Gold Capped: How do I make money from alchemy?

Hello again. It's shadow priest extraordinaire Fox Van Allen, filling in once more for Basil Berntsen. I guess that baby thing of his is still a baby. Hurry the hell up already, baby. Go out and get a damn job already, baby. Start pulling your damned weight around here!
When I last Mind Controlled Basil and took over his Gold Capped column, I retold my story of reaching the gold cap. Though I played around in a bunch of different markets, I made the bulk of my money through inscription. That's not the only profession that made me money, however. One of the more fun markets I participated in was alchemy. There are hundreds of ways to play the alchemy market and plenty of opportunities to profit.
The basics of alchemy
Simply put, there are three ways alchemists make money: crafting and selling potions, crafting and selling flasks, and transmuting objects of low value into objects of higher value. There are a few low-level alchemy items that still sell thanks to their "fun" value, such as the Elixir of Giant Growth and Pygmy Oil, but for the most part, the alchemy market centers around Cataclysm-level wares.
Master of your (alchemy) domain
Though it's certainly not required, the key to making money through alchemy is to pick a specialization. By choosing one of the three options -- Potion Master, Elixir Master, or Transmute master -- you give yourself the ability to make proc extra copies of whatever alchemy item you're trying to craft.
To choose a specialization, you need to go on one of three quests:
- Potion specialization To become a Potion Master, head to the Cenarion Refuge in Zangarmarsh and talk to Lauranna Thar'well. So long as you're an alchemist, at least level 68, and have yet to take a specialization, she'll offer you the Master of Potions quest. Completing it requires 5 Super Healing Potions, 5 Super Mana Potions, 5 Major Dreamless Sleep Potions, and the Botanist's Field Guide. The potions can be made yourself or bought off the auction house; the Botanist's Field Guide is a drop off High Botanist Freywinn in the Botanica instance.
- Elixir specialization To become a Elixir Master, talk to Lorokeem in Shattrath and accept the Master of Elixirs quest. This one will send you into the Black Morass instance (Caverns of Time) to collect 10 Essences of Infinity from the Rift Lords and Rift Keepers therein. You'll also need 5 Elixirs of Major Defense, 5 Elixirs of Mastery, and 5 Elixirs of Major Agility.
- Transmute specialization Becoming a Transmutation Master requires the least effort of the three but usually the most money. All you need for this specialization is to visit Zarevhi in the Stormspire (Netherstorm), accept his Master of Transmutation quest, and give him 4 Primal Might. You can either make them yourself (farming a lot of Burning Crusade content is required) or buy them off the auction house for several hundred gold each.
In general, it's the most cost-effective to choose the Master of Potions quest no matter what you want to specialize in, and then pay the 150 gold fee to switch. It's a simple matter of economics. The four Primal Might required to become a Transmutation Master often sell for 1,000 gold or more; the potions (or herbs required to make them) to complete the Master of Potions quest are far cheaper. If you're near level 70, just queue up for The Botanica via the Dungeon Finder after grabbing the quest. If you're level 80 or better, skip the group -- soloing The Botanica is a snap.
Which specialization should you choose? Let's take a look at the risks and benefits of each.
How does a Potion Master make money?
Not to be totally obvious, but Potion Masters make their money selling potions. (You don't say, Fox! You don't say.)
Every time you make a potion as a Potion Master, you have a ~20% chance to proc extra potions -- usually one extra, though rarely as many as four extra.By becoming a potion master, you can effectively compete in your server's potion market more efficiently than any alchemist who is not a Potion Master. If it costs your competition 10 gold to make a potion, it only costs you about 8 gold, 33 silver on average. A skilled Potion Master can easily price a Flask Master or Transmute Master out of the potion market by listing auctions at or near the cost of materials. If you're not facing substantial competition, then those extra potions you proc merely pad your profits even more.
More so than any other alchemist, Potion Masters make their money off volume. Each potion may bring in only 1 or 2 gold in profit (though often more), but you can often sell 5 or 20 at a time. Your top customers will always be hardcore raiders -- these folks will frequently go through two potions per encounter. That's not to say casual players don't buy potions, too; Deepstone Oil and Potion of Illusion remain decent sellers on my server thanks to their "fun factor," and plenty of 5-man instance runners buy mana and health potions if they're priced attractively.
Demand for DPS potions (e.g., Volcanic Potion) typically spikes on Tuesdays, the most popular day for raiding. Mythical Healing Potions and Mythical Mana Potions seem to be the most popular on weekends, though they sell fairly consistently all week long.
How does a Elixir Master make money?
In Cataclysm, they largely don't. Sad, but true!
There are a number of reasons why this could be the case. Some guilds continue to flood the market with unneeded flasks (elixirs) made while chasing after the Mix Master achievement. Further, with more guilds offering their raiders Cauldrons of Battle, fewer raiders are required to buy their flasks on the open market. Whatever the actual reason, the consequence is this: Flasks often sell for less than the cost of the materials that go into making them.
That's not to say it's impossible to make money as a Elixir Master. Each server is different, and of all the servers out there, I'm sure at least a couple have profitable flask markets.
Like Potion Masters, Elixir Masters get 20% more flasks through their procs. In many markets, these procs are the only difference between turning a profit and selling at a loss. The Flask of the Draconic Mind often flirts with profitability because it's the flask that's in the highest demand; you may be able to make money by exploring that route.

