Scattered Shots: Improving the hunter survival tree

In our ongoing series to give our feedback based on a passing comment made by World of Warcraft Lead Systems Designer Ghostcrawler, we've discussed how to improve the BM hunter tree and how to improve the MM tree. The discussion has been very interesting thus far -- particularly that BM had far more comments than MM ... more than twice as many. I'm curious to see what you guys think needs to change in SV.
Of course, it's also worth noting that patch 4.2 has launched. Happily, we're all up-to-date on the minor hunter changes in the patch, including new hunter gear. You can see a full roundup of every hunter-related change here.
Now, on to SV! Survival has had a heck of a ride throughout WoW. From the default PVP spec in vanilla, then dwarfed by BM throughout BC, to explode onto the raiding scene after the great BM nerf in Wrath, SV is the least recognizable spec from its vanilla roots. Let's take a look at where it is now and what we could change to improve upon it further.
What we're talking about
I just want to point out at the outset that we are not looking at DPS balance issues here, which are a separate thing. What we're interested in are the talent trees themselves, how they feel and function. I also think that specializations and masteries are fair game, and of course we want to pay attention to the interaction of the talent tree and the "feel" of the SV hunter and rotation.
The SV talent tree
For reference, here is the SV talent tree as it stands now. (You can play with it in detail on Wowhead.) I've tossed on here some of the talents that we typically take for a raiding build (though there is variability there), but in discussing potential talent changes, we have to take PVP into account just as much (and I am very much a random BG very casual PVPer).SV specializations
SV hunters get the following special bonuses just for choosing the SV tree:
- Bonus ability Explosive Shot
- Specialization Into the Wilderness
- Mastery Essence of the Viper
Survival identity crisis
Before getting into a talent by talent analysis, the first thing that bugs me a little bit about the survival spec is that it seems to be going through an identity crisis -- or better, perhaps, to say that its identity radically altered in Wrath, veering off from what once it was.
Now, I don't necessarily object to the fact that the survival tree is no longer so much about survival. After all, the perception of WoW has changed over the years so that players now expect to be able to output similar DPS in any tree, and Blizzard has done an admirable job in making that possible. But along with the large DPS boosts SV got over the years has been a fairly huge loss in survivability as its signature feel.
If the plan is to make the survival tree still about survival, let's get some kind of self-heal (we're the only hunter tree without one). I'm fond of a talent that lets us convert some percentage of our damage into heals, personally. And why the heck did MM get to steal Readiness from SV in the first place? That was one of the huge survival talents of SV -- and we want it back!
If the goal of the tree has changed, that's fine too -- we understand that things change. But then let's please change the name to reflect the new reality. It's a bit silly to have a tree called "survival" that is not the best at survivability (and it's probably confusing for new players). Let's come up with a new name to reflect the tree's focus on magical damage. In fact, why don't we come up with a bunch of suggestions for Blizzard in the comments! What should we call this magical damage tree? Bonus points if your suggestion can be abbreviated as SV.
Talent changes
SV has some truly nice and unique talents in the tree -- but we also have some remnants from past expansions that have never been fully cleaned out. I have to say, though, that overall I'm happier with the SV talent tree than any other hunter tree. With one truly glaring exception, SV doesn't really have a lot of truly crummy talent choices.
That isn't to say that some of them couldn't be improved. In fact, one argument about the SV tree is that we don't really have a lot of choice in where to spend our talents, since we have a DPS talent option for just about every talent point expenditure. I wouldn't mind if, like MM or BM, we had to make some tough utility choices mid-tree in order to get farther down the tree.
Counterattack Okay, let's get rid of this hunk of rust already. Back in the day, Counterattack was taken after taking the talent that let us boost our parry by 5%; that talent went away in the Cataclysm talent tree redesign, but somehow, Counterattack stuck around. Let's replace this with that nifty self-heal talent! What about a 2-minute cooldown that for the next 6 seconds, all of the damage you do heals you instead of doing damage? Or perhaps instead of self-heal only, it would affect a target of our choice? Or really anything is better than Counterattack.
It's worth noting that when I saw Ghostcrawler in the halls at BlizzCon 2010, I asked him about Counterattack, and he said that it was something that he imagined wouldn't be around in a year -- but at the time, Blizzard had much bigger things on the priority list (like nerfing ret pallies). I figure patch 4.3 is the time to get this one done!
Trap Mastery So I'm probably going to get some flak for this one, but I think Trap Mastery should be nerfed to remove the DPS gain. I get that it's a PVP talent, and that's not something I do well (but I surely have fun), but this is also a must-have PVE talent for the Black Arrow damage boost -- particularly since there aren't more attractive DPS options in the second tier.
