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6-29-2011 @ 3:20PM
Within 10% isn't balanced? Isn't that an almost impossibly high bar to set for game balance? I mean, +/- 2-3k theoritical possible max dps is less than the difference between playing a spec well and playing it great. Its only like 9 manning if everyone in your raid are hitting the simulator DPS of their spec/gear. Almost no one is within 10% of those numbers.I don't think its reasonable to push the devs to balance wow classes better than they have ever been balanced and better than any video game aspects of similar complexity have ever been balanced. Even in a heroics, I have to imagine people do better DPS in specs that they like rather than ones that sim a little higher. Otherwise, you'd better re-roll marks or affliction instead of making your team carry you because you sim low as a rogue right now right? :) Or... you probably beat out players of lots of classes that sim higher than you because you're more skilled than they are! Skill matters more than a 10% theoretical dps difference.
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