WoW Rookie: All about Darkmoon cards

Last week, we talked about what it meant to be a rookie and casual in this crazy patch 4.2 world. Tharenar asked about something much different in the comments, though:
Could you do a wow rookie: darkmoon cards column please? I started playing just before wrath and this whole section of the game is a mystery to me. What are the cards for? Why do I want them? Which cards are good and which are a waste of money etc. Thanks
Fellow commenter Revnah provided a pretty good, short explanation of Darkmoon Cards, but I wanted to take the time expand on that this week. Darkmoon Cards are a big enough part of the end-game dynamic that it's worth our time to make sure we understand it.
First, a little history. Darkmoon decks were created by combining crafted "cards." (The cards are made via Inscription.) You would then take these decks and turn them in at the Darkmoon Faire to get trinkets. Some trinkets, like those created by the Nobles deck, were so perfectly itemized that they never stopped being really, really good in the previous expansion.
It's not that these trinkets possessed a very high item level. It's that they wasted no points on stats that weren't absolutely perfect. So later, when higher item level gear became available and spread their points among sub-optimal stats, the Darkmoon trinkets still had more of the stats that you really really wanted.
The available trinkets
These are the current round of Darkmoon trinkets you can get in Cataclysm:
- Darkmoon Card: Earthquake This trinket is obviously intended for tanks, but it's actually kind of mediocre. While dodge is certainly an attractive stat for tanks, the on-use ability is fairly weak. Most tanks will reach for more stable stat boosts and long-term mitigation.
- Darkmoon Card: Volcano How much does your class care about mastery? If you care about mastery and you can pick up Volcano inexpensively, then it's great. But you should be aware there are many other trinkets with greater or equal mastery. The proc is interesting and attractive for many folks, though, so we might see Volcano around for a while.
- Darkmoon Card: Tsunami The Tsunami trinket is obviously intended for healers, especially those who are interested in increasing their combat regeneration. The sad news is that there are better options for most classes, but you can't pick up those options from the auction house. Tsunami is good for folks getting started, but you might not get the whole expansion use out of it.
- Darkmoon Card: Hurricane This comes in both a strength and an agility flavor. In both these cases, the card is a good head-start trinket, but it doesn't seem to have the lifespan of previous Darkmoon decks. The proc provides a burst of damage, and the cards have an overall stat bump ... but the trinket options in Cataclysm are pretty expansive compared to what we used to have.
How you make them
The thing about Darkmoon cards is that they're incredibly expensive to make. Check out Basil's explanation of beating the RNG in making decks. Each deck has a "suit," and you need all eight cards of that "suit" to combine into a deck. By Basil's experimentation, a scribe has to create 52 random cards to get enough for a single deck.
That's a lot of work. This is what leads to Darkmoon decks being so crazy-expensive; someone has to grind through a lot of herbs, a lot of scribe time, and a lot of RNG to end up with a finished product.
If you decide you want one of the decks, your can either buy a complete deck on the auction house, roll a scribe and get to work, or try to find the individual cards "on the cheap" on the auction house. Whichever method you choose, good luck.
The final step
The final step when you've collected all eight Darkmoon cards is to go visit the Faire. The assembled deck provides you a quest to help you find the turn-in. The Darkmoon Faire travels and is only available for a limited time, so it's best to work on assembling a deck during the downtime between Faire appearances. (The interest is lower, then, and thus decks tend to be cheaper.)
And that's what you need to know about Darkmoon Faire decks.
Filed under: WoW Rookie






Reader Comments (Page 1 of 2)
Peebers Jul 7th 2011 4:40PM
What about other dm decks? I don't wanna start buying cards for last xpacs suit. I am a rookie afterall.
The Dewd Jul 7th 2011 5:35PM
All the other decks (eg: Beasts) are level 60, 70, and 80 cards. They might be nice to have if you're running a twink or something like that though I can't imagine that they're worth the cash to use for a few levels while moving from one expansion to the next.
