Gold Capped: How patch 4.2 broke the auction house

On June 24, 2010, I woke up at 4 a.m. I grabbed some coffee, got into my car with my roommates, and went to the Cambridgeside Galleria mall to stand in a ridiculously long line. The goal: to get an Apple iPhone 4. It was the latest and greatest thing, and we all had to have it.
A very similar dynamic is happening right now in the World of Warcraft. There are a slew of new-for-patch-4.2 items currently available on the auction house. New BOE gear from Firelands. New tailoring and leatherworking patterns. New blacksmithing plans. Living Embers. New PVP gear. They're all -- at least in theory -- high-demand items. After all, given players' insatiable lust for better gear, customers should be lining up around the (virtual) block to be buying all this stuff.
But on many servers, they're not. The demand is clearly there, but markets are struggling to function.
What happened? Why did the market break? What are players doing wrong? And how exactly are you supposed to play the market with these new-for-4.2 items?
Case in Point: The Living Ember
The Living Ember is a BOE Firelands drop that's obtained from killing bosses therein. It's this raid tier's Primordial Saronite, with one sharp difference: You can't buy Living Embers with valor points. This severely limits supply, which of course puts upward pressure on Living Ember prices. And because of that natural urge to buy the latest and greatest the second it's available, demand for Living Embers (the items you can craft with them) is high, too.
High demand plus low supply equals a seller's dream market. Huge profits are just sitting out there, at least in theory, waiting for any guild or PUG raider who gets their grubby hands on a Living Ember.
But very few sellers actually benefited from those perfect storm conditions. Why? The Living Ember market is broken.
Supply is far too constricted. In Wrath, Blizzard allowed raiders -- and indeed, even more casual non-raiders -- to buy each tier's crafting "orbs" for emblems. In Cataclysm, that's simply not been the case. Chaos Orbs are only accessible by running heroics (they're still bind on pickup), and Living Embers, though sellable, are only accessible through raiding.
Having Primordial Saronite available for immediate purchase at emblem vendors seemed to work well with managing supply. Quantities were still quite limited at first, but high prices convinced those sitting on Frost Emblems to forgo their tier 9 gear and buy Primordial Saronite to sell, instead. Initial prices were high -- often around 10,000g. But these prices were reasonably high. People were willing to buy at that price point.
And as the high rollers filtered themselves out of the market, prices on Saronite dipped quickly. A few weeks later, Primordial Saronite was 2,500 to 5,000 gold apiece -- a price that held fairly steady. Raiders and guilds sold Saronite for profit; raiders and guilds bought Saronites to craft epics. The market worked, even if many players could only participate on the "seller" side of the equation.
But in Cataclysm, without any other source for Living Embers but raids, there just aren't enough people participating in the market to correct it. There are very few sellers, and they're fumbling in the dark without a clue what to price these things at. People are listing them way too high, leaving them to languish on the auction house without a buyer. That doesn't help buyers or sellers.
Though demand is high, there's little motivation to sell. The people who want Living Embers the most are raiders. The only people who can sell Living Embers are raiders. Therein lies the problem with the market -- there's just little desire to sell right now. Most raid teams are keeping these hard-to-get items "in the family," so to speak.
Changes to the way guilds make money in Cataclysm are only exacerbating the problem with this market. The guild perk Cash Flow ensures that guilds with active members have money to spend on them. Further, for level 25 guilds, completing "guild challenges" -- as simple here as running heroics, battlegrounds, or raids in guild groups -- awards large sums of money each week:
- 250g per heroic times seven heroics/week = 1,750g
- 500g per rated battleground times three rated BGs/week = 1,500g
- 1,000g per raid once/week = 1,000g
The hardcore raiding guilds that are able to down Firelands content and obtain these Living Embers have treasuries that are flush with cash. Sure, they could rack up 250,000 gold every week for the next month by selling off its Firelands BOEs. But with all the gold coming in from other sources, do they need to?
No. And that's why few guilds are doing it. They're saving Living Embers for their raiders and giving away BOEs on /rolls like they were boss drops. Completely understandable, but all of it does little for the server economy.
Market snapshot: Living Embers
To try and get a universal view of the Living Ember market, I headed to The Undermine Journal. Few markets have Living Embers currently listed. Those that do ... well ...

