Raid Rx: How to heal the Shannox encounter

After a disastrous first week when my raid group got completely shut out of Shannox, we were able to storm back in and take him down fast. The main reason for our initial trouble was the fact that we were using the completely wrong approach when it came to tanks and who they were on.
Whoops!
Tank healing an encounter like Shannox is demanding on so many fronts. A standard healing template I use is to place one healer on each tank and the rest on the raid so that they can exercise their judgment. From there, I can scale up the amount of dedicated tank healers if I feel it becomes necessary. Once a dog gets taken down, his damage just goes up. In other words, it is necessary to add more tank healers as the fight progresses.
On top of that, there is a high amount of traps that get dropped. Don't get trapped in one of those red ice block traps (more commonly known as a Crystal Prison trap).
Depending on your raid composition and philosophy, there are two methods of approaching Shannox.
- Approach 1 Bring the dogs and Shannox down to low health levels, approximately 5% on the dogs and around 35% on Shannox himself. When their health evens out, take down the dogs and focus your efforts on Shannox.
- Approach 2 Take down a dog straight up and heal through the damage increase before focusing down the other dog and Shannox.
Tank healing
Shannox is a big test in tank healing.
I've healed both the Shannox tank and the Riplimb tank. I can say that the Shannox tank is in for a world of hurt after the first dog dies and is arguably the more painful of the two assignments. I started off with two tank healers, but I ended up using three tank healers after Rageface died. A 30% increase in damage and attack speed is serious business.
If your tank hits an immolation trap after Frenzy kicks in, it'll probably be a wipe. Melee swings, Immolation Traps and Arcing Slash. Pick two of those, and healers can handle it; three is asking a bit much.
With the amount of movement that's bound to happen, you'll need to be able to adapt and move just as nimbly. Your tanks will be in constant motion, and you have to strike a balance in keeping them alive and ensuring you're still within range. Don't neglect yourself, either! Throughout our attempts, I noticed healers would sometimes develop tunnel vision and end up stumbling into a trap or get caught with line of sight issues due to the various rocks that are sticking up from the floor.
If you've played a hunter, then you may have kited mobs before. Kite healing is no different, other than the fact that you're the one being kited. If you know the precise path the tank is going to take, then you can stay a few steps ahead of him. Just make sure you don't get caught by a cleave (Arcing Slash). I've been on the business end of one of those before, and I was instantly wrecked. Your tank should know how to swing and move him around -- but don't place yourself in such a bad position in the first place.
During the Frenzy phase, your healers are going to need to stay spaced out, not just to avoid the traps but so that when a healer moves, the other healers can still cover the tank until the moving healer winds up in good position. This encounter is all about good positioning. If any tank healer has to move, use a cooldown. When I played discipline, I placed a Power Word: Barrier directly above the tank and Shannox and instructed him not to move until I said go. I shuffled over to a new spot, and I gave a green light to go. As Shannox is being kited around in a large circle, you're better off positioning yourself near the middle of the circle to minimize your movement.
Healing the Riplimb tank isn't the easiest job but is easily manageable with a stream of communication between you and your tank. Coordinate with him the direction he plans to move. Call out any traps near him so that he can drag Riplimb over one and put it in a prison, giving you precious seconds of breathing time when you can sneak off a potion or regenerate some mana. If your tanks position him just right, you'll have even more free time as spears are being retrieved.
When Shannox hurls his spear, it creates a series of spiral eruptions. Look for a gap, and stand in it as quickly as you can. The actual damage from the molten eruption is about 70,000+, which is manageable.
Raid healing
I've done next to no raid healing here, since my efforts were focused primarily on our tanks. Raid healers are there to look after anyone who trips over an Immolation Trap. While there shouldn't be too many people working on Riplimb, it is safe to assume that Riplimb's tank healers might get caught, and they'll love you if you can bail them out. Cover the melee players. That slash is a 120° arc, which means it will hit someone. Above all, stay within range of your tanks, and be prepared to step in.
All in all, Shannox takes a few attempts before healers get a handle on the amount of incoming damage. The damage really ramps up in the last half of the encounter when the dogs are down, but there isn't much to worry about after that. Just keep dumping big healing spells on your tank.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.
Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 1)
Aunaka Jul 8th 2011 6:08PM
Can't wait to see what you think of Beth, if you haven't already done her. Now there is someone that is a hard hitter!
thawedtheorc Jul 9th 2011 1:22PM
Are we talking about a boss here?
eel5pe Jul 8th 2011 9:40PM
I'm assuming Matt is talking about 10-man. Some notes from our kills
-Approach 2 is definitely the way to go. It's pretty hard to manage Rageface, breaking his Face Rage while not accidentally killing him.
