns: you are welcome to speculate on the reasons for that.
A: No, only their creations.
Q: Why do blood elves still have green eyes?
A: Corruption from fel energies takes a long time to wear off. It's why most orcs are still green even though Mannoroth is dead.
Q: The "There must always be a Lich King" mantra seemed awfully suspicious, coming from ghosts trapped in Frostmourne. Was there something else going on there?
A: To save people from generating elaborate conspiracy theories, we'll be serious for a moment and say, definitively, no. The ghosts of Uther and Terenas understood that the Scourge would run rampant without someone to keep them in check. Yes, that does also mean that Arthas and Ner'zhul were not unleashing the full force of the Scourge during their respective reigns: you are welcome to speculate on the reasons for that.
They are direct answers because the answers really don't have any huge bearing on the overall storyline. Some of them, like the question regarding blood elf eye color, simply explain what is a game mechanic -- models -- with a lore-related answer that makes complete sense. Some of them, like the question regarding whether or not we've seen a titan, are just stating simple facts that we as players didn't really know for certain.
And then we have answers like the one given for the question about the Lich King. This one was probably addressed directly because it involves old content that we likely won't see again. Note the last sentence, however; the exact mechanics behind Ner'zhul and Arthas' interactions with the Lich King are left wide open for speculation. Does this mean we'll see this mechanic addressed in the future? Maybe, maybe not. But the CDev department didn't lock themselves into an answer with that one, likely because we still have Bolvar sitting up on the throne, and the mysteriousness surrounding what exactly he is doing there is a tantalizing bit of mystery that should remain that -- a mystery.
Sometimes direct answers are fine, when it comes to stories. Sometimes, you want to leave a little mystery there. After all, what fun is there in knowing everything there is to know?
Setting the record straight
Some people were upset about the following couple of answers:

Q: Are the Warcraft and World of Warcraft RPG books considered canon?
A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
Q: What races were on Azeroth before the coming of the titans?
A: Besides the elementals, the only known sentient races on Azeroth when the titans' forces arrived to subdue the Old Gods were the trolls, the race known as "faceless ones," and the aqir. Due to the Old Gods' war against the titans, as well as the extensive terraforming that followed the war's conclusion, records of what races existed before even the Old Gods' arrival have likely been lost forever.
A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
Q: What races were on Azeroth before the coming of the titans?
A: Besides the elementals, the only known sentient races on Azeroth when the titans' forces arrived to subdue the Old Gods were the trolls, the race known as "faceless ones," and the aqir. Due to the Old Gods' war against the titans, as well as the extensive terraforming that followed the war's conclusion, records of what races existed before even the Old Gods' arrival have likely been lost forever.
The question of whether or not the RPG source guides were considered canon has long been something that was up in the air among people who follow the lore. The fact that a large chunk of the RPG source books may not be canon has people in a bit of an uproar, but it really shouldn't be bothering people. What we have here is a solid answer to a solid question and a clarification to something that has been bothering people for years. That's a good thing, right?
When you're dealing with things like RPG source guides for intellectual property, what you have to keep in mind is that while the folks behind the intellectual property -- Blizzard, in this case -- have some say about what goes into that RPG source guide, they are not the be-all and end-all source for the information in the books. The RPG source guides were primarily written for people that were working for White Wolf, rather than people working for Blizzard directly.
According to the answer given, while Blizzard had a hand in generating content for the books, they weren't really responsible for everything in the source guides. When you're dealing with a tabletop RPG, you can't simply take video game knowledge and just plop it down on paper and expect it to work. Adjustments are necessary to make that tabletop game playable and enjoyable.
In that case, Blizzard's answer is not only valid but a welcome clarification. Some of the items you see in the sourcebooks may be canon, but most are likely not. If you look at the RPG books themselves ... well, they originally were the notations of one Brann Bronzebeard, and who knows exactly how accurate that dwarf is when taking notes. Until you see direct clarification one way or another, you can pretty well assume that the sourcebooks, while full of fun stories and useful information, should not be taken as rote canon unless specified otherwise.
As for the second question -- well, this one confused me as well. It's long been established that the tauren were one of the original seed races of Azeroth. Their own recorded history suggests they were around for the birth of Cenarius or at least interacted with Cenarius when he was very young. However, there seems to be no real reference I can find that states definitively that the tauren were around prior to the evolution of the night elves, something that occurred after the titans' arrival.