Digging deeper into the Undermine Journal data, you find an ugly truth: Few of these, if any, are selling.
That's because none of these listings have found the fair market value for Living Embers. An item is only worth what a buyer is willing to pay, and buyers aren't willing to pay 429,496 gold for a Living Ember. They don't seem to be interested in paying a tenth of that.
So what's the fair market price for these things, the price at which they'll actually sell? Probably closest to the auction listed at 15,000 gold, but even that may be too high a price.
After all, no crafting recipe requires fewer than four Living Embers. At the lowest price of 15,000 gold, any ilevel 378 craftable would run 60,000 gold plus the rest of the materials. Given the history of epics and what bind on equip gear is currently selling for, 60,000 gold is just way too high a price for an epic. And worse yet, none of these markets seem to have a full four Living Embers available for sale. There's no instant gratification factor at play. Do you think someone will pay 100,000 gold for the ability to craft half an epic?
Sellers, when you've got something valuable in your hands, I know it's only natural to want to squeeze every last drop of profit you can get out of what you have. Living Embers are a valuable commodity, no doubt about it. The fair market value for these will never be higher than it is today. But if you don't list these at a fair market value, they won't sell at all, meaning you'll have to wait until tomorrow to sell them. Or next week. Or a couple of weeks. And by that time, the fair market value will have dropped. Living Embers are not unique goods. You're competing with the i378 BOE market, many items of which are currently selling for less than the price of a single Living Ember. You're also competing with valor point gear and Firelands raid drops.
Where would I list my Living Ember auction, if indeed I had one to list? Well, I'd probably list somewhere around 15,000 gold, and then bark around the trade channel trying to find a buyer at a cheaper price.
Pricing all those phat epix
We can easily extend the logic behind the Living Ember market to the rest of the new-for-4.2 markets. If you're trying to unload a raid drop like the Ranseur of Hatred, the fair market value will never be higher than it is right now.
Don't miss out on the opportunity. You might be the lowest-priced auction if you list Chelley's Sterilized Scalpel at 150,000 gold, but you should stop to take a moment to think, "Will it actually sell at that price?" With many DPS casters dreaming of picking up the legendary Dragonwrath, Tarecgosa's Rest staff ... likely not. If it's fair market value is 80,000 gold this week, it'll be 50,000 gold the next, and 30,000 gold a few weeks after that. Work [2. Trade] and make a deal.
On those tailoring, leatherworking, and blacksmithing plansIf your guild is getting tailoring patterns and blacksmithing plans left and right from trash mobs in the Firelands, the best thing to do right now is sell them. Sell them now. Don't wait. Now. The supply of Living Embers is so limited that you won't be able to craft these things for weeks anyway. And by the time you can craft them, you'll have seen the pattern drop again.
Plan out how your guild will be using the Living Embers that you get. If you decide the first item you'll make is, say, Boots of the Black Flame, then keep that pattern and sell the rest.
When supply isn't an issue ...
Not all new-for-patch-4.2 items are gated behind the walls of the Firelands. There are plenty of new craftables to be made. PVP gear sells, and it sells better than you'd think, even on a PVE server.
When I first logged on last Tuesday, the new cloth PVP Bloodthirsty Fireweave Bracers were being listed on the auction house for 2,600 gold apiece. The sellers had the right general idea -- these new items would command a higher than expected price. But when you consider that the materials to make these items might only cost 200 gold on that same auction house, would anyone be dumb enough to pay a 1,200% markup?
Not on my server, at least. They simply didn't move at any appreciable quantity. Buyers have a price they're willing to pay in mind, and it's nowhere near what these items are being listed for on the auction house. The new PVP gear didn't start selling until the markets got flooded with goods, and once the market was flooded, the time to profit had long since disappeared.
How should this market be played? Well, right now, on a number of servers, it can't. Too many people with dollar signs in their eyes made too much PVP gear, and now there's a glut. Bide your time, and check in with the market in a few weeks. Many of the early sellers will be discouraged by their inability to turn a profit (or even sell an item) here and will move on to greener pastures. If the market still appears to be profitable on your server, undercut and undercut hard, preferably through trade.
