Gold Capped: How to make money while leveling

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Disclaimer: Their expertise only extends to making in-game currency, because if they knew how to make millions in real-world money, they wouldn't be spending their time writing about WoW gold. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.
There are hundreds of different strategies for making money once you've hit level 85, right? Max-level professions tend to be strong money-makers in the right hands, because they allow you to sell the latest and greatest items.
It's a bit of a different story while leveling, however. There are gathering professions, of course, and some can provide fledgling characters with a solid chunk of cash. There are crafting professions too, but often times low-level gear and items sell for less than the materials it takes to make them.
Making money while leveling isn't typically at the forefront of your mind when you're making your fifth alt on your home server -- after all, you can make more money running dailies at 85 than you can farming Wool Cloth. But if you're just starting out in World of Warcraft or are starting fresh on a new server without any of your main character's bank ... well, finding a way to make money while leveling is exceptionally important, especially so you can buy the much-needed conveniences that rich players take for granted, such as Flight Master's License and Expert Riding.
Obviously, you can earn money from questing and off enemies. That's a pretty slow way to build your empire, though, so if you want to start building up money quickly, you'll need to do so through professions.
Now, you can make money from just about any profession if you're smart about it. For those just starting out, though, the easiest and quickest money can be earned through gathering professions, hands down. While they won't make you millionaire rich, they're more than sufficient for lining your pockets with enough to cover all the leveling essentials.
Making money through herbalism
What are the basics? Herbalists are the folks going around Azeroth picking herbs. It's a pretty easy profession to get started with -- you level your herbalism skill by picking herbs up from the ground. The better the herb, the higher the herbalism skill you need to pick it. In general, though, your herbalism skill will level much faster than you will.
Who buys herbs? Quite simply, there are two groups of people interested in buying herbs: alchemists and those who practice inscription. The high-level Cataclysm herbs are obviously in the highest demand, but leveling alchemists and scribes are in need of large quantities of low-level herbs. Even max-level scribes have a need for some lower-level herbs to make glyphs ... if the price is right.
How much money can you make? For the beginner, the money is okay, but you need a little bit of patience. The cheapest of herbs don't sell for any real amounts of money -- on my server, Peacebloom sells for 20 silver each on a good day, 5 silver on most. Once you start leveling and picking some more advanced old-world herbs like Khadgar's Whisker and Fadeleaf, you'll start seeing 50 silver to 1 gold each. Some of the more unusual finds hold their values better than others, but it's rare that you'll see significantly more than 4 gold apiece for anything, Cataclysm-level herbs included.So long as you're not trying to harvest a player character, you'll often get two or three herbs from one node, which typically works out to two to three gold per node from level 20 on through to level 80 or so. By the time you're leveling through Cataclysm content, the possibility of finding Volatile Life enters the mix, meaning a good node could spike in value up to about 25g. Thankfully, in my experience, competition for nodes while leveling is extremely low. It's stupid-easy money, even if it only flows in at a trickle.
If you are going to sell these, list these on the auction house in multiples of five. That's the minimum quantity scribes need to mill the herbs into inks. Even at more unusual quantities, though, you should have no problem selling your herbs -- at the right price, there's always demand.
Making money through mining
What are the basics? Mining is just like herbalism, but with ore instead of herbs. Miners actually can sell the ore they mine in two different ways: either as the raw ore or as bars of metal that they smelt. There are different buyers for each.
Who buys ore and bars? Well, the ore goes to jewelcrafters, who will buy them in multiples of five to prospect (consume) them in search for gems. The smelted bars are bought by both blacksmiths and engineers, who need the metal to make their wares.
How much money can you make? Like with the herbalism market, the ore that you find early in the leveling process sells for the least amount of money -- Copper Ore is maybe worth 25 to 50 silver apiece on an established server. As you level, the ore you find gets more valuable; Mithril Ore, which you often start seeing around level 40, often goes for 1 or 2 gold apiece; Outland and Cataclysm ore often goes for double that. Typically, the smelted bars sell for more than the raw ore, but you may want to list some of each to play to each potential customer.
Ore tends to be found in mountainous areas, which to be quite honest means it's typically located in more awkward spots than the herbs which pop up everywhere. Competition for these lower-level nodes is typically low, but if they're twice as hard to get at, then you're really looking at the same kind of money from mining as from herbalism for the same amount of effort.
Making money through skinning
What are the basics? Skinners make their money by removing the pelts and scales of their animal-type kills. Skinners can also skin other peoples' kills, so long as the corpses have been looted. There's not much else to it.
Who buys leather? Leatherworkers. Period.
How much money can you make? Well, this varies based on server, but there's no secret in the fact that leatherworking is an awful profession. Leveling it requires tons of leather -- simply mind-blowing quantities. That keeps low-level leatherworkers in business, though it means that demand (and often pricing) is highly erratic. The lowest-level of leathers, Light Leather, can swing wildly between 10 silver and 1 gold apiece on a mature market; prices go up from there, with Rugged Leather (~level 50) selling between 2.5 and 5 gold apiece.Truth is, skinning is one of my favorite ways to make money while leveling. Granted, you need to plan your leveling such that your travels take you through areas with lots of skinnable animals. But when you're in the Western Plaguelands or Un'Goro Crater, you're literally surrounded by "skinning nodes" that respawn faster than you can harvest them all.
