Know Your Trash: Firelands trash runs and you

You'll want to be well geared before heading into the Firelands, even for trash runs. I would recommend being at least ilevel 353, the same gear level that the new Zandalari troll heroics grant you. Now that you can purchase ilevel 359 gear with justice points, reaching that number should not be a hard task at all.
Discuss your purpose
Why are you running the Firelands trash runs? What do players need to know about this scraggy band of Horde or Alliance, venturing into Ragnaros' domain? Well, you're there for two purposes: Avengers of Hyjal reputation, and BOE epics and profession patterns. You can get up to honored reputation with the Avengers from most trash and further beyond that on Molten Lords and Ancient Core Hounds. At friendly, you'll be able to get some sweet ilevel 378 cloaks, and at honored you're graced with a handful of belts to choose from.
Let people know up front what the raid is all about, or ask early how long you're going to be farming, etc.
Need before greed?
Set roles early, and let people know the rules ahead of the game. If epics drop, you're going to have hungry raiders scrambling for upgrades. Set the rules early, and then communicate with your groupmates about who gets what if it drops. If tanking epics drop, don't let "main" spec DPSers fool you into thinking they need the item -- you'll probably just see it on the auction house later.
Patterns and professions
Epic crafting patterns that use the new Firelands crafting materials are dropping from Firelands trash mobs. Let the trash raid leader know early what profession you are, and make a note of who has what profession so that you can dish out the patterns to people who can use them. Otherwise, again, you'll probably see it up on the auction house.
Making money isn't a bad thing
If no one needs an item, your best bet is to greed roll for it. After all, everyone in the group is putting in the effort and time to get these epics and patterns, so you'll want to reward players with a shot at these potentially lucrative items. The auction house will be buzzing with purples for a few weeks while the Firelands are pillaged and pilfered of its BOEs.
A learning experience
Above all, trash runs are a great way to learn the trash and the layout of an instance before actually stepping in with your guild. Here's how to deal with the common trash packs at the beginning of the instance:
- Molten Lord This molten giant will apply a debuff stack to your tank that deals significant damage over time, so have a second tank taunt off at around four to five stacks and trade the Molten Lord back and forth when stacks drop. Ranged will have to watch out for his magma jets, and melee have to move for his stomp.
- Ancient Core Hound These dogs will be familiar to those who had the pleasure of running Molten Core back in the day. Core Hounds have a fear, a nasty flame breath, and an ability called Dinner Time that will devour your tank and spit him out. Pour on lots of healing, and try to mitigate the fear with Tremor Totems, Fear Ward, or other fear-breaking abilities.
- Molten Surger Surgers charge random players and do AOE damage. Spread out to avoid taking too much damage to your whole raid.
- Hell Hounds These guys are tricky. Suppress the urge to AOE them down; instead, have your tanks pick up a few each and focus-fire them down. They hit harder over time as a group, so getting them down one at a time turns out to be more effective then letting them live as a group longer.
- Flamewalker packs The Flamewalker packs are comprised of Flamewaker Cauterizers (healers) that need to be shut down before the other creatures. Interrupt and stun them. You can even CC one of them before the pull. The rest of the mobs, the Forward Guard and the other guy, are easy to tank in a group with AOE tanking abilities, and your healers shouldn't have too much trouble keeping your tanks up. They look more intimidating than they are.
- Unbound Pyrelords and Unbound Smoldering Elementals Arguably the trickiest trash pack, these elementals have a unique gimmick. The baby unbound smolderings will take 90% less damage unless ignited by the big guy. The Pyrelord will Ignite one of his minions at 80%/60%/40% health. You'll want to stop using stuns on the Pyrelord because any missed ignites will force you to take a long time to DPS down the babies. Bring the big guy down to 80% health, then kill his Ignite target. Repeat for 60% and 40% health. Also, the ignited elementals AOE massive fire damage, so kill them quick.
- Turtle packs Ignore unless your PUG wants to bounce around like crazy people and fly off of the Firelands. For the love of all that is holy, run. If you must kill the turtles, have everyone stand on the edge, aggro the baby and pray your group has a sense of humor. The patriarch turtle has a spell reflect shield that shoots back spells at the caster. The matriarch and hatchlings have a shell spin and knockback that is very annoying. Use lots of stuns and you'll be fine against this shelled menace.
- Giant Fire Scorpion and his friends Tank and spank the scorpions but watch out -- the little guys explode when you kill them. Get out of range, and kill them one-by-one.
