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7-01-2011 @ 8:48PM
I don't think anyone reasonable thought that a lack of action was condoning STARS' behavior on Blizzards' part. They needed to look into it, verify it, decide what they wanted to do about it (and if anything could even be done to fix it) and then type up a PR statement. Those things take time.Well, I guess they couldn't make it so that faction transfers keep your Raid IDs, so they just disabled the ability to activate heroic mode for the rest of the week. I guess that means it's okay to use this service to reset Raid IDs, but just not to get world firsts.
7-01-2011 @ 9:22PM
I think they realized how much bullshit it was that a raid group could buy their way to world firsts just with a simple faction change, especially when the situation is such that the raid has been available for three days. No one is supposed to be able to access heroic modes right now.
7-01-2011 @ 11:55PM
@SnuzzleI think it is more they couldn't put a fix in quickly enough. The raidID and faction transfer is complicated code and leaving in a known exploit is better then introducing unknown bugs and exploits.They are probably looking at it now to see if the issue can be fixed, and if it can't they will probably just add it to the ToS/EULA as something you aren't allowed to do.
7-02-2011 @ 9:12AM
This just made me realize something.If Blizzard offered two different versions of WoW, the normal one, and another one where Firsts kills didn't count, but there were absolutely no locks on gearing speed, raids, whatever, I would be playing that other version.In the end, I guess having played a MMO that has no raid locks (DCUO; instead, it uses loot lock) has spoiled me; I'm getting to really dislike when a game says I've already burned my weekly quota of fun things to do :)(In fact, one thing I really enjoyed about the LFD tool, back in WotLK days, is how I was able to just keep doing as many heroics as I could find time to do, without worrying about locks.)
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