But then you have to look at the construction of that answer: "the only known sentient races on Azeroth." In that case, it could be that the earliest tauren have been around since the dawn of time. It wasn't until thousands of years later that they developed the kind of sentience we see today. There are a lot of these lore questions that deliberately leave things open to individual interpretation. No one interpretation is right, but with a little thinking, readers can easily come up with an explanation that makes sense to them.
The question that's left muddled here doesn't really have to do with the tauren; it involves the titans and Old Gods themselves. Which one came first? Originally, it was thought that the Old Gods came first, and the titans arrived to put the Old Gods in their place and turn the world into what we see today. The Tribunal of Ages event in the Halls of Stone implied that the titans came first, Old Gods came next, then the titans returned to fix the damage the Old Gods had wrought. So which is it? The answer here seems to imply that the Old Gods were first. This would be an excellent question the next time there happens to be an Ask CDev thread.

Deliberate obscurity
Oh, Blizzard. I love it when you mess with me. The last question we're going to look at is an elegant exercise in what I like to call "deliberate obscurity" and involves a subject we at Know Your Lore are very familiar with:

Q: Is Elune a naaru?
A: During a recent visit to Darnassus by Velen, he explained that the kaldorei's description of Elune, as well as the demonstrated powers of the goddess, matched his experiences with powerful naaru. He began to offer advice regarding how to commune with powerful naaru, but Tyrande thanked him for his opinion, then cordially requested that he refrain from making such outlandish claims when in Darnassus or in the presence of Elune's priesthood.
A: During a recent visit to Darnassus by Velen, he explained that the kaldorei's description of Elune, as well as the demonstrated powers of the goddess, matched his experiences with powerful naaru. He began to offer advice regarding how to commune with powerful naaru, but Tyrande thanked him for his opinion, then cordially requested that he refrain from making such outlandish claims when in Darnassus or in the presence of Elune's priesthood.
Touché, Blizzard. I am still laughing about this one. So what, exactly, does this answer say? Absolutely nothing at all -- nothing that can be set in stone. Sometimes an author just doesn't want to give a yes or a no, for his own reasons -- so he'll answer the question while deliberately framing it in a way that doesn't answer the question at all. In the case of the Elune question, rather than respond with a direct "yes" or "no," we're given a small snippet of story.
Given what we know of night elf society, the situation presented makes perfect sense. The night elves have been worshipping Elune for thousands of years. Having a stranger, no matter how kind, show up on their doorstep and proclaim the goddess they've devoutly followed is actually a being that the draenei have been chatting it up with for centuries wouldn't exactly be well-received. In that aspect, this is a really good answer.
Does this answer the question? Sort of. What it answers is whether the night elves are interested in finding out whether or not their goddess is a naaru, and that answer is a definitive no. Whether or not she actually is isn't addressed. This is a way of answering a question that a lot of people would like to know without answering it -- but framing it in such a way that those asking the question are left satisfied.
When you're looking at the answers given in any Q&A or even the lore panels at BlizzCon, these are the kinds of answers you'll see. Creative Development -- and indeed, any author in general -- works very hard at keeping the story they work on fresh and interesting. They don't have to answer questions about the story; they simply choose to do so. Sometimes we get factual information, sometimes we get tantalizing bits of mystery. When writing a continually evolving story like Warcraft, it's the mystery that keeps us playing -- and the authors of these stories ... well, they love to keep us guessing!
For more information on related subjects, please look at these other Know Your Lore entries:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 3)
Lemons Jun 27th 2011 5:22AM
This only goes to show how complex and multifaceted the lore of Warcraft really is...even the art assets of a raid dungeon can bring up interesting lore questions.
Dreyja Jun 26th 2011 11:26PM
On behalf of ALL of the people who really, REALLY, do want a MOOSE, please don't ask about it while in the Q & A line-up at Blizzcon. That's just embarrassing. ;-p
Spinster Jun 26th 2011 11:55PM
There are guys like this one at every convention. I've seen fantasy writers hack them off at the knees. . .usually a grandmotherly looking writer the young dork thinks he can embarrass with his UBER KNOWLEDGE and she just smacks him down by naming him for the loser he is. These guys are honestly pathetic. A writer puts together a whole, huge, creative, detailed world and these guys think they are special because they find a possible inconsistency? LOLZ. These people are the gaming/SFF world's version of the fat drunk loser in the sports bar bellowing that he can throw a better pass than Tom Brady. Nothing screams LOSER louder than someone who has no skills whatsoever picking at those who do.