Transmute Masters make money in three different ways: bonus Truegold procs, bonus Living Elements procs, and bonus gem procs.
- Making money off Truegold is like playing a slot machine. Because of the high selling price of one bar of Truegold, when the proc happens, it pays off big. If Truegold is selling at an average of 500g each on your server, you'll average an extra 100g or so per day thanks to being a Transmute Master. With a lot of the new-for-4.2 blacksmithing recipes calling for Truegold, prices could be soon heading through the roof.
- Living Elements shares a cooldown with your Truegold proc, but it's much less of a gamble. Transmute Masters seem to be guaranteed about five free volatiles every time they use their Living Elements cooldown. It's like free money every day, though the payoff is never as grand as when you hit that "Truegold x 5" proc jackpot. Demand for volatiles is always strong.
- As of this current point in Cataclysm, making money by transmuting gems seems to be entirely limited to the act of making Shadowspirit Diamonds. There's no daily cooldown on making these, and with tons of new head pieces getting thrown into the mix for patch 4.2, these should see a nice bump in price over the following few weeks. Transmute: Inferno Ruby may also wind up being profitable if the demand for rare gems spikes with the new patch. Keep a close eye on your server's market.
Regardless of whether or not you choose to be a Transmute Master or not, your daily transmutation cooldown is one of the easiest sources of money you have as an alchemist. If the price of Truegold is far above the cost of mats on your server, any alchemist can score by creating bars. If Truegold isn't profitable, you should still be able to do well taking Volatile Life, often the cheapest of all the volatiles, and transmuting it into something more expensive like Volatile Air (do your Living Elements transmute in Uldum to guarantee an Air transmute), Volatile Water (do your transmute in Vashj'ir), or Volatile Fire (Hyjal).
The Undermine Journal: Key to alchemy profits
The secret to making money under any alchemy specialization is knowing how to leverage information. You should only craft and sell that which earns you a profit, and figuring out profit margins is beautifully simple with The Undermine Journal website: Simply visit, choose your server and faction, and click on "alchemy" under the "consumables" tab.
As an example, take a look at the Alliance restorative potion market for my server, Proudmoore (US):

The fact that all of these potions are selling at strong profits even when priced below the mean suggests that this particular market is ripe to participate in. Indeed, in my past experience, the potion market on this server has been a goldmine, even with moderate competition.
On the other hand, take a look at this at-a-glance view of the Horde-side flask market on the Madoran server:

Whatever the reason, the market is ugly. Things are currently selling under the two-week average. The only flask currently selling at a profit is the Flask of the Winds, but that's a dangerous market as the two-week average price is actually below the cost of raw materials. If you're a Horde alchemist on the Madoran server, I'd advise you to explore becoming a Potion Master or Transmute Master:

