The Light and How to Swing It: Just how masterful can mastery healing get?

Sometimes I feel like I can't get away from Illuminated Healing. Our holy paladin mastery has been receiving nonstop tweaks since its introduction, and it's always flirting with viability. Stats like haste and critical strike rating are predictable. I can draw up some formulas to show you how many extra ticks of Holy Radiance you'll receive at a given haste level. Mastery is much more nebulous than that, as its effectiveness depends entirely on the encounter and your healing assignment.
Everyone has some amount of mastery rating on their gear, and there's even some passively built into our characters. While having a bit of mastery to make our heals bubbly helps our throughput, it's certainly not overpowered. There are a few holy paladins who, in an attempt to see how far Illuminated Healing can go, have enchanted, reforged, and gemmed into mastery completely. With IH bubbles absorbing 35% of the value of the original heal, stacking mastery can obviously make something interesting happen. How potent can Illuminated Healing really become?
Zaroua of the top guild Premonition has always been one for trying unusual specs. He successfully used the Flash of Light playstyle throughout Wrath, even as his guild worked on the most difficult progression content available. While he's living proof that the FoL build wasn't completely awful, it still wasn't for everyone. Now, in Cataclysm, Zaroua has completely revamped his holy paladin into a mastery-loving machine.
With such a high mastery rating, nearly 35% of each of his heals becomes an absorption bubble via Illuminated Healing. With an average Divine Light healing for between 30k-40k, each bubble absorbs around 10k damage. A paladin or warrior blocking an attack with a shield reduces between 11k-15k damage from an incoming attack. By stacking mastery and producing huge bubbles, it's almost like adding a second shield to our tanks. To quote Zaroua, what our mastery is capable of is very nearly game-breaking.
The price of power
Tossing around huge absorption bubbles might sound like fun, but there's a downside to stacking mastery instead of haste. Mastery doesn't interact with Holy Radiance or Beacon of Light at all, and its increase in our raw throughput isn't actually that much better than haste. The key to mastery's potency is that the bubble is preventive instead of reactive, which is something that not every healer can do. If you stack mastery, you become a weaker AOE healer and a weaker multi-tank healer as well. We have a fixed amount of stat points available to us, and if we spend them on mastery, it comes at the cost of haste.
If you're in a top-tier 25-man progression guild, results are all that matter. You're surrounded by a ton of talented players, more than capable of doing their jobs with excellence. Zaroua can afford to strip away his AOE healing power because he knows that everyone else has him covered, allowing him to do amazing things while healing the tank. Firelands has several encounters that favor the powerful, single-target healing of a mastery paladin over a haste paladin, including Shannox, Baleroc, and Ragnaros. The mastery paladin is a utility player, using massive absorption bubbles to raise a tank's effective health.
Specialization vs. compatibility
I won't ever be able to pull off a permanent mastery build. I primarily raid 10-man content, which means that I'm usually only playing with one or two other healers. There's no room for the type of specification that a mastery build requires; I need to be able to perform well in every role. Haste boosts my single-target throughput enough and empowers my AOE healing to new levels, haste ensures I stay flexible. There's no room in a 10-man raid for a single healer who's focused only on healing the tank. I might be able to swap into some mastery pieces for a specific encounter, but I simply can't stack it that high.
Even in 25-man raids, it's pretty hard to have one healer who's a specialist. As fights get more and more difficult and DPS checks become harder and harder, raid leaders usually start cutting healers first. If you come to a raid with a glut of healers, then you're probably fine with a mastery paladin tagging along. The issue is that when healers are being cut, every healer who remains needs to do his job exceptionally. Everyone pitches in for AOE healing, and everyone assists when the tank is getting pounded.
It takes a very specific type of environment to truly foster a mastery build, and I think Zaroua has found that in Premonition. The potency of Illuminated Healing makes him valuable because he can heal in a way that nobody else can compete with. He's still going to be weaker than anyone else when he pops Holy Radiance, but he might just succeed in keeping a tank alive when he might otherwise have died.
Is mastery viable? It's certainly not worthless, and it scales quite well when you have a ton of it. The only issue is that getting to that point requires great sacrifices of haste rating, a price most holy paladins aren't willing to pay. I am glad that mastery is sticking around and seeing some use, even if it's only in very specific situations. The concept of Illuminated Healing isn't awful; it's just a challenging mechanic to implement while remaining balanced.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
Cowboy Jul 10th 2011 6:57PM
Great article on a sticky subject. I wish you would touch briefly on your thoughts of stacking mastery for a 2's team. I have given it thought but am worried that getting the bubble up would be a problem, what is you opinion. Ignore mastery for pvp?
James.birch2 Jul 10th 2011 6:58PM
Mastery is defined as:
Holy pally + DK tank = Win
techvoodooguy Jul 10th 2011 9:02PM
That is not true. The DK bubble only heals based on the amount of damage taken in the past few seconds (with a floor of about 10% of the DK's health). The HP bubble reduces the amount of healing a DK tank can do by reducing the incoming damage.
