Ready Check: The quest for Dragonwrath, Tarecgosa's Rest

There is one thing about WoW that is a constant. No matter what happens in the game, there is one truth that will never change. That is, people get color-crazy. Blue gear, purple gear, orange gear -- people care about the color of the items that you are wearing. When a new legendary is introduced into the game, that becomes the biggest thing on everyone's lips. It is the new hot item, the one thing that everyone wants.
Patch 4.2 introduced one such item. Dragonwrath, Tarecgosa's Rest is the big deal of this raiding tier, and it is the thing that people want. Last week, I did a little blurb about the staff, but that alone wasn't enough. There've been plenty of emails asking for more information on the specifics of the legendary, so here are your answers.
(For those wondering, next week will see the start of the Ready Check raiding guides, so make sure to tune in for those as we go an an adventure of killing all of this tier's big bads. For now, let's talk about a staff.)
The big who
Perhaps the biggest issue that always surrounds any new legendary item is the most basic question for any guild. Who should get it? While I am sure that out there, somewhere, someone has proven exactly which class/spec gains the absolute most benefit from the staff, that is perhaps the least important factor in choosing who should receive it. When it comes to items such as this, they are honestly good for everyone, and whoever might be "the best" with it is never a margin that should sway the minds of a guild.
Instead, I advocate that you choose based on what is best for the guild overall, and that boils down to attendance. Who cares if another spec does better with the staff if that player isn't going to be there? The player who shows up the most wins, in my book. If you have a tie, well, that can be tough. There, you can draw lots, hold an event for it, whatever. Just don't buy into the argument that a player "deserves" it purely because some guy on the internet said he would get the most out of it.
That's my two copper on the matter. Make of it what you will, but that is that. Now, on to actually getting the staff.
The first step
The starter quest to begin crafting the first stage of the staff is very easy to pick up. If you have killed any of the prior end tier bosses -- Al'Akir, Nefarian, or Cho'gall -- then you are able to pick up the quest from your respective faction's primary city. For Horde players, the NPC is located in Garrosh's Hold. Alliance can find their NPC hanging around the Mage Tower. If you have not yet killed any of those bosses, then you automatically get the quest upon killing a Molten Lord in Firelands.
The quest itself is rather simple. You will be ported to the Caverns of Time, watch a cutscene, and there you have it. At that point, it becomes a matter of collecting.
The first stage requires two different sets of items. The first are three Sands of Time, which any player can buy from Yasmin in Uldum for a pretty hefty price. It doesn't come cheap, but who says that a legendary should be? The second item that you need isn't quite as simple to gather. You will need to collect 25 Eternal Embers. These items only drop from the bosses in Firelands.
Originally, the Eternal Embers were a non-bound item that could be traded or sold to any player. This was a pretty good deal, particularly for the more hardcore guilds. You could run the instance using alts, get some drops, and then transfer them over to your primary staff player. That has been hotfixed already. The Eternal Embers are now a BOP item. These items also only appear on the boss if any player in the raid is on the quest to collect them.
In respective design fashion, each boss does not have a 100% chance to drop an Eternal Ember. Further, each boss has a higher chance of dropping one in a 25-man raid than a 10-man raid and an even higher chance in heroic versions of the encounters. Although not every boss will drop one, a boss is capable of dropping more than one Eternal Ember. As of right now, the highest number dropped per boss that has been seen is three. This can be from any Firelands boss, as well. It is unknown if Ragnaros is capable of dropping more than three, though there have been no documented accounts of it as of yet.
Important note! These items are blue and they are BOP. You cannot trade them to other people via normal means should they be accidentally looted by the wrong person. In those circumstances, you need to open a GM ticket and hope the GM will transfer the item(s) for you. They can be master looted to a player, but you must have the threshold set to the superior item level.
Second stage
Once you have gathered all of your Eternal Embers and bought your Sands of Time, you will put on another quest to obtain a Branch of Nordrassil. From the quest text, this is done by completing an event with the Firelands raid itself, presumably at the currently unused Anvil of Conflagration.
A key note about this is that it similarly locked to a specific raid ID. While it is possible that you may be able to start the event multiple times per raid ID, it may also not be possible given that you will have to kill a unique boss in order to get it. Just keep this in mind, should you ever randomly need two of them within a short time span and have extended a lockout.
Once you get this branch, though, you will be granted the first stage of the staff for your personal use. Congrats! Now you get to move on to yet another part. Oh, the joys of farming.