Alchemistmerlin Jun 27th 2011 12:01AM
Yeah! Knowing things about stories is for losers! Plot is stupid!
Ass.
MusedMoose Jun 27th 2011 8:21AM
You've also missed the fact that a lot of fans who get all kinds of obsessive about what they're into do so out of love. It's a testament to any author to have fans who love their work enough to really study it and, in doing so, find something that doesn't quite fit. No author is perfect, and speaking as a writer, if someone pointed out an inconsistency in my work, I'd appreciate it so long as they were polite about it.
Luke Jun 27th 2011 9:22AM
I'm really not sure how to feel about Spinster's comment.
At first it comes across as hastily written by some kind of douche. This feeling doesn't really wear off but there is a certain grain of truth to what Spinster is saying. These kinds of people annoy me too, however I don't think Spinster is talking about Anne or any of the typical lore nerds (myself included).
So Spinster, care to elaborate? (And maybe use paragraphs?) Is it just the Red Shirts that get to you? If that's the case I completely agree with you. When that special kind of love becomes a special kind of obsessiveness, it's time to install burglar alarms.
The usual saying is, "Those who can, do, those who can't, teach." I've never agreed with this, because some of the best artists of many fields DO teach. I'd amend this to, "Those who can, do, those who can't, deconstruct."
My apologies to Derrida.
Jack Mynock Jun 27th 2011 10:20AM
Except the fact that this guy pwned the Cdevs so hard that they gave him an npc in game.
Murdertime Jun 27th 2011 1:17AM
This does bring up the interesting point that, unless you stretch it a bit and count Nelves as part of the species, the only group on Azeroth who hasn't been polluted by the old gods or the burning legion are the Trolls.
Which could explain some of the Trollish weirdness.
bldavis59 Jun 27th 2011 6:03PM
i think that technically teh Belfs and the Nelfs are the same species, just seperate sub-species due to evolutionary changes
same thing with the high elfs
we know that all the elfs used to be Kaldorei
so really as a full species night elfs the same as blood elfs and high elfs
unless you count sub-species or breeds as completely seperate, then what you say is true
the only other question is what about the tuaren?
afaik the tuaren have never had demonic or old god taint
they were not part of the titan creations that suffered from the curse of flesh like vrykul, earthen and mechagnomes
to keep it simple to follow
Old god influenced:
Aquir, Humans(through vykrul), Dwarfs, Gnomes - with humans we can tie in forsaken (risen humans mostly) and worgen (infected humans from gilneas)
Demonic influences - elfs (through the blood elves) orcs
Neither: trolls, tuarens, dranei, and possibly goblins - dranei are not from azeroth, but from Argus so they dont count for this, and goblins i dont know their back story enough to say one way or another
Amaxe Jun 27th 2011 1:19AM
"you are much better off considering the RPG books non-canonical unless otherwise stated"
Good to know that. Guess I'll stop citing them.
Also an interesting take on Elune. I think the whole naaru thing would actually help tie some things that otherwise become problematic philosophy wise.
Thanks for doing this article. I feel like I learned some things to improve my character's back story.
Hollow Leviathan Jun 27th 2011 2:16AM
I think the real shocker about the Elune answer is that Velen actually left the Azuremyst Isles - he's done that, what, once else ever in the X years since TBC?
Knob Jun 27th 2011 3:04AM
You didn't mention about the Knights of the Ebon Blade watching Sylvanas and her actions closely. :(
That was the answer that got me most excited in the Q&A since it is a very exciting prospect.
Revnah Jun 27th 2011 3:28AM
It was TROLLS that were first! Just imagine... a world of Trolls... *dreams of tribal drumming and dancing around the fire*
I knew they were one of the oldest but can't remember hearing them placed before ANY other race before. This Troll be flippin' out, mon! XD
Marbles Jun 27th 2011 4:27AM
The earliest known, dated event on record is the Troll-Aqir war at 16000 years previously. At which point it is effectively stated that the only 3 major powers around were the Aqir, Gurubashi and Amani, with a minor fourth Drakkari empire. It is safe to assume that the Zandalari were around as well, given their general role as the Trollish priesthood.
Note also that this was the height of Trollish influence, so the Trolls had to be around for even longer than that to establish themselves, and genetically diverge.
