Ready Check: WoW Insider's guide to Shannox

Shannox is the leader of the Flamewalker hunters and generally the first boss that players tangle with in Firelands. He comes complete with his two pets, Riplimb and Rageface, all of which have to be fought at the same time. Shannox is different than most bosses in that he isn't initially in the dungeon; you must first clear a fairly hefty amount of trash in order to force him to spawn.
Also unlike other boss encounters, he does not have a set location where you can fight him. Instead, he pads around the pathway that circles around the entire opening portion of the zone. He will always spawn at Baleroc's gate in the back center of the room and from there circle counterclockwise.
Think your raid is ready to take on the best hunter in the Firelands?
Setting up for the pull
Given that Shannox does not have a set location to fight him in, you have to create one somewhere along his path by clearing mobs. There are several places all over the map where you can do this. The key point is that this space needs to be rather large and as flat as possible, to avoid any strange LOS issues caused by small pitfalls in the ground. I have found that the area just in front of Beth'tilac and the area full of Flamewalkers near Alysrazor's path are fine choices.
Frankly, I would say that the perfect place is actually the same room where you fight Baleroc, but using it actually requires that you kill Baleroc first.
Abilities
Like any good hunter, Shannox does not fight alone, bringing his two trusty companions to the fray. You will need to contend with all three at the same time.
Shannox
- Arching Slash Inflicts 125% weapon damage in a cone in front of the caster; inflicts Jagged Tear on the primary target.
- Hurl Spear Hurls a spear inflicting physical damage, creating an explosion of fire.
- Jagged Tear Inflicts 3,000 physical damage every 3 seconds for 30 seconds; stacks.
- Immolation Trap Places an Immolation Trap at the foot of an enemy that arms after 2 seconds; if triggered, deals fire damage and increases all damage taken.
- Crystal Prison Trap Places a Crystal Prison Trap at the foot of an enemy that arms after 2 seconds; encases the one who triggers it inside a crystal prison.
- Enrage Upon losing a companion, Shannox gains 30% damage and 30% attack speed.
- Magma Rupture Causes an explosion of fire that also increases fire damage taken.
- Separation Anxiety When the distance between the huntsman and his pets is too great, both gain increased damage.
Riplimb
- Limb Rip Hits the target for 130% of normal damage and causes Jagged Tear.
- Fetch Spear Chases after his master's spear and returns it.
Rageface
- Face Rage Pins a target to the ground, stunning them and dealing increasing damage; increases change to be critically hit by 50%.
- Rage Focuses on a single target for 15 seconds.
Killing off Rageface
While it seems as though there is a lot to deal with all at once, the fight isn't all that bad, in truth. First and foremost is knowing how to set up the pull. Both Shannox and Riplimb need to be tanked -- Rageface will always target the player dealing the most damage to him, when not raging -- yet neither can be taunted. You need to do a Misdirect pull or a tank face pull, and healers/DPS have to be exceptionally careful about threat.
The primary job of DPS and healers in this encounter is avoiding traps. In fact, aside from your standard jobs, that is the only thing you have to avoid. Immolation Traps won't kill you, but they will pull healer attention toward you, which can be bad. On the other hand, Crystal Prison Traps are terrible to hit because the prison has to be killed and has several million health; these traps can also cause LOS issues.
The main tanking issue of this encounter is Jagged Tear, which has to be dropped at some point in time; otherwise, healers won't be able to keep up at all. You can use an additional tank on Shannox to deal with this, but tank swapping is a lot more difficult here, and there are better ways without wasting a DPS slot. (More on that just a bit later.)
All three mobs have to die, but there are a few caveats, as always. Every time one of the dogs dies, Shannox gets a light Enrage. Further, if you get Shannox to 30% without killing the dogs, any living dogs (especially Rageface) will gain a massive Enrage that will wipe your raid. The goal is to get Shannox close to 30%, then kill the dogs.
Despite the fact that it enrages Shannox, killing Rageface outright is your best option. The random targeting is more difficult to deal with than the increased tank damage, and Face Rage is a major pain to get through, requiring either 30,000 damage in 10-man or 45,000 damage in 25-man to break. Having all of the DPS focus on Rageface at the start also gives tanks plenty of time to gain a massive threat lead.
For whoever is currently being targeted by Rageface, keep in mind that the dogs can trigger the traps, as well. You really want to avoid locking Rageface in a Crystal Prison Trap, but crossing him over into an Immolation Trap is a large boost of additional damage.