Filed under: Economy, Cataclysm, Gold Capped
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Reader Comments (Page 2 of 3)
Sally Bowls Jul 4th 2011 6:03PM
Thank you for the article. I agree with it but there are many aspects of professions that Blizzard has been careless or less than competent with.
Craftsman are going to get patterns from Hyjal rep vendors a few days earlier due to 3am/4am exploit when the items will be much more profitable to sell.
Maelstrom crystal market getting a hard cap due to Avenger rep cape being disenchant able.
I can't even be in the disenchant market since my guild fell apart and is a few friends but not level 23 and that extra 10% is really the profit margin these days.
Chaos Orbs being BoP and mains with JC/Inscription still not getting to roll on them.
The patterns are being listed in the 20-50k range on my server, which is a lot for something I can't be crafting for weeks and for which the initial target market will already equipped.
And just like in 4.1, there was more lowering of ore & gem prices.
I am also unclear on the drop from raid recipes. Getting top progression guilds gear has a time honored solution: BoP raid drops. If the goal of crafted equipment is to get the not-bleeding-edge players geared, then why drop the recipes in a way to ensure they don't get out that widely?
---------
The tin-foil-hat theory is simple. In the same way that the VP cap was lowered to stretch out content, an obviously inefficient crafting design will delay the process of the gear getting crafted and thus hopefully reduce the rate of unsubscribes before the next patch. I.e., perhaps broken was a design goal?
Dude Jul 4th 2011 6:24PM
The fire's just gone out of selling. Sorry, couldn't resist that one.
Jabadabadana Jul 4th 2011 7:04PM
You live on rich servers. If someone tried listing any firelands boe for 80k gold my server, they would get trolled on trade for an hour. That 30k value that's supposedly a few weeks away is the MOST you could sell it for on the AH(unless you got amazingly lucky and found someone who would pay you 35k for it), and your trade channel value would be closer to 25k.
People need to realize that the only people who can afford those prices are the other AH players, and those are often smart enough to not buy them at those kinds of prices.
Kaphik Jul 4th 2011 7:15PM
Just to point out, Frozen Orbs were originally only available in heroics. The forums were filled with post after post complaining of ninjas for months, until Blizzard finally answered the cry by making them purchasable from a vendor for unneeded badges.
Amaxe Jul 4th 2011 7:18PM
I guess one way this can break the market is people like me will say, "Screw this, I'll live with ilevel 346 gear and whatever vendor stuff opens up in the firelands." Maybe I can start running up a positive balance once I get my blacksmith to 525.
I suspect the only way we'll see prices normalize is when there can be more than one source to get the mats than raiding or heroics,
Soeroah_the_second Jul 4th 2011 8:04PM
"The highest auction price shown is 429,496g each. (Really, dude? You thought they'd sell for that?)"
Probably plays Maplestory.
Soulddoubt Jul 4th 2011 8:26PM
You might want to mention that you also need 25 living embers for the first part of the legendary Staff quest. I am sure that is keeping peeps holding onto them as well (especially raiding guilds trying to help a guildie obtain their staff).
Jayjay Jul 4th 2011 8:32PM
I believe its ETERNAL embers needed for the epic staff quest and not living ones; lots of confusion over the too-similar names all over forums everywhere.
Soulddoubt Jul 4th 2011 8:28PM
Another thing that I have experienced in killing the market is peeps who waaaayyy undercut. I mean why undercut by 50% of the average list price? Not only do you screw others, but you screw yourself as well.
Stuart Jul 4th 2011 9:35PM
The undercutting overall has become rampant. I'm getting slaughtered on stuff I made a handy profit off of before 4.2. Even turning a simple profit with my JC is rough because people are undercutting by simply astoundingly stupid amounts. If a Brilliant Inferno Ruby is selling for 240g, and the uncut Inferno is selling for 140g, why would anyone post Brilliants at 115g? Stumped? Me too, but it just happened, so I bought em and flipped em. But here, no more than 2 hours later, I'm being massively undercut again, at major losses.
It's silly.
gewalt Jul 4th 2011 11:35PM
if you think the item is likely to sell at your price, and someone undercuts you by 50%, you should be sending them a thank you note, buying theirs and reselling it.
otherwise, you are just posting way over market price and wishing you could rip people off by holding a temporary monopoly.
