Know Your Trash: Firelands trash runs and you

You'll want to be well geared before heading into the Firelands, even for trash runs. I would recommend being at least ilevel 353, the same gear level that the new Zandalari troll heroics grant you. Now that you can purchase ilevel 359 gear with justice points, reaching that number should not be a hard task at all.
Discuss your purpose
Why are you running the Firelands trash runs? What do players need to know about this scraggy band of Horde or Alliance, venturing into Ragnaros' domain? Well, you're there for two purposes: Avengers of Hyjal reputation, and BOE epics and profession patterns. You can get up to honored reputation with the Avengers from most trash and further beyond that on Molten Lords and Ancient Core Hounds. At friendly, you'll be able to get some sweet ilevel 378 cloaks, and at honored you're graced with a handful of belts to choose from.
Let people know up front what the raid is all about, or ask early how long you're going to be farming, etc.
Need before greed?
Set roles early, and let people know the rules ahead of the game. If epics drop, you're going to have hungry raiders scrambling for upgrades. Set the rules early, and then communicate with your groupmates about who gets what if it drops. If tanking epics drop, don't let "main" spec DPSers fool you into thinking they need the item -- you'll probably just see it on the auction house later.
Patterns and professions
Epic crafting patterns that use the new Firelands crafting materials are dropping from Firelands trash mobs. Let the trash raid leader know early what profession you are, and make a note of who has what profession so that you can dish out the patterns to people who can use them. Otherwise, again, you'll probably see it up on the auction house.
Making money isn't a bad thing
If no one needs an item, your best bet is to greed roll for it. After all, everyone in the group is putting in the effort and time to get these epics and patterns, so you'll want to reward players with a shot at these potentially lucrative items. The auction house will be buzzing with purples for a few weeks while the Firelands are pillaged and pilfered of its BOEs.
A learning experience
Above all, trash runs are a great way to learn the trash and the layout of an instance before actually stepping in with your guild. Here's how to deal with the common trash packs at the beginning of the instance:
- Molten Lord This molten giant will apply a debuff stack to your tank that deals significant damage over time, so have a second tank taunt off at around four to five stacks and trade the Molten Lord back and forth when stacks drop. Ranged will have to watch out for his magma jets, and melee have to move for his stomp.
- Ancient Core Hound These dogs will be familiar to those who had the pleasure of running Molten Core back in the day. Core Hounds have a fear, a nasty flame breath, and an ability called Dinner Time that will devour your tank and spit him out. Pour on lots of healing, and try to mitigate the fear with Tremor Totems, Fear Ward, or other fear-breaking abilities.
- Molten Surger Surgers charge random players and do AOE damage. Spread out to avoid taking too much damage to your whole raid.
- Hell Hounds These guys are tricky. Suppress the urge to AOE them down; instead, have your tanks pick up a few each and focus-fire them down. They hit harder over time as a group, so getting them down one at a time turns out to be more effective then letting them live as a group longer.
- Flamewalker packs The Flamewalker packs are comprised of Flamewaker Cauterizers (healers) that need to be shut down before the other creatures. Interrupt and stun them. You can even CC one of them before the pull. The rest of the mobs, the Forward Guard and the other guy, are easy to tank in a group with AOE tanking abilities, and your healers shouldn't have too much trouble keeping your tanks up. They look more intimidating than they are.
- Unbound Pyrelords and Unbound Smoldering Elementals Arguably the trickiest trash pack, these elementals have a unique gimmick. The baby unbound smolderings will take 90% less damage unless ignited by the big guy. The Pyrelord will Ignite one of his minions at 80%/60%/40% health. You'll want to stop using stuns on the Pyrelord because any missed ignites will force you to take a long time to DPS down the babies. Bring the big guy down to 80% health, then kill his Ignite target. Repeat for 60% and 40% health. Also, the ignited elementals AOE massive fire damage, so kill them quick.
- Turtle packs Ignore unless your PUG wants to bounce around like crazy people and fly off of the Firelands. For the love of all that is holy, run. If you must kill the turtles, have everyone stand on the edge, aggro the baby and pray your group has a sense of humor. The patriarch turtle has a spell reflect shield that shoots back spells at the caster. The matriarch and hatchlings have a shell spin and knockback that is very annoying. Use lots of stuns and you'll be fine against this shelled menace.
- Giant Fire Scorpion and his friends Tank and spank the scorpions but watch out -- the little guys explode when you kill them. Get out of range, and kill them one-by-one.
