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6-27-2011 @ 12:28PM
Too accurate for too many BGs.
6-27-2011 @ 12:37PM
To be fair, autorunning into the gate is a viable opening. You will technically he the first person out, theoretically making you the first person to the node/flag/ ect.
6-27-2011 @ 1:17PM
...which is an entirely team-oriented exercise and has nothing to do with getting more honor for yourself, right? 99% of the time the guys that are autorunning the gate will form a group of 4-5 to try to cap Farm or ST, forcing the rest of the team to play shorthanded at the start of the game while they play ping-roulette to decide who gets a few more honor points.
6-27-2011 @ 1:25PM
Actually, most of the time you aren't even the first one out if you mash-autorun yourself against the gate. You can stand quietly in front of the gate on your mount and still be the first one out, ahead of all the autorunners. I do this all the time, which never fails to amuse the heck out of me...
6-27-2011 @ 1:49PM
@roosterfish & NeodoraExcept you are not really the first out of the gate. To your client and you, the appearance is that you are first out of the gate all the time when you may be part of the larger pack that is running out. Your client does not have 100% accurate representation of where the other PCs are at the time so their actual position can be a little further or closer than what they appear. This is what gives the perception of being out of melee range with a rogue or warrior yet they are still hitting you. Your client says they are 10 yards away but the server knows and says they are actually just 3.5 yards away, within melee range.
6-27-2011 @ 2:20PM
That's probably true about the client, but then it's even more amusing to think we're all wrong.
6-27-2011 @ 3:04PM
I just autorun into the gate because it's funny. It can mean that people are afk, though.
6-27-2011 @ 4:45PM
Ok ok ok heres how I think it goes. I'm not 100% sure but it fits to many game mechanics that other games have too.Gate closed: has invisible wall you cant go thro, obviously. Gate opens: Invisible wall removed instantly. Graphics of gate has nothing to do with this wall.Now the difference here is that those who run autorun there the game goes "invisible wall, cant go thro" block "script" all the time they touch the "wall" and your game sends query to server "is it still there?". This query is not very often as it would make servers Now, when gate opens.. these things can slow you down: You get game script that theres wall, server query brings up "yes there is wall" even if there wouldnt be. All this can take whole second but hardly more.Those that only run past the gate when theres no wall at all never get this query with server lag and game doesnt go "there is wall" to them thus gaining possibly second or more.Now of course it is possible your game says you are second ahead sometimes like Zal said but I have actually found this pretty legit way on getting the first flag before autorunners.
6-27-2011 @ 6:07PM
I run into the gate because I cannot contain my lust for murder.
6-27-2011 @ 7:40PM
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