Know your market
The final note I have for a would-be alchemist mogul: Know your server's market. This goes beyond the pricing data in The Undermine Journal -- you need to know how much demand for potions, flasks, and Truegold/gems is out there and how that demand responds to fluctuations in price.
Why is this important? It's because there's an unusually high deposit required to list a stack of potions or gems on the auction house. Start by listing very few stacks at the start, see how they sell, and then start increasing the quantity you list if they sell out. Keep increasing your quantity until you find the point at which your presence in the market saturates it. If you're seeing 90% of your auctions come back unsold, you've either got a very aggressive competitor or you're listing too many items. Either way, it's time to adjust your strategy to avoid having all your profits eaten up by lost deposits.
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 3)
Namssob Jun 27th 2011 9:35PM
One thing to note - for Shadowspirit Diamonds, keep an eye out for the RAW gem prices vs cut gems. In MANY cases, the raws sell for much more than the cuts, which is not usually the case for the Rare (or epic) quality gems on most servers.
Jack Spicer Jun 27th 2011 10:27PM
The fact that the Justice quartermaster will still require raid tokens for headpieces makes me doubt that Shadowspirit diamonds will see that much of a bump after 4.2. At least in comparison to what it could have been.
Brouck Jun 27th 2011 9:45PM
Transmute spec'ed Alchy/JC is win on Inferno Rubies. You can make them for dirt cheap, cut the three most popular type and profit.
spikepoint Jun 27th 2011 9:48PM
(Disembodied Younger Brother) x5 has been the highlight of my day so far. A+
.... what? It's a Monday.
Gossamer Jun 27th 2011 11:42PM
(do your Living Elements transmute in Uldum to guarantee an Air transmute), Volatile Water (do your transmute in Vashj'ir), or Volatile Fire (Hyjal).
*blink blink*
REALLY?!?! How did I miss this little tidbit?
Fox Van Allen Jun 28th 2011 12:16AM
You can also get Volatile Earth guaranteed by using your transmute in Deepholm, but I'm not sure I've ever seen Volatile Earth sell for more than Air, Fire, or Water.
Ambross Jun 28th 2011 12:37AM
This is one of the most useful things I've ever learnt on this website.
Neyssa Jun 28th 2011 3:59AM
There was actually an article about this here:
http://wow.joystiq.com/2010/12/14/zone-location-determines-living-elements-transmute-results/
Well it was a long time ago but I was also very happy to read about it on my favorite site and that's why my poor lvl80 druid was sitting on the edge of a cliff in Uldum, with lots of volatile life in his bags :) You dont even need the level requirement for Uldum, just fly in, find a nice sanddune, and the result is guaranteed.
Xenikos Jun 28th 2011 10:23AM
Yeah, it is pretty nice guaranteed profit (I use it to make my dreamcloth, truegold, and enchants that require air a lot cheaper to make). The extra 4-6 transmute "procs" are of a random volatile type, however, no matter what zone you do them in.
The Dewd Jun 28th 2011 10:35AM
You might also have lost track of that in all the swirl around how they reconfigured the transmute proc pretty early on.
Honestly, I should probably be playing the AH but I usually save my transmutes for guildmates because I've got more gold than I need - even if I'm not goldcapped. Plus I always seem to get burned on the AH whether it was Vanilla, BC, Wrath, or Cata. I suppose if I started reading the Undermine Journal a bit more, I might do better.
boworr Jun 28th 2011 2:27AM
Sadly the Undermine Journal is US realms only, not much use for the rest of us folks.
stryyke Jun 28th 2011 4:13AM
True :-(
I would love to see a page like this for european realms...
alex Jun 28th 2011 8:47AM
There's a link on Undermine to a EU "version". Not as complete that I can see but still some data. http://wowtrader.org.uk/
Johan Jun 28th 2011 3:57AM
Fox, what's your evidence for the 20% proc rate? I've been a specialized alchemist forever, and have never seen 20%. After using a mod to track diligently for years, I'm fairly confident when I say the rate is 1 in 7, or 14.2%. This matches closely with the 15% that's shown on Wowpedia: http://www.wowpedia.org/Alchemy#Alchemy_Specializations
Borgthor Jun 28th 2011 9:10AM
For over 2000 flasks in Cataclysm, my process rate has only recently dipped below 20% to just over 18.5%.
Acker Jun 28th 2011 4:31AM
i just finished leveling mt alch to 525 (to compliment my mx JC) and the tip that needs to be added here is to download auctionator. it does such a good job of giving you the information you need in a logical way. from scanning your auctions to tell you if you've been undercut (and offering to quickly cancel them) to putting a button in the profession window that pulls up the current prices on the mats and product (for example on your inferno ruby transmute it will show you the current price of carnelians heartblossoms and inferno rubies letting you examine your profit margin on the fly). i've been turning over 2k daily with practically zero input just knowing more about my market.
Pyromelter Jun 28th 2011 5:02AM
Here is the one dirty secret that I've never seen anyone post about on the internet, so I'll take the heat for letting the cat out of the bag:
Mana potions.
They made people rich in BC.
They made people rich in WotLK.
And they are making people rich in Cataclysm.
Get a potion master and start cranking out mana potions. Unless there is someone else who is flooding the AH with thousands of them, the demand will almost always outstrip your supply, and you can get a very steady stream of income off of them while using the crafting window to afk to make hundreds of them if you have the mats.
jharse Jun 28th 2011 8:14AM
Do you buy your herbs?
Fox Van Allen Jun 28th 2011 2:16PM
If you're playing the potion market to any real degree, I guarantee you that you're not going to be farming your own herbs.
It's a question of time. The time it takes to farm up 2 Whiptail and 1 Cinderbloom might be somewhere around 1 minute on average. At Proudmoore US prices (see chart), that's 3.73g worth of herbs per minute. In that same minute, you can create a full stack of Mythical Mana Potions -- 20 in total. These sell for 10.77g each (see chart), or 215.4g per stack.
If you had farmed the herbs yourself, it will have taken 21 minutes to create the stack -- 20 minutes farming plus 1 minute crafting. You'd make the full 215.4g. This way, you'd have made 9.79 gold/minute.
Now, consider if you buy the herbs on the AH. You don't get as much money from selling the potions -- that 215.4 gold needs to be offset by the 74.6 gold you'll pay for the herbs, so your profit here is only 140.8g. You might spend a whole minute (being very generous) buying the herbs on the AH and grabbing them from the mail, so it'd take you 2 minutes altogether to make this stack. That works out to 70.4 gold/minute.
Even accounting for a handful of Volatile Life here and there, crafting with bought mats will almost always blow farming for your own mats out of the water in terms of how much money you'll make.
chehggy Jun 28th 2011 5:13AM
Since I'm based in Europe, Fox, what would you recommend as an alternative to the Undermine Journal? I already do my own stats using a couple of plugins (such as the Auctioneer Suite which needs a shitload of memory but still has the most reliable stats, and …) but that doesn't compete against the utility of UJ.
Is there anything out there that does the same kind of stuff (even if it's not as neatly done) and works for non-US realms?