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!Filed under: Cataclysm






Reader Comments (Page 1 of 3)
kitch Jun 29th 2011 8:12PM
Now that need rolls make items soulbound, that should cut down on the asshattery, I would hope!
Yams Jun 29th 2011 10:02PM
I was under the impression that the new BoE binding rule only applies if you are grouped through the Dungeon Finder tool.
gewalt Jun 30th 2011 12:42AM
dungeon finder only
all pug trash runs I have been on so far are using masterlooter (and no, i havent had a problem with ninjas)
Montas Jun 30th 2011 2:14AM
It applies in "Need before Greed" rules. That can be used in raid too if you set it up (just as you would setup freeloot). It is used by default in random groups where you cant change it.
PvtDeth Jun 29th 2011 8:17PM
Good guide. I went in there yesterday and ground honor up to friendly + 450, saw 5 recipes and the 1-h axe drop. No one could
razion Jun 29th 2011 9:28PM
No one could ... what? This'll be eating at me all day I just know it.
Snark Jun 29th 2011 10:29PM
No one could what?!? Come back and tell us!!!
patgamer Jun 30th 2011 12:04AM
100g says it's "Nobody could use the axe"!
Place your bets people!
PvtDeth Jun 30th 2011 12:06AM
That's what it was! Thank you. It ended up getting sold for 50k after a brief disagreement over mainspec vs. offspec and a ragequit.
RavenJet Jun 30th 2011 3:11AM
We did a guild trash run there last night. Didn't get any drops and only got up to two bars but considering most of the group was undergeared we felt we did well and want to keep running them to gear up. We put repairs on the guildbank and allowed ourselves to die a few times while figuring out the fights.
Molten Lord came first, we just tanked and spanked him - noooo problem at all. Got my dragonwrath quest right after.
Got the fire nagas after, struggled at first till we figured out which ones were the healers and started using interrupts and CC on them - took them down fast after that.
Tried the first turtle pack next - this took a while, in the end we killed mommy, then went back and killed baby after the wipe, then did the same to daddy... hey it worked.
On the scorpions we just did dungeon style AoE nuking - I put my CoEL on the giant and then blasted the rest with soulburned SoC for example - worked fine, got a pack of scorps down first time with no wipes.
Didn't go much faster though since we started very late and the time on the turtle pack and nagas had meant it was 1am by then.
Zeroum Jun 29th 2011 8:24PM
Turtle packs - First clear the area around you so you can kite the turtles. Melee take the Patriarch while ranged kite and focus dps the others one at a time, while kiting. The off tank may help the ranged dps by range kiting . Slow them down with stuns, traps, anything. Healers find a good spot far away and heal. They're kite easy if done properly with a diverse team.
BTW you don't need 3 healers to do any of the trash, 2 good ones with the team not taking unnecessary damage is fine.
And if you're farming, consider resetting the instance when Shannox appears.
Obs: Clear the area around the Ancient Core Hound too, his fear attack will make your team aggro nearby mobs. The whole instance is fully packed with them, specially hard-to-see scorpions.
Nina Katarina Jun 30th 2011 6:56AM
If you root the momma and baby turtle they're harmless and can be nuked from orbit.
Hellbena Jun 29th 2011 8:25PM
I thought the Turtle Packs were fun actually. One note to make for them is that the Patriarchs are slower than a player at normal run speed, so they can be soloed by kiting and just being careful about the spell reflect shield.
Oh, and general comment from my guild was that we were playing Mario Kart while fighting them.
Katherine Jun 30th 2011 8:29PM
Definitely Mario Kart. The problem is that they are red turtles not green turtles.
Scien Jun 29th 2011 8:29PM
"Hey, one of our healers dc'd, let's find some easy trash... Ooo turtles!"
So...painful...
nwowfrulz Jun 29th 2011 8:29PM
I think the instance servers just crashed :(.
wutsconflag Jun 29th 2011 8:50PM
Turtles are great.
Slows and Dazes and they're no problem. As a Hunter, the spell reflect shield on the Patriarch wasn't a problem. I kited the big guy while the raid killed the little ones. Problem solved.
Zeroum Jun 29th 2011 8:55PM
Oh, you missed the Fire Scorpions.
These can be easily AOEd, but when they die, they stack a large damage debuff. Melee should run away.
Lemons Jun 29th 2011 11:20PM
Otherwise known as "The Damned" 2.0...those skeles that would blow up in ICC.
pancakes Jun 29th 2011 8:59PM
Turtles are my new favourite trash pack.
Has there been a specific trigger discovered to summon Shannox or is it just loads of trash?