Any ability that reduces the amount of damage the DK takes reduces the value of the DK's mastery. (Yes, even the DK's own abilities do this). Go check the DK forums and this is one of the major talking points among bloods.
darkmanq Jul 10th 2011 7:19PM
This doesn't sound all that strange to me since it's kinda what i do on my disc priest the only difference is that a paladin mastery isn't affected by rng the way a disc priest is. I do understand what he mean how it can be gambreaking. Between PW:S and weaving smites with penace i've notice tanks i heal in 5 mans take little to no damage leaving me free to dance and wait for the dps who thinks its kool to stand in the fire.
Slaytanic Jul 10th 2011 7:31PM
I'm very curious towards mastery's PvP viability as well. With so many classes out there eager to shut us down (and with only 1 school, this is easy), keeping a bubble on a target inbetween our HS, wogs, and insta-fol's seems quite appealing.
Stan Jul 11th 2011 12:34AM
Personally, I've been having a great time with stacking mastery in pvp in both BG and Arena situations. I convert my spirit over to mastery since mana generally isn't an issue (if it becomes one, then I'll rethink my setup). But being able to potentially absorb 40k is pretty great.
To give an idea of how this worked for me, I was repeatedly running around
Draenei Ruins in EotS keeping 3 or 4 alliance occupied while using Word of Glory, Holy Shock, Judgement, and Flash of Light on proc for heals with the occasional Holy Radiance. I would die before I ever lost mana, but I'd last as long as it took for them to get about 5 people on me.
Cowboy Jul 11th 2011 8:18AM
So how much bubble do u get per overgeal? Or is that how it even work?
extomar Jul 10th 2011 7:57PM
The distinct problem with Holy Paladin's Illuminated Healing is that many heals don't trigger the effect where stacking Mastery does nothing for it. Until that is addressed its power is going to be limited.
Diatenium Jul 11th 2011 12:49AM
What's really funny is I can build a 40k barrier on my tanks now, right before a pull, and gain a massive initial spike in the healing charts, really cute! I don't find it a useful tactic overall though, thus concludes my experiments with mastery!
I love our mastery, it feels appropriate to our class's inherent design, but--as many have parroted before--the underlying mechanics of Illuminated healing need to be tweaked in order to work of key heals in our arsenal, neither of the other secondary stats suffer from this problem and it hinders its legitimacy.
This was a real interesting article, thank you for sharing it!
Bulbasaur Jul 11th 2011 2:24AM
I never truly understand if the stacking shield of the holy pal mastery is only a physical damage absorb or all physical and magic damage absorb.
Theyas Jul 11th 2011 5:33AM
As it doesn't specify either, I would think that it stops any damage. (except fall damage)
Just like a Priest's Power Word: Shield.
Vyx Jul 11th 2011 8:38AM
What is the defining spell for Holy Pallies when healing single targets? What is their defining (ok more powerful at least) AoE heal?
If you just said beacon and holy radiance, then it shouldn't take you too long to see why using any mastery you can avoid is stupid - it doesn't work with the tools we have.
sherman.jacob Jul 11th 2011 10:06AM
The problem with your argument is that we are not AoE healers. If you stack mastery, you can still HR, you just won't get as many ticks. However, I'd much rather leave the raid healing to the classes more suited for it. Our job, as it has always been, is on tank healing.
If our job is to keep a single tank alive that is taking a ton of damage being able to use absorbs is huge for two reasons: effective healing, and reduced spike damage. I'm not saying that you wouldn't be able to get some quick heals on him in your haste gear, but a spike on the tank might make the holy priest go "OMG TANK" and leave his raid assignment.
The less you have other people doing your job for you, the better the raid will fare.
Oh, and with healing the beacon directly, the extra WoGs make it a fairly HPM friendly way to put out similar HPS numbers.
thebitterfig Jul 11th 2011 10:17AM
I think you're missing the point. For a lot of people, Illuminated Healing doesn't work well with the tools they have. Other players change the tools. This really used to be the case with Discipline Priests, where the style of how they healed would radically effect how they geared. There's no reason why this can't also be the case with a paladin. Don't forget, Mastery itself is a tool, and potentially a potent one.
Saikoujin Jul 11th 2011 12:36PM
As a holy paladin, I would agree with Chase in that the reason a mastery build works for Zaroua is because he/she plays a specialized role in a high-end 25 man progression raid. In such a case, you would be able to eschew haste in favor of mastery a lot more than you would be able to in a 5 man heroic dungeon or 10 man raid setting, where holy paladin responsibilities fall outside single target tank healing. Gearing and forging for such a spec falls in the realm of exotic builds, but as the article showcases, it can be quite powerful in the hands of a skilled player in the right raid setting. This article isn't going to make me reforge into mastery anytime soon, but it is intruiging to think about.
Kuro Jul 11th 2011 3:21PM
He's a specialized niche healer with a niche set. That's all well and good for him...
But what I really want to know is how does a Pally get those nice WoL topping numbers on Baelroc?
msior Jul 15th 2011 7:04PM
Is there a middle ground that can be met? Like Mastery softcaps or some such?
Ghrit Aug 30th 2011 1:50PM
Our mastery bubbles are refreshed in full when the target is healed with a lower heal, right? How hard would it be to work up a huge bubble and keep it refreshed for most of the time with small inexpensive heals? (HL, 1 HP WoG?)