At this point, you only have a single dog left plus Shannox to deal with. Far simpler.

Tanks really need a way to reset their stacks of Jagged Tear. Luckily, there are two very easy methods of dealing with this. Shannox can only apply Jagged Tear when he has his spear in hand; your chance to reset stacks happens once Shannox throws his spear for Riplimb to fetch. Similarly, this is also when the Riplimb tank will reset his stacks. Now, you have two ways to do this.
The first method is to always kite Riplimb near a Crystal Prison Trap that he will have to cross in order to get the spear. The trap will encase the dog for approximately 12 seconds before breaking, which should be plenty of time for both of your tanks. You really have to be good on positioning to nail this. Alternatively, just drag the dog into the trap once you see the emote for the spear throw.
The second method is to merely pull Riplimb far enough away from Shannox that the path itself causes the tanks to drop their stacks. This isn't all that difficult, and you can assist it via slows or traps, as well. Keep in mind with slows though that every slow applied to the dog gives him a stacking resistance to them. If you rely on slows and take too long, you'll end up in a situation where you cannot decrease his movement speed at all. Since you do not have to rely on slows, it is best not to.
Killing off Riplimb
Once you have Rageface down, your DPS should split at this point. Riplimb runs around quite a lot, due to the spear. While melee can easily keep up and still deal damage while the dog is running, this significantly increases the chance that someone is going to hit a trap, which you want to avoid at all costs. It is best to have melee go on Shannox and get ranged to take down Riplimb.
You don't want to push Shannox past 30% yet, and you do not want to kill Riplimb until Shannox is close to that point. This is the part where you need to focus on balancing your damage output on both mobs. The great news is that there is virtually nothing else to worry about at this point in the encounter. Jagged Tear resetting should be an automatic, and DPS only have to move out of an odd trap should one happen to spawn under them.
This phase of the encounter is literally cruise control.
Phase 2
Once you kill the last dog, Shannox will enter into phase 2. First, he will gain another stack of Enrage, further increasing the damage that he deals. That's bad, but there is literally no other damage to contend with at this point. All you have is tank damage. The second change is that Shannox will no longer throw his spear; instead, he just sort of slams it into the ground for Magma Rupture. This is avoidable in the same manner as Hurl Spear was, so DPS should have no problems staying out of the way.
The issue you have at this point is that there is no way for the tank to reset their stacks of Jagged Tear, unless you happened to be using two tanks the entire time. Given that most guilds won't be using that second tank (because there isn't much of a reason to), that puts something of a cap on the life expectancy of your tank.
This is where you want to Bloodlust and burn the boss as quickly as you can. You also want to have the secondary tank who had been on Riplimb to start building as much aggro as he possibly can. Doing so at least may allow you to recover, should the main tank end up going down.
That's all there is to it! Tune in next week when we push further and further into the heart of fire. Happy raiding!
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)






Reader Comments (Page 2 of 3)
Jeremy Jul 8th 2011 5:49PM
Whether my description of cruise control is slightly flawed or not, in no way is that part of the fight (or any other fight) LITERALLY cruise control. Way to totally miss the point. I wasn't complaining about his use of cruise control as a figure of speech that describes the ease of the fight -- I think his metaphor was quite apt -- but "literally," as I said in my first post, means that what you are saying is not a metaphor or other figurative language. I mean, I JUST explained this. Ease of fight is like cruise control, ease of fight does not equal cruise control.
Skarn Jul 8th 2011 6:34PM
You've got a pretty intense reaction to a very minor wording choice.
Actually, it's pretty close to "literally cruise control" for the dps. All you've got to do is your rotation and dodge traps. Maybe toss a slow out. It's extremely light on complexity once Rageface is dead. Feels a lot like driving without having to worry about the pedals, I just steer.
(cutaia) Jul 8th 2011 6:49PM
"Way to totally miss the point."
One could say the same thing about someone who chooses to write a paragraph or two about 1 of the 1,644 words in an article.
Jeremy Jul 8th 2011 6:57PM
@Skarn: Sigh.