Big Shoe Jul 5th 2011 9:36AM
I'm not an AH shark by any means, but I used to always make a modest profit that helped pay the bills. Lately, I have been undercut so often that I am loath to even list anything. I don't mean gradual undercutting, either -- I mean instant. While trying to list one BoE epic, I was literally undercut by the same person six times in the space of ten minutes, with myself and the seller relisting our items until I finally had to price mine so low that he bought it just to resell it at gouging prices.
This is just bad design. I also play LotRO, and they found a simple solution to this problem: once you post an auction, you cannot cancel it until the time runs out or the item sells. With sellers forced to let all auctions ride, the game economy is far more stable. This also addresses one of my pet peeves in WoW: posting an item with a low bid and a high buyout price, then cancelling it at the last minute if the high bid isn't high enough for you. Once a buyer bids on an item, the seller should not be able to cancel the auction. If you set your reserve price too low, you deserve whatever you get.
Didaaxical Jul 5th 2011 11:30AM
On the subject of undercutting by "stupid" amounts:
If I can make an inferno ruby for 90g - 3 Carnelians at 25g each, 3 Heartblossom for 5g each - any price over ~95g is profit.
Let's say that I only check the AH and post items twice a day - once in the morning, once in the evening.
If I undercut your 250g Brilliant Inferno Ruby at 249g, it's very likely that by the time I check the AH that evening, I'll have been undercut and my gem will just return to me unsold.
I can either camp the AH, constantly cancelling and relisting (losing deposits in the process), or I can simply price my gems so that they will definitely sell.
Let's say I post a Brilliant Inferno Ruby for 115g. It sells quickly, and I pick up a quick 19.25g profit per gem.
Now what happens when I sell 10 at this price? Since demand is high, I'm making gold off of quantity, not margins.
Robert Jul 4th 2011 9:25PM
I believe I picked up the very first Ranseur of Hatred on my server.
I listed my Ranseur of Hatred for 40,000g. It sold very quickly.
Could I have made more? Possibly. How concerned am I over that lost gold? Not very.
In other words, this article, summarized.
Matt Jul 4th 2011 9:28PM
I'm being picky here but Emblems of Frost bought Tier 10, not Tier 9 as you say "Quantities were still quite limited at first, but high prices convinced those sitting on Frost Emblems to forgo their tier 9 gear and buy Primordial Saronite to sell, instead."
Xsinthis Jul 5th 2011 1:19AM
Surprisingly good and deep article Fox, good work
Dan Jul 5th 2011 3:24AM
Another problem is that initial crafted gear keeps same mats prices. Blizzard should lower 4.0 and 4.1 mats prices ASAP !
4-6 Trugold+3 Chaos Orbs +volatiles ain't cut it for an 346-359 ilvl now.
Cerbrusprime Jul 5th 2011 3:26AM
"The highest auction price shown is 429,496g each. (Really, dude? You thought they'd sell for that?)"
It might be worth mentioning that 2^32 = 429,496g 72s 96c, and those entries may be bots that have no idea what to price to set for Living Embers.
Nucleon Jul 5th 2011 3:59AM
I have to say this is the very opposite of a broken market. In every AH transaction there are 2 parties, and neither party will participate unless they feel they are getting *more* than whatever currency they give up. Right now we effectively have a ridiculously small supply due to a cartel of guilds which run the market. Yes the buyers are complaining that the market is broken because these are "overpriced". But from the sellers perspective, it's not that they are actually looking to sell. Rather, if some sap will pay an outrageous price, then sure they'll sell it, but otherwise they'd rather keep the item in house because it has actual value to them in the creation of epics. To no surprise the cartel would rather have epics than gold (since gold is near worthless to long-term guilds/chars).
What this means is that for a group of intrepid raiders, if they were to farm these, flood the AH with these at 10k or an actual reasonable price then they would make a killing. So here we have supply, demand, and opportunity... the very opposite of a broken market.
rodarvus Jul 5th 2011 7:27AM
Excellent article. One of the best Gold Capped in a long time.
(not saying the previous ones were bad, but this article completely nailed the situation of the AH post 4.2)