The next portion of the quest chain has you collecting a massive 1,000 Seething Cinders. Since no one is currently on this portion of the quest, all we can use is datamined information with a bit of speculation.
According to the WoW Armory, Seething Embers only drop from Firelands bosses as well, yet this seems to be a highly impractical system. Even if each boss in Firelands granted 10 Embers per kill at a 100% chance, it would still take 15 weeks of full clears in order to complete this step. While certainly legendary, it isn't practical by any stretch of the imagination. Not to mention that it would be highly arbitrary -- why have the requirement be 1,000 and have each boss drop 10 when you could just as easily have it be 100 and each boss drop 1?
Given that it is listed as requiring 1,000 Embers, it is far more likely that they come from sources other than merely bosses. Like the soul collecting for Shadowmourne, it will probably come from trash just as well. Even at a 1:1 ratio, 1,000 trash kills is still fairly steep and time-consuming. While guilds can and probably will just use non-raid time to trash farm this step, should that be the case, it is still a heavy time investment -- a reasonable time investment that you would expect for a legendary.
Then again, maybe not. This stage of the quest does reward the second stage of the staff, so perhaps it will take weeks' worth of boss kill investment to reach. Time will tell.
The final task
After turning in your Seething Embers, you will be tasked with one final mission. Although the quest text states that you need to collect the heart of Ragnaros, the quest objectives actually list two different requirements. You need to collect 250 Smoldering Essences and the Heart of Flame. The Essences are currently an unknown factor. What they are and where you get them isn't listed anywhere. They aren't a drop and the quest text itself doesn't mention them, so it is anyone's guess where they actually show up.
The Heart of Flame, however, is a bit more clear. We know that it comes from Ragnaros! From what Blizzard has said on the matter so far, getting it will not require you kill him on heroic, just to kill him in general. That doesn't mean that it is going to easy, though. There is a spell effect called Rage of Ragnaros that has the following effect:
Ragnaros senses the essence of Tarecgosa and imbues you with the Rage of Ragnaros. Inflicting 58,500 to 61,500 damage to all allies within 8 yards, knocking them back.
Suffice to say, Ragnaros won't be particularly happy that you are coming after his heart and is going to try and prevent you from ripping it out of his ... chest? Where does Ragnaros keep his heart? Does he even have organs? I don't think this dragon is sending us on a real quest here. Either way, getting the heart and these 250 Smoldering Essences is the last of the chain in getting the final stage of the staff.
How long the whole process will end up taking is still anyone's guess. While stage one currently seems to have the longest amount of requirements, the collection quest and getting the branch, stage two could go either way. Stage three seems to be the shortest -- but then again, we don't know how to get Smoldering Essences yet. That could be a rather significant barrier. Right now, it doesn't seem as though the Eternal Embers will be that huge of a delay for most guilds, many getting around 10 in their first full clear. If the first stage only takes three weeks to complete, how long will the others take? Time will tell.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)






Reader Comments (Page 1 of 2)
WaterRouge Jul 1st 2011 4:12PM
Oh my. All those numbers look scary.
Mushanga Jul 1st 2011 4:21PM
In 10-man mode, bosses seem to drop a lot less Eternal Embers. Which is to be expected since we know a 25-man guild would get the staff about 2.5 times faster. However, on 10-man the estimated dropchance is 0-1, which means bosses can decide to drop ZERO embers, potentially slowing down your chosen staff gatherer down a lot.
I, for one, would like to see these things drop a guaranteed 1 and then potientially 1 or 2 more per boss kill on 10-man. As long as there's no more chance of not getting a drop.
Other than that, I can't wait until my guild and I get more experienced in Firelands and start to get some good bosses down so I can start building on my personal cache of Eternals.
Mortenebra Jul 1st 2011 4:23PM
This might sound silly but... If you're grouped up with a player who's about to embark on the quest chain, do you get to see the cutscenes and all that stuff, too? Alternatively, are you allowed to take the quest just for the sake of watching the cutscene and finding out a bit of the background story?
I admit, the thing that makes me most excited about this whole thing is seeing what happens and getting into the whole lore aspect of it. Quests like these make my inner RPer hop up and down with joy. I don't care that I won't be the one wielding a shiny stick; I just want to be there to help my guildmate and see it all happen.
Ignola Jul 1st 2011 4:26PM
It is very important to note that the 1-3 Embers appear to be dropping in 25-man only. On 10man it appears to be 0-1 Embers per boss so it goes slower if you're in the smaller raid size.