Peebers Jul 7th 2011 6:03PM
the point to my question was that the article is a rookie guide to darkmoon cards, a rookie guide to new cata darkmoon cards.
a cata noob might(LONG SHOT) half-read a gold capped article and waste all his gold on low lvl herbs thinkin he can gold cap on old cards.
this rookie guide wasn't very rookie.
jlhealy Jul 7th 2011 4:14PM
http://www.wowhead.com/item=19290/darkmoon-card-twisting-nether is also a pretty fun option for PvP, especially for arenas that you might run for funsies. My pal uses it and I've seen it proc TWICE in one arena match - the enemy NEVER expects it, so it usually guarantees a comeback win.
Peebers Jul 7th 2011 4:35PM
Is that one craftable now? I remember selling a couple aces back in vanilla. I actually prefer the fun-ness of the original dm cards to the new BIS models. It was awesome having a "heal spec" rogue with the heroism card, in full bloodfang, and crusader on both maladath and cts.
brettilavallee Jul 7th 2011 4:24PM
The lower level decks are still cool too. They call a Darkmoon Fortune Teller to come and party with you, similar to the Vargoth staff.
Mann Jul 7th 2011 5:04PM
Thank you for these post... Talking in general here and not about this one exactly but every time Insider does something like this I see it in the market on my server.... After the whole "Make gold fast with DM cards" post I have seen a spike in noobs that have no clue what they are doing messing up the market on my server and I am sure with this whole "You dont need DM cards b/c they are mediocre" post I am sure we will see a decline in sales... THANK YOU INSIDER FOR BEING SO INCONSIDERATE.... Stop being like the normal media and trying to fill your blog post without thinking a little about the effects it can have.
Fox Van Allen Jul 7th 2011 5:20PM
what
Kurash Jul 7th 2011 5:31PM
You mean the market FLUCTUATES based upon the perceptions of those who are participating in it? What an amazing revelation!
Are you trying to suggest that a free market is kept free by not talking about it? Like monopolistic exploitation should be kept secret so that a few people can profit as much as possible? If so, I'd suggest you study both a bit of general economics and some ethical studies.
The Dewd Jul 7th 2011 5:33PM
Somebody asked for information and they made a post to explain it. If you're so tight for cash that you're barely scraping by with card/deck sales, you're doing it wrong.
Peebers Jul 7th 2011 6:05PM
gold secrets aint secrets no more bro. IE GOLD CAPPED, where in he links a whole grip of gold blogs. get your tweet on bro, there's even a couple cute chicks that know more about gold than you. ya twazzer.
trefpoid Jul 7th 2011 8:48PM
I thought darkmoon cards lost all their value when 4.2 hit and are going now for 9k tops everywhere. I'm going to tell you a secret: that's completely normal, better gear makes older gear lose value. Bracers of the Dark Pool went from 20k to 4k on my server. Guess why. Also, our market is one of the craziest markets, with prices changing on a daily basis, so buckle up and enjoy the ride, it has always been this way.
Oh, and I don't think your whole server reads wow insider.
Fox Van Allen Jul 8th 2011 9:50AM
"Oh, and I don't think your whole server reads wow insider."
Of course they do! ... right? D:
Eros Jul 7th 2011 5:28PM
^Ditto
Eros Jul 7th 2011 5:29PM
Reply Fail >.
incoming00 Jul 7th 2011 6:36PM
^Ditto
Michael Martine Jul 7th 2011 7:05PM
One deck says it grants "the power of madness." What is "madness," exactly?
Zamboni Jul 7th 2011 7:37PM
"Madness" is one of 9 random buffs you get when you kill something (based on your class) while wearing the card. Mowing through a crowd of mobs can build up quite a collection of buffs, which made it great for leveling. Your character also randomly shouts "This is madness!"
eirinefrostblade Jul 7th 2011 7:18PM
Turning in the low-level decks also nets you rep with the Darkmoon Fair, which is one of the reps in the guild meta rep achievement. It's a nice use for the low level cards if you're leveling Inscription.
trefpoid Jul 7th 2011 10:14PM
and for getting Insane in the Membrane :D