I say remove Black Arrow from this talent, and just buff the base BA to compensate -- or perhaps drop its focus cost down a bit so it doesn't make our rotation quite so tight when it's available. What I'd like to see is a situation in which we have a bunch of choice in that second tier of talents. I love Survival Tactics, I love Hunter vs. Wild up on tier 1, and I dig Entrapment for those AOE bosses -- but I have a hard time justifying taking those when I have to sacrifice DPS to do so. But take Trap Mastery out of the PVE DPS equation, and suddenly I have three points to spend on some of those neat utility talents!
Serpent Spread Yes, Serpent Spread rocks my world; however, this talent really doesn't need two ranks. In fact, that second rank is really there to trick you into wasting a talent point -- something I embarrassingly fell for myself until Zeherah asked me why the heck I was doing it. The only thing the second rank does is increase the duration of the DoT -- and while there are some few situations in which that is desirable, the vast majority of the time, if we're going to use Multi-Shot at all, we're going to be spamming it every opportunity. Thus, we'll always have Serpent Sting on all those targets with or without the second talent point. So let's drop this down to just one rank, or come up with a reason for the second rank. Instead of increasing the duration, it could increase the crit chance or the damage -- or heck, apply Black Arrow to all those targets as well (just kidding, we're not warlocks).
What do you think?
So these are my thoughts on tweaking the SV talent tree. The main things I'd want to focus on would be ditching Counterattack and opening up that second tier to give us a choice of utility talents. And, of course, I'd really like to see the identity of the tree clarified by either reintroducing a bunch of survivability or renaming the tree to something more appropriate.
But how about you guys? If Ghostcrawler were reading this article, what would you want to tell him about the SV talent tree? And what should the new name of the tree be?
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 5)
Amaxe Jun 30th 2011 9:07AM
"For reference, here is the MM talent tree as it stands now."
I thought this was an article on the SV tree?
Hal Jun 30th 2011 9:20AM
Heh. Copy/paste, oh how you screw over many a writer.
mark Jul 1st 2011 5:01PM
"Serpent Spread Yes, Serpent Spread rocks my world; however, this talent really doesn't need two ranks. In fact, that second rank is really there to trick you into wasting a talent point"
improved serpent sting which YOU YOURSELF pointed out in the tree
inflicts 30% of "TOTAL periodic effect" on hit of SS
so 6-9 = +50% = +50% autohit on multi from ISS
your right - SS will be on most from mult all the time
but the NON dot - part mult normal - part hitting for % of total SS
+50% = +50%
Frostheim Jul 1st 2011 9:55AM
The duration of the Serpent Sting applied by Serpent Spread has no bearing on the amount of damage Improved Serpent Sting does. Again -- the Imp Sting damage is the same whether you have one or two ranks of Serpent Spread. I know it seems like it should work differently, but it does not -- in fact, this works out well for us since it's doing more damage than it really should based on the duration of the serpent spread stings.
Bring Back BRK Jun 30th 2011 9:17AM
The hunter class as an overall is fairly well balanced. To nitpick over such little things is ridiculous.
Vitos Jun 30th 2011 9:27AM
As he mentioned, this isn't nitpicking at the balance, its nitpicking at the flavor.
Sidfish Jun 30th 2011 3:59PM
Actually, survivals single target damage isn't even close to balanced. It's down there with the five worst specs in the game assuming T12 gear.
Survival has suffered the same fate as BM in Wrath. Great in the beginning tier as it's not so gear dependent, then they justifiably nerf the crap out of it. The problem is they leave the spec languishing through the rest of the expansion by not addressing it's obvious scaling issues.
Until the make ES and probably BA work off of weapon dmg the spec will get worse as gear gets better. It's a shame too, I really enjoy SV.
Jack Spicer Jun 30th 2011 9:24AM
I agree, I hate talents that are there "really there to trick you into wasting a talent point."
Elwoods Jun 30th 2011 12:01PM
I really hate talents that HAVE tricked me into taking 2 of them.
To be fair my beloved main hunter has become my beloved main Alt :(. Excuse me while I respec.
styopa Jun 30th 2011 9:27AM
The reason that the BM article got 2x suggestions was, I think, because people want to play hunters because they are a PET class. To then have a spec that minimizes the pet's role is...contradictory.
Sure, people that are committed to playing a hunter as their main, and want the primo performance will spec into whatever will give them the best possible dps, regardless of reason. They'd spec into HEALING if it was top of the dps meters.
I doubt many people chose hunter as some sort of OMG I GET TO BE A SN1p0rz! choice.
The same goes for the survival tree. In vanilla it was almost stupidly irrelevant - basically the hunter-melee tree. But Blizz has determined that hybrid roles are suboptimal and not worth offering (in truth, almost nobody took it in that context anyway).
Blizz still hasn't figured out for themselves why the hunter exists, or at least hasn't determined why they'd need 3 alternate specs.