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!Filed under: Cataclysm
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Reader Comments (Page 3 of 3)
eyeball2452 Jun 29th 2011 11:21PM
Do people really enjoy this? It's basic grinding and one of the less, but still annoying things that made me hate raiding in Rift. Don't have a full group for bosses, go grind trash ... /sigh.
I want to like MMOs, but it's this type of content that just makes me sad.
zelcor1 Jun 30th 2011 2:20AM
Rep grinds aren't required. People "Like" to do it for easy epics. That being said patch night we spent 4 hours grinding rep and it was the funniest things we ever did between horsing around and hilarious wipes it was still a lot of fun for our new guild.
Dropped a couple of recipes too ;D
AltairAntares Jun 30th 2011 4:01AM
It was the same for the group I raid with. Sure just killing trash is boring on its own, but it wasn't. We were having a great time laughing as people made silly mistakes and died, explored making bets who would win the roll with the first epic dropped (and then laughed uproariously as the guy who had been talking the whole 3 hours about the tanking trinket saw it drop and rolled a 15 to the other tanks 67).
It's not just what you're doing, but how you do it.
patgamer Jun 30th 2011 12:19AM
Are the requirements for trash really that low? 353.. Doesn't seem right.
I'm yet to even attempt it, half my raid group is still running T11 content for gear because we thought the absolute minimum gear level would be 359+ to even stand a chance. Our tanks and the guys I heal with are geared enough it seems.. might give it a run this weekend.
kaldwell Jun 30th 2011 1:07AM
Bosses aren't that hard. 9 manned Shannox on kill attempt due to a DC.
deanspeedway Jun 30th 2011 12:29AM
Most of the trash only gives rep up to honoured. After that it's only the giants and core-hounds that give rep (and bosses).
zelcor1 Jun 30th 2011 2:13AM
Hell hounds were a surprise to be the most pain in the ass we had to deal with. Nice cc makes the pull rofl easy shammys and warlocks with Elemental cc was just amazing.
And oh god....those turtles.
ihollander Jun 30th 2011 6:04AM
Those turtles are a blast..... wheeeeeeeeeeeeee. We had so much fun on those. As well with the run towards Lord Rhyolith. The fast respawn rate of the Overseer at the northern part of the Molten Fields was a surprise too.
Overall i really liked it... its new, looks nice and after we tried 4 bosses just for fun to see how it goes and what to expect next time up there.
Nina Katarina Jun 30th 2011 7:00AM
The trash is more about execution than gear, although I wouldn't want to try it with a group all in 346, and a low-geared tank would do well to steer clear of the turtles.
One trash pug I was in last night was mostly pvp'ers, and they did reasonably well until the trash talk and nerdrage got thick enough for me to abandon them.
Saikoujin Jun 30th 2011 8:44AM
Had so much fun last night fooling around with my guild clearing trash, and delicious epics and plans to boot.
Oh, and....
Da-da-da da-da da, TURTLE POWER!
raven9112 Jun 30th 2011 10:43AM
http://www.youtube.com/watch?v=CMNry4PE93Y
Kurly Jun 30th 2011 10:29AM
My guild did a trash run last night. Spent an hour with no epic drops and no patterns.
Bluriel Jun 30th 2011 10:32AM
It's a 355 iLevel requirement to be listed in the built-in LFR system... Just checked with a brand new 85 alt last night.
neep69 Jun 30th 2011 12:44PM
Raid with a Warlock!! They can Fear (20 Seconds) and Banish (30 Seconds) the fun group of puppies (Hell Hounds)! Mind you Fear needs to be Glyphed http://www.wowhead.com/item=42458 . The best thing for Blizz was to take away the aggro from CC's.
Aurix Jun 30th 2011 4:06PM
Fear still agros, sadly.
levi_young Jun 30th 2011 3:46PM
How epic would it be if you could jump on top of the turtles while they're spinning to stop them then pick them up and throw them at other trash!
Gourry Jul 7th 2011 6:23PM
Two problems with your post. First, you can't get into Firelands unless you are ilvl 355 or higher so ilvl 353 would lock you out. I was ilvl 354 and I was locked out in the raid browser until I got to 355.
Second, the Need Before Greed system was changed in 4.2 so that any BOE that is needed by a player automatically becomes soulbound to that player. Also, I don't know of any sane raiders that will go on any raid run, trash or otherwise, and put up with the loot system being on Need Before Greed. Master Looter is the de-facto standard loot system used in raids. Try using Need Before Greed rules in a raid and you can watch your raid disband in minutes.