-For phase 1 (RF still alive) assign one healer to each tank, and one to whoever is getting mauled.
-Matt is right, there's a lot of tank damage, but it comes in predictable spikes. If you're healing Riplimb, you have time when the dog is retrieving the spear to regenerate mana. For Shannox, before any stacks of the buff the tank is actually pretty easy to heal. You should aim to enter the next phase at full mana. Phase 2 is harder but the raid healer should be freed up with rageface dead to help you out full time, except after a spear throw.
-Our number one tank killer was actually separation anxiety, when you bring Shannox and his dogs too far apart. Be sure to set raidmarkers or landmarks so that you don't accidentally get your tanks pwned.
-if you're having trouble with people getting trapped in the final phase, have the tank move shannox to an area where there are no traps. no more dogs, no more separation anxiety, means you can kite shannox to anywhere the area is clear.
Skarn Jul 8th 2011 11:43PM
No, Matt is talking about 25-man. He primarily does in Raid Rx. This sentence for example: "I started off with two tank healers, but I ended up using three tank healers after Rageface died." He's clearly talking about 25-man.
Which may be why traps and kiting are such an issue. I was really surprised by those notes because we had no trouble avoiding traps in our 10-man. Shannox never had to move either. The larger raid size might well have an effect on both of those things.
eel5pe Jul 9th 2011 12:03AM
you're right I totally misread. he's definitely talking about 25 mans.
Jem Jul 9th 2011 1:22AM
Rageface needs a dedicated healer/two healers I've found (depending on the raid size). Our raid killed Rageface first and wears the added damage on the Shannox tank. Our DPS isn't critting straight up so the facerage targets need a lot of attention.
Once Rageface is dead, raid healing is mostly around the hurl spear aoe, which you can hear coming. Getting the crits on Rageface and the debuffs off the tank is the biggest isssues.
As each dog dies, I move a healer onto the Shannox tank. So one of the Rageface healers moves to tank, the other to raid. The riplimb tank healer moves to Shannox for the final part. Gives me 4 healers on the MT for the final bit. We're still seeing if that's overkill, only killed him on 10man so far.
Grunin Jul 9th 2011 2:59AM
I've downed Shannox twice on 10 man and we go with approach number 1. We have a Mage and a feral Druid DPS rageface (they cover for each other in case one is being face raged). The damage is quite manageable on the tanks. We have 1 healer assigned to each tank, and a 3rd healer that heals rageface targets and raid heals.
We get each dog down to 20% then we have most of our dps switch to Shannox until 40%. We found if we pushed any of them below those areas, that we ran the risk of either killing a dog early or causing one to berserk. After the dogs are dead we start using our big healing cooldowns to keep the raid alive
mckwek21 Jul 9th 2011 4:34AM
I've did it both on 10 and 25 man and in both cases we went for the kill rageface way.
10 man. 1 healer on each tank + 1 healer on raid. The raid healer in essence went over to the tank on the moment rageface is dead. If your raid dies to stepping in traps, then they should learn the basic rules of raiding again. ^^ People should NOT get in traps.
25 man. 2 healers on the shannox tank, 2 healers on the other tank, 1 healer on rageface targets (which was me, in disc spec, so I just dps'ed rage face, and healed extra where needed) and 2 healers on raid. When rageface died, rageface healer went over to shannox tank.
Once your raiders stay out of the traps, and your tanks find a steady way to let the debuff fall off, healing is controlled.
(we had also big healing cooldowns planned out for the last phase, but we didn't even use them all)
Skuggi Jul 9th 2011 5:20AM
1. Approach 1 is stupid
2. Honestly Shannox is not a big test on healers, it is some kind of test on dps (kill doggy 1 first and fast) and peolple (dont stan in stuff kids) and might be a test on tanks (getting rid of stacks) but a healer test ? No way , if you can#t heal it, go play something else ^^
Aunaka Jul 9th 2011 1:27PM
You made me realize I know no Beths in real life. Lol. So yes the boss. Beth'tilac.
mchris2 Jul 12th 2011 9:52AM
Considering that far more people raid 10-man, why are the majority of Raid Rx posts specific to 25-man? Is it possible to extend this column to include 10-man as well as 25-man? The information in this article is just misleading to most raiders unless we are doing 25-man content.