It's not close to "literally" cruise control at all. I'll be as clear as I know how: I completely understand what he was doing by using cruise control as a metaphor for the simplicity of that phase of the fight. That's a perfect way to describe it: that it's LIKE cruise control. But by saying it is "literally cruise control," he is saying that he is pressing a button or switch to activate a specific mode of game play and most of the work happens automatically, he just has to point his character in the right direction. Unless he is botting, that is not what is happening. It may be very simple and easy and not require much thought, but it is not actually cruise control. And to be literal, it would have to actually be cruise control.
I don't know why this world gives so many people so much trouble. Just for your reference, the dictionary.com definition: "In accordance with, involving, or being the primary or strict meaning of the word or words; not figurative or metaphorical."
@Cutaia: What does it matter to you what part I choose to write a comment about? Why the hostility? I found this article enlightening and informative. I haven't done this fight or even raided in the Firelands past trash runs (OK, first time I was in Shannox accidentally patted into our raid when we were fighting some other trash, but that doesn't count), so this article was very useful. However, I have nothing to say about it. He gave the information, I read it and understood it, there we go. I can't share my own experiences with the fight, I don't have questions: what point exactly was I supposed to get that I didn't? And you completely misunderstanding what I'm saying is quite a different matter than me choosing to focus on one word the columnist used in order to help people understand a phrase that is very often used incorrectly.
Skarn Jul 8th 2011 8:53PM
A-ha! I see what you mean. You probably would have preferred "practically cruise control" or something similar. You're still overreacting to something incredibly minor though. :)
Jeremy Jul 8th 2011 9:04PM
Exactly, Skarn! I'm not disagreeing with the concept, just the incorrect wording. It's not really a preference ... it's the difference between being correct or incorrect.
As far as my reaction goes, it's not like it's some huge deal to me, just something I find interesting to discuss. I am a copy editor, so being precise (and correct!) in my language is something I am paid to do. I don't think I'm over reacting by simply pointing out the error in hopes that people who read my comment may come away with a little bit better grasp of the English language. The only reason I've written so much about it is that people keep posting and disagreeing and making the exact same error in their disagreement that I was writing about. Sure, call me a grammar Nazi or say I'm making too big a deal about something not important or whatever, but you can't say that I am wrong in this case, and if you do I will lay out the reasons that I am not in the best way I can.
Also, the only reason I'm remarking on this specific instance of incorrect word usage is that the columnists here get paid to write, and I think I remember seeing some mention of a copy editor for this site who I assume gets paid too. If you get paid to write, you should use the correct word, so my mentioning serves the double purpose of showing that it was wrong and educating the writer so that next time they know what to do right.
nieboh Jul 16th 2011 6:12AM
I missed this column last week so my comment will seem somewhat tardy. As one who strives to use words correctly as a matter of principle, I fully understand and appreciate Jeremy's attitude toward the misuse of the word "literally".
With that in mind, I hope you will believe that this comment is made without malice but is in (nearly!) the same spirit professed in the third paragraph of Jeremy's 9:04 PM reply. I qualify this only because, while Jeremy does claim to be a copy editor by trade, I doubt that he is being paid for his contributions to this thread.
Regarding the sentence, "I don't think I'm over reacting [sic] by simply pointing out the error ... ." the word "overreacting" should be a compound word.
Jeremy Jul 16th 2011 7:15AM
@nieboh: Whoops, you got me. I made one mistake out of several comments. I never said I was perfect, but as you remarked, I'm not getting paid to make comments on here. If this was something I was writing for a newspaper, magazine or website and was getting paid, you can bet that there wouldn't be any mistake like that, but as it is, I glance over my comments once before hitting Add Comment and that's it. I expect more from the actual paid contributors to a site.
Also, I might add that making a word compound or not mistakenly is a whole lot different than completely misusing a word.
If you want to be nitpicky in terms of grammar or word/letter spacing and placement, in the first paragraph of your comment, the period should be inside the quotation marks around the word literally, not outside. It should read as follows: ... attitude toward the misuse of the word "literally." I do appreciate, however, that you said "toward" and not "towards," unlike many people. That's another pet peeve of mine: towards, afterwards, etc. Once seen it cannot be unseen (or unheard)!
Finnicks Jul 23rd 2011 2:21AM
Would someone explain to me why Cutaia is getting voted down when he's 100% right?
Cyna Jul 8th 2011 5:30PM
Regarding Phase2 Tyler said:
"That's bad, but there is literally no other damage to contend with at this point. All you have is tank damage...This(Magma Rupture) is avoidable in the same manner as Hurl Spear was."
