Firelands crafting recipe drop rate nerfed

The recipes that drop from trash in Firelands have had their drop rate nerfed in a recent hotfix:
This makes sense from a design perspective; these patterns take some pretty rare boss drops to be made and produce gear on par with normal mode Firelands boss gear drops. On most realms, everyone who is getting the recipes is trying to sell them -- at first, for a lot; however, I've been picking them up for a tenth of what they were being listed for yesterday.
One of the interesting artifacts of this system before the nerf was that the people most likely to get the recipe were people farming reputation by doing trash runs. The people most likely to be able to craft the items were the ones in the more organized and progression-minded raiding groups. Now that the drop rate has been reduced, in a few weeks when more guilds are making it farther into the instance, it's possible that more recipes will drop into the laps of raiding guilds than trash PUGs.
Click past the jump for a list of the recipes that are affected.
Tailoring
Blacksmithing
- Eternal Elementium Handguards
- Fists of Fury
- Holy Flame Gauntlets
- Emberforged Elementium Boots
- Mirrored Boots
- Warboots of Mighty Lords
Leatherworking
- Clutches of Evil
- Dragonfire Gloves
- Gloves of Unforgiving Flame
- Heavenly Gloves of the Moon
- Earthen Scale Sabatons
- Ethereal Footfalls
- Footwraps of Quenched Fire
- Treads of the Craft
The reason the prices tend to go down is that every single recipe entering the market represents a person who will get the ability to make as many items as they have mats for. Each crafter who wants to be able to make them only needs to buy the recipe once. That said, while Living Embers are not bind on pickup and will simply be added to the cost as their main material, the Chaos Orbs will limit the number of Living Embers that can be turned into gear by a single crafter.
If the newfound rarity of these recipes leads to them cost more for a while, in order for these to be worth buying now for resale later, this window of time when no new recipes enter the market must extend to the point that Living Embers are available for reasonable prices.
Personally, I spent 50k on 10 recipes, and if I can't resell them for a profit, I'll learn them and make them available to my guild.
Filed under: Economy






Reader Comments (Page 1 of 1)
Pwnzoar Jul 2nd 2011 8:07PM
As a Leatherworking Hunter who managed to only get recipes to craft leather gear, I am disappoint.
Amaxe Jul 2nd 2011 9:12PM
I was wondering if I could scoop up some of the recipes "on the cheap" but when you mentioned paying 50k for 10, I figure I can't even grab one.
It's a PITA powerleveling crafting professions.
gewalt Jul 2nd 2011 9:50PM
I managed to get all the cloth recipes for 2k each.
sadly, I learned them all the night before the hotfix was announced.
Oriflame Jul 2nd 2011 10:42PM
The ICC 5 mans and BOT both had their trash epic drop rates nerffed within a few days of going live. I don't get how this is hard to QA ahead of time. The other bugs and unanticipated consequences make much more sense to me. Making most patches include a gold rush / penalty for not logging in and farming on the buggy patch day is something I really don't like.
omedon666 Jul 2nd 2011 10:49PM
I'm starting to wonder if these are bugs.
It's like the crafting resource thing at the top of cataclysm, and as Oriflame mentioned above, the epic drops in ICC 5-mans. We've been cultured to anticipate buggy drop rates and to "get it before they fix it"... I wonder if this is a marketing thing to have a definite period to gauge activity to please investors... or something like that.
If it's not a bug, that's lame.
Heck, it's lame if it *is* a bug, but I'm not going to give anyone grief over human error. If it's intentional, it's super lame.
theRaptor Jul 3rd 2011 4:44AM
This is the same Blizzard that thought an achievement to craft 10,000 cataclysm flasks (aka "two years worth") to get a 10-man flask cauldron was a totally reasonable idea.
I would never accuse them of being good with numbers.
Deathknighty Jul 2nd 2011 11:38PM
Am I the only one noticing a really strange discrepancy between the mats for the cloth gear and everything else?
Telwar Jul 3rd 2011 12:30AM
The volatiles and Chaos Orbs are pretty much included in the Dreamcloth.
Dr. Rocketscience Jul 3rd 2011 12:59PM
To make the gloves inside of one set of cooldowns would require 30 of each type volatiles (150 total) plus 15 orbs. You can substitute 5 more orbs for each type of volatile you don't/can't farm or buy that much of. Alternatively, a tailor can craft the gloves with no orbs at all in just over a week with 60 of three types of volatiles and 30 of the other two. This is of course after you've acquired the 16 stacks of embersilk cloth needed to make the 8 dreamcloth.
tl;dr version: tailors have more options in what farmed mats to use, but by no means do they need fewer materials.
Deathknighty Jul 3rd 2011 2:03PM
Ah, I see. Forgive me for my ignorance. :D
Rolly Jul 3rd 2011 3:33AM
This "oversite" that happen on patches is really starting to reek of a design decision to reward higher end guilds who get in to raids first and clear them.
Once......yea ok.. people make mistakes
Twice.....hey buddy pull up your socks
Three times...... ya sorry it's on purpose, funny how the high end guilds get the recipes then complain on the forums of the price dropping and the rate gets nerfed.
Battered Hilt, BOT, ICC yea it's not a "mistake"
theRaptor Jul 3rd 2011 4:49AM
Um, trash farming is not restricted to "high end guilds".
"High end guilds" are only interested in boss kills. Guess what happens to most trash when you kill bosses? It stops spawning. As pretty much every "high end guild" did a full normal mode clear this week there isn't any trash for them to farm.
IME the people who farm trash are not regular raiders, so they farm trash for rep gains and trash epics/patterns to advance their characters.
pancakes Jul 3rd 2011 4:02AM
Our leatherworker got about 4 different recipes in the first 2 days. It did seem a tad excessive.
luigi.adami Jul 3rd 2011 5:29AM
This is happening EVERYtime a new patch comes out: I'm really starting to wonder HOW they plan drop percentages given that they AGAIN needed to nerf drop rates after a week of trash pugging... Bah...
Muse Jul 3rd 2011 6:41AM
I'm usually not too bitter about Blizz nerfing stuff, but being in a guild where we had to postpone a run because of RL issues from one of our players, we just got screwed over because we couldn't hang on the gates when they opened and now we're far behind in collecting the crafting recipes. WHEN you can raid shouldn't matter when it comes to ability to get loot. We'd find it extremely unfair if the droprate on Wednesdays was higher than the droprate on Sundays, after all, and that's essentially what happened here.
Muskogean Jul 3rd 2011 8:04AM
Whether by intention, which I doubt, or by consistent oversight this does affect server economies. Although it may be true that guilds are interested in boss kills, the individuals in those guilds are also interested in making gold. Reducing the drop rate after those guilds are permitted to acquire the recipes provides them with an unfair, however short- or long-term. It seems like a classic example of those that have, get.
Ahoni Jul 3rd 2011 8:25AM
The nerf was needed. In 2.5 hours of our first trash farming run, our guild walked away with 3 recipes in addition to the 3 BoEs. The next night we only got one recipe.
RetPallyJil Jul 3rd 2011 12:47PM
God, and I never got a single drop -_-
/cry Why do you hate me, RNG? WHY?
Tondef Jul 3rd 2011 1:58PM
Ah well, I guess it wouldn't be WoW if the recipes and components dropped when it would be useful. History says that trade skill items should be useless by the time you can make them.
luigi.adami Jul 4th 2011 5:52AM
So true.