Any other races around were either so small that they weren't worth mentioning, or only present in pre-sentient form.
Imagining the pre-Sundering Kalimdor (which for simplicity we've think of as the existing 3 continent squashed together:
- You've got the Aqir up the entire west half, from Ahn'Qiraj in the south, to Azjol'Nerub in the North.
- You've the Gurubashi in the South to SouthEast, from Zul'Farrak to (I imagine) Temple of Atal'Hakkar.
- and there is the Anami in the NorthEast, from Quel'Thalas to possibly as far south as Dun Morough (the Frostmane my be a relic of the Amani, much like the Sandfury of the Gurubashi).
- Drakkari in the extreme North, who presumably managed to hold their own against any encroachment by their enemies.
There is some argument that the Vrykul inhabits the mountains of Storm Peaks at this time, but this may be pre-Curse of Flesh, and so they'd be the pre-sentient Iron Vrykul.
When the Trolls finally managed to break the Aqir empire into two pieces, this left a void in the MidWest regions; where I suggest one of two things happened:
a) - the Trolls left it empty by treaty (or whatever), and the pre-Night Elves evolves and took over the region.
b) - some Trolls attempted to colonise the land, discovered the Well of Eternity, and mutated into the Night Elves.
Both are feasible, though the latter slightly more so, given I can't imagine the Trolls leaving any land bare without a good reason.
Vitasia Jun 27th 2011 9:48AM
@Marbles
Interesting take. And I like it! I guess the question I have for you regarding early Azerothian history: If the Aqir controlled the western half of the continent - presumably where the Well of Eternity was - why is it that they didn't use it? Or was it the Well that mutated the Aqir into the different subgroups we see today, then once the trolls took over the area, they swiftly evolved into Nelves?
Also, I'm curious where the Faceless Ones were during all of this. The entire race seems to be squarely sided with the Old Gods, but were the around pre-Old God infestation or were originally another race on Azeroth that was the first to completely fall into the corruption?
Spinster Jun 27th 2011 10:58AM
BTW...we're loling hard around here at the posters objecting to my post. Your language clearly demonstrates who you are. Comment cut a little close to the bone? Yeah, I thought so. How can you not understand the difference between "caring about plot" and "publicly nitpicking successful people for being imperfect?". Seriously, get a social skill.
noel mcleod Jun 27th 2011 12:46PM
I like reading the speculation, like any good book or other creative work I KNOW it is fiction, but I like my constructed universes to be internally consistent. And you know what your posts say about you? You're likely the kind of jerk that gets his luls from amking fun of people ... not exactly what I'd call a great social skill except when in the company of other troggs. Or maybe you're just jealous because your petite cranium cannot encompass the nuances of lore?
bldavis59 Jun 27th 2011 6:02PM
for one, there is a difference in being an anal ass and being anal
red shirt guy was just anal about lore, but to be honest, you should try reading some of the lore discussion threads around.
i know that the one on MTadin is a very heated debate mostly surrounding the forsaken
there are a ton of us anal lore-nerds out there
just because you cant figure out how to get nvolved in the story enough to want to read more about it, or just dont gave a sh** enough to do more research into the world that you play in, dont make fun of those of us that do
to anyone who had read the book Red Shirt mentioned, it would have been a WTF moment
and i think you are forgetting the most important thing:
THEY GAVE HIM HIS OWN NPC!!!!!
you honestly think they would do that if it hadnt been a /facepalm moment for them?
seriously dude, go back to /2 and troll there.
leave the lore discussion to those of us who care enough to want to know more and seek counseling if you have to put down someone who had a lot of courage and guts to get up and confront the lords of lore on a point like he did just to make yourself feel like a big person and worth while
/tips hat to Red Shirt Guy!
Zeroum Jun 27th 2011 3:04PM
Players asking about the Tauren history seem to forget there are dozens of other _sentient_ races whose origins do not predate the Titans and are also based on wild animals, namely the races based on the Ancient Guardians.
If they aren't also direct descendants of an Ancient, the next probable one is their own beloved Earth Mother, speculated by some to be the Pantheon Titan Eonar, the Lady of Life, which would confirm them as a titanic creation.
One thing I'd like to know is if the Ancients themselves are titanic creations, or are empowered beings, like the Dragon Aspects.
bldavis59 Jun 27th 2011 6:02PM
that is a very good point, and one i would love to find out myself