I have to call BS on this! In phase 2 there is BIG TIME raid wide damage and it's not avoidable. I don't know how anyone who's done this encounter would not know that.
Here's what Magma Rupture is:
"Magma Rupture – Once Riplimb has been slain, Shannox drives his spear into the ground instead of hurling it. This attack inflicts 47500 to 52500 Fire damage and increases the Fire damage taken for all players by 40% for 1 min. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 76000 to 84000 Fire damage to enemies caught in an eruption. "
It's 50k damage to everyone within 45 yards and it's unavoidable. Only the 80k molten eruptions are avoidable. Not only is the 50k unavoidable, it adds a stacking 40% fire debuff to everyone, and from looking at our logs, it appeared that he cast it every 15 secs.
ghola Jul 8th 2011 6:42PM
Yeah I agree the unavoidable part is total BS. Not sure how the author misunderstood this. Magma Rupture is what makes p2 tough! Totally unavoidable, esp for melee! Maybe ranged could back away for it but then they're going to be out of range of the boss and slow down the raids dps.
Jeremy Jul 8th 2011 5:47PM
Whether my description of cruise control is slightly flawed or not, in no way is that part of the fight (or any other fight) LITERALLY cruise control. Way to totally miss the point. I wasn't complaining about his use of cruise control as a figure of speech that describes the ease of the fight -- I think his metaphor was quite apt -- but "literally," as I said in my first post, means that what you are saying is not a metaphor or other figurative language. I mean, I JUST explained this. Ease of fight is like cruise control, ease of fight does not equal cruise control.
Jeremy Jul 8th 2011 5:49PM
Supposed to be a reply. Downvote into oblivion.
EvilTedd Jul 8th 2011 7:48PM
Rogues can disarm traps out of stealth. I was doing this on our 25 man.
JattTheRogue Jul 16th 2011 7:17AM
Nope.
http://www.wowhead.com/spell=1842
Semele Jul 8th 2011 8:28PM
We've done Shannox, Beth, and have a night of attempts on Ryolith, and I think Shannox is the easiest because you have the choice to either split or focus dps. Focusing dps tends to balance itself out easier, because the OP folks make up for those who are a little behind the curve. It seems like you have to split DPS on the other two encounters, which makes every single person's dps that much more important, especially on 10 man.
And yes, I agree, the spear in P2 is not avoidable. It's instant cast in that phase, there is no real way for the melee to get out of it.
jlhealy Jul 9th 2011 4:13AM
O.o Ok, I was doing basically that, pulling him back back back (our initial markers were set at 60, so I was dancing around that to get max range w/o Sep. Anx)... No traps at ALL were spawning near me, and healers/dps kept being torn apart by Face Rage. I had set ALL dps on Rageface, so I'm not sure what is going wrong there. My healer would die...every pull, I'd do pally magic and stay alive a bit, but he'd die again even if b-rezzed. I healed this fight easily as Riplimb healer and I don't recall anything being remotely threatening to me, so maybe this is something I'm tanking wrong?
Skarn Jul 23rd 2011 12:54AM
This is several days late, but maybe you've got "e-mail me" on.
Your raid is dying to Rageface? That has nothing to do with tanking. Tanks have no part in dealing with Rageface. Healers actually don't have much to do either. Healers have to toss out a few heals, but they can't keep someone up through it very long. If someone dies to being Face Raged, it's the fault of the DPS. Period. Once he picks a Face Rage target, he will attack that one person until they are dead, steadily increasing his damage done. It won't last long. The only way to stop it is for the DPS to get a very high crit, over 30k in 10-man.
Again, if anyone dies to Rageface's Face Rage, it's the fault of the DPS.
jlhealy Jul 26th 2011 3:14AM
Ok, that's what I thought and I was telling them they needed to use any kind of crit-producing spells during that part if they could, but I guess I just needed to say it louder... Thanks for the feedback. :)
rwilki Jul 13th 2011 6:07AM
Can anyone confirm the slowing requirements for Riplimb when he's going to retrieve spear? We had issues with our arcane mages getting 'immune' messages when trying to use 'Slow' on the mutt. We don't have a hunter atm and 3 locks and 2 mages makes for a distinct lack of options if he's immune to the mage spell 'Slow'.
We downed him in the end, but it'd be nice to get the slowing bit down to further improve our performance.