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6-27-2011 @ 4:45PM
Ok ok ok heres how I think it goes. I'm not 100% sure but it fits to many game mechanics that other games have too.Gate closed: has invisible wall you cant go thro, obviously. Gate opens: Invisible wall removed instantly. Graphics of gate has nothing to do with this wall.Now the difference here is that those who run autorun there the game goes "invisible wall, cant go thro" block "script" all the time they touch the "wall" and your game sends query to server "is it still there?". This query is not very often as it would make servers Now, when gate opens.. these things can slow you down: You get game script that theres wall, server query brings up "yes there is wall" even if there wouldnt be. All this can take whole second but hardly more.Those that only run past the gate when theres no wall at all never get this query with server lag and game doesnt go "there is wall" to them thus gaining possibly second or more.Now of course it is possible your game says you are second ahead sometimes like Zal said but I have actually found this pretty legit way on getting the first flag before autorunners.
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