Ilmyrn Jul 1st 2011 4:38PM
Question: I assume that, like Shadowmourne, the initial quest is locked for classes who can't wield staves? It makes sense if so, but it's unfortunate, as it means that non-staff classes won't be able to collect it, even after it's long obsolete.
Also, does anyone else think the first stage (the flaming branch) looks the best? I like simplicity sometimes.
joshgetman Aug 18th 2011 1:01AM
Yeah, I'd like to get it just for the mount, but as a weapon it doesn't do much good for a tankadin. Oh well, maybe the next big thing will be an awesome shield that doubles as a flying saucer or something.
Homeschool Jul 1st 2011 4:40PM
"Where does Ragnaros keep his heart? Does he even have organs? I don't think this dragon is sending us on a real quest here."
To divert the discussion slightly, a heart doesn't HAVE to be an organ - for example, artichokes have hearts, trees can have hearts, even a city has a heart.
If you scroll down the list of definitions in the dictionary a while, you'll find, "the inmost or most central part of a thing..."
So, essentially, regardless of what said heart actually IS, all we're doing is murdering a person (elemental) in his home, ripping him open, and digging to his core to find the innermost, critical, essence-filled piece of his magical body. Like some sort of depraved serial killer or semi-possessed ritual slaughter.
Nothing wrong with that.
Aurilia Jul 1st 2011 4:40PM
The requirement to down Al'akir, Cho'gall, and Nefarian was removed before the patch was released, now the only requirement is to kill a Molten Lord in the Firelands raid, at which point the quest is automatically given.
Mushanga Jul 1st 2011 4:43PM
Not quite. The requirement now is to EITHER kill any 1 of the 3 end bosses of T11 content, OR kill a Molten Lord. Doing any of those things allows you to start the questline.
Carune Jul 1st 2011 6:24PM
The requirement was actually changed. Where the person only needed to kill one of those guys. I know this since I got the quest before even stepping in the Firelands.
HappyFunBall Jul 1st 2011 4:59PM
Totally hunter gear.
bldavis59 Jul 1st 2011 5:47PM
thats what my guilds hunter said too....
to which i reply nah, better feral druid weapon! (and yes my bear DOES have the quest! but i am sure if i do get it, it will be like the 5th - 9th legendary staff we make.....)
shieryma Jul 1st 2011 5:02PM
It appears the GM's are not always helping in situations where the loot threshold was set to Epic and the Eternal Ember was mislooted. On our Shannox kill, I mistakenly had the threshold on Epic. The guildie who was suppose to get the item, was unable to loot it and then another guildie looted it on accident. Furthermore, he wasn't even warned that it was a bind on pickup item. Submitting tickets so far has only produced a copy and pasted generic response.
Ice Jul 1st 2011 5:20PM
Yep.
Since it was on master looter they wont do anything because they simply cant. Master looters rules = "its okay", threshold is included in this one.
You can make raid of left handed glass blowers and master looter can say "I get all pink colored robes" and gets them, you cant ticket that your pink robe got "ninjaed" because that was master looters rules and you accepted to that ;P
(you cant change rules midway tho or midfight that will get you banned if someone causes ticket of that. For example when doing the eye as "we will have group loot on" and then go masterloot midfight WILL get the changer banned NO question about it)
shieryma Jul 1st 2011 5:52PM
I didn't hand out the ember through master looter. The threshold was set to epic instead of rare and the ember was auto looted by someone who did not receive the bind on pickup prompt.
Ice Jul 2nd 2011 4:09PM
That does count as master looter rule.
-"All below epic/rare/uncommon are free for all" is basically the rule you make when you use loot threshold to certain thing.
mageulook Jul 2nd 2011 10:16AM
I personally think that phase 3 of the staff to me is the most appealing. I also this is going to take forever for my guild.
Saeadame Jul 1st 2011 5:41PM
It's so pretty.
thebitterfig Jul 1st 2011 5:50PM
Looking around, most signs point to only stages 1, 2, and final Legendary are the only ones available. Am I reading things wrong, or is that wicked-cool looking burning-twig shown as the "base" not actually out there?
I'm asking mainly as someone who's never going to go through the hassle, but thinks the lowest stage looks best...
Matthew Jul 1st 2011 5:57PM
Can I start raiding in purchased t11 2 piece gear with ZA gear to supplement? Or am I gonna fail without a 4 piece t11 bonus?
This question is for both my toons that I play now: a shadow priestess and a resto shammy.
Merci buckets en avance.