HappyTreeDance Jun 30th 2011 9:44AM
I don't know. I couldn't get into playing a hunter until I switched from BM to SV. I like the idea of playing a ranger type, but I really don't care for pet management. So...to each their own. ;)
SymbolSix Jun 30th 2011 9:50AM
Sure they have: Pet Focused, Ranged Physical, Ranged Magical. There you go.
I feel like your understanding of the psychology of hunter players is poor. Plenty of people play a hunter with little appreciate for the fact that it's a pet class, me among them (I actually greatly enjoyed the shadow warrior class in WAR, which had no pet). It's not necessarily about being a l33t sn1p3r, it's just that there's no other class that falls anywhere near the archer archetype.
Frostheim Jun 30th 2011 10:15AM
We don't have any spec that minimizes the pet's role. We just have one spec that puts even *more* emphasis on it -- but the pet is an integral part of all spec's dps.
Joe Jun 30th 2011 10:22AM
Yeah, I gotta agree with the other people and say that you're a bit wrong there, styopa. Lots of people play Hunters because of the desire to be an archer rather than a pet manager.
In particular, I think, because there are lots of famous archers in mythology, history, and fiction. And in most of those cases, the archer isn't really known for having an animal companion (though, some are, of course).
I guess it's kind of Blizzard's fault for not having an explicit non-pet, ranged non-magical damage class. So the pet-lovers get lumped together with the pure archers.
But I do agree with you that Blizzard really struggles to find distinct purposes for the three different hunter trees (and actually, Bliz struggles with this for all non-hybrid classes, to an extent).
kingoomieiii Jun 30th 2011 10:27AM
You know warlocks spent an entire expansion with their demons SACRIFICED and not even out, right?
Skarn Jun 30th 2011 11:04AM
I love being a hunter.
I love having a pet.
I hate the Beast Mastery spec.
Though I do very much like having a pet, the BM spec puts TOO MUCH emphasis on the pet for me. It makes me feel like the pet is the player and I'm just helping him, when it's supposed to be the other way around. My pet is there to help me and support me, not make me feel like I'm no better at shooting things than a paladin.
I don't like playing as BM, I don't like that heavy pet focus. I fully recognize that many people DO and I support that! It's one of the wonderful things about hunters, we have these 3 great specs that have different focuses, yet we're all hunters and all awesome. I want the BM tree to keep it's pet-centric focus, it's an awesome thing.
Just keep it outta my Survival tree.
Therosh Jun 30th 2011 1:12PM
Actually, when I began playing WoW two years ago, with a hunter as my first choice and remaining my main today, I chose Hunter because of the ranged attacks, not because of the pet. In fact, due to the recent (Cata) change that gave pets raid buffs, I find myself disliking my pet more and more, especially when I have to take a pet that results in a net loss for myself in order to boost the performance of someone else.
In Wrath, which is where I started, the pet (Wolf) that you brought to the raid was there to help you, to be your companion and to lend you aid with its skills. That isn't to say I like them. Pets are, in my mind, far too large a share of Hunter DPS that could easily be rolled into shot damage. However, now that the pet is no longer the one I want to bring, it is nearly repulsive to me.
dkhar Jun 30th 2011 1:15PM
For a game that has rangers as pretty much an iconic class in the Warcraft universe, it boggles my mind as to why that it isn't an actual class. You have to remember that when this game first came out, Hunter was defined as a pet class(warlocks too). People wanted to play a ranged class that wasn't a type of mage, so this is the result of the years of this game. Hunter's are the only ranged physical dps class in the game, but I feel there really should be another one. I think Blizz made the hunter tree's like they are today for that reason, but no matter how many times you play one, you are still playing a pet class that the dps you do is dependent on the pet's dps as well.
I love playing pet classes, but I would much rather(given a choice) to play a ranged class that isn't so dependent on the pet. If I play a ranged class the last thing I want to have to worry about is micro-managing my pet while still having to worry about all my abilities as well. And like I said, again, (before people start throwing mages in reply out there) I am talking about a ranged physical class, not magical, and that seems to be where SV is headed.
Artificial Jun 30th 2011 4:29PM
+1 here for another person who really, really wants an archer class with NO PET. Call it ranger, amazon, whatever, I don't care, I just think one of the weirdest parts of WoW is that you can't play a straight-up, no-nonsense marksman. You know, like the vast majority of history's sharpshooters, who were experts at ranged combats and understood dragging an animal around with you through a war-zone is a huge liability.
styopa Jul 1st 2011 1:29PM
FWIW I think that's a great idea and would actually be wonderful variety for the hunter class. Have a real 'ranger' type, without a pet, as one of the specs.
BM spec - classic, pet-dominant hunter.
MM spec - a NO PET marksman/ranger
Survival - ?