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6-29-2011 @ 3:38PM
I agree with Dale, though I know we are the minority. I have long been against class homogenization and the "bring the player, not the class" theory. We are still bringing the class instead of the player, but instead of basing the decision on what buffs he can bring, we are basing it on what is the "flavor of the month" class/spec as far as dps.Classes should do comparable dps, but still provide unique buffs/benefits to the group. Then, maybe we'd see something like "combat doesn't quite measure up to assassination, or arcane mage, but we'll bring him anyway because x buff for the group makes up for it."Of course, there is a breaking point, where the buff does not equal the dps loss (see 5% crit from HoT), and vice-versa, but using buffs to give a sub-par dps spec that extra oomph for balancing purposes seems a lot better than giving all classes the same utility, and trying to balance dps around class and fight mechanics.
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