The process of gathering leather is so seemlessly integrated into the leveling process that it really does prove to be a terrific profession on the way to 85. Just be sure to have room in your bags to fit all that leather.
One man's trash is another's ...
There's money to be made in supplying people who are leveling professions. So far, we've discussed the money to be made in supplying leatherworkers, blacksmiths, scribes, jewelcrafters, and alchemists. Tailors and enchanters need materials, too, though their mats aren't farmed from nodes; they're found as drops from mobs. Cloth is surprisingly valuable, especially the Netherweave and Frostweave Cloth that can be turned into bags. Resist the temptation to sink it all into leveling first aid!
Cloth is especially valuable when you consider it also feeds the first aid profession -- something everyone can take and something everyone seems compelled to level. Linen Cloth seems to be universally worthless, and Silk Cloth doesn't seem to be worth much either, but Netherweave and Frostweave Cloth have real value (mainly because these are turned into bags). Regardless, if you're not feeding a tailoring profession, you should take all your cloth stacks to the auction house.
If you must take a crafting profession ...
Not a lot of low-level craftables sell, but that's not to say that no low-level craftables sell. Here are a few tips:
- Many people speed level their crafting profession -- that is, they make the items with the least amount of mats required, and they make a lot of them. The blue-quality items that take more materials to make are often skipped over by people leveling, which is a shame; you can actually make money while leveling a profession by selling the right blues.
- Any green- or blue-quality piece of equipment has inherent value to enchanters -- after all, that's where they get their mats. As such, each piece of craftable gear has a floor value of its enchanting mats.
- A lot of crafting professions have patterns and recipes that have inherent fun value, even for people who are at level 85. For example, an alchemist can learn Recipe: Elixir of Giant Growth at 90 skill points, and it provides skill-ups through 160. You can sell Elixirs of Giant Growth all day at a phenomenal profit -- there's no reason to level alchemy any other way. Tailors can find similar boons in roleplaying items like the Lavender Mageweave Shirt, a terrific way to level from 230 skill up to 240 or so. Keep an eye out for unusual patterns like these while questing in a new town -- if a craftable isn't learned from a trainer, it's probably more valuable to make.
- If you're making multiples of an item while leveling your trade skill, for some reason, a lot of people like to unload their entire inventory at a bargain basement price all at once. If you're doing that, you're going to lose more in unsold auction fees than you'll make selling.
Obviously, the ways to earn money at lower levels doesn't stop there. Many people find that they can make good money through fishing (especially those used in crafting professions, like the Firefin Snapper and Oily Blackmouth). A low-level friend of mine actually traveled to the shores of The Krazzworks in the Twilight Highlands just to fish. It took a lot of corpse jumping, and his low level meant he fished up a lot more junk than a level 85, but he did wind up getting a solid haul of very valuable Deepsea Sagefish and Volatile Waters. Not a lot of work netted him a cool grand -- way more than he'd have gotten farming up Peacebloom.
You can also make some solid money by buying limited-quantity items from vendors -- think patterns, schematics, and recipes -- and reselling them on the auction house. The vendors in a number of old world towns sell these, and profit margins are enormous, so be sure to check every vendor whenever you're in a town.
All considered, there's near infinite ways to make money while leveling -- the only limits are your own creativity. What are some of the way you've made money while leveling from 1 to 85?
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 3)
Shadowfax Jul 11th 2011 3:21PM
I normally do not post comments, but the fact that you did not mention combining Mining/Jewelcrafting (specifically the act of Prospecting) as a means of money-making needs to be mentioned. Most power levelers (who are 90% of a leveling toon's buyers) are not going to want to manually prospect stack after stack of Thorium Ore just to find 20 Huge Emeralds...they will simply buy them on the AH for high prices. Granted, this is not as "safe" as 2 gathering professions, but I do feel it bears mentioning in this article.
Fox Van Allen Jul 11th 2011 3:24PM
That's an excellent point, and a solid way to make money.
Unfortunately, there's about 10,000 words' worth of ways to make money while leveling, and I'm supposed to keep it under 1,500 ... ;)
Tricia Jul 12th 2011 8:07AM
I make a nice amount of gold on my Miner/JC. Since low lvl I've been selling my crafted mats for a tidy profit to enchanters mainly. I even have a few on my friends list that I notify now if I'm crafting things. Standing deals for gold per item.. that sort of thing, but I remember the first few things I crafted as a JC selling quickly and watching my gold grow early.
It irks my husband how easily I make money with JC now. It funds my minipet collecting and while he has more gold, physically, then me at present, I have 20+ more minipets then him which I've just bought on the AH.
Also, another good way to make money on AH is selling meat for all those lvling Cooking. I buy a lot of meat on AH for my alts to lvl cooking and some of those prices make me wince but I still spend my gold.
Gustaph Jul 11th 2011 3:25PM
Just to expand a little. Swiftness Potions are an excellent way to make money. I've been able to sell them anywhere from 5g up to 17g, and the initial cost of the recipe was a mere 20g. I'm using this to fund my new toon in a server different from my main.
In addition, while I was leveling my main (after Cata launch) I got quite a lot of money off selling Savory Deviate Delight - nice if you, like me, are going to level cooking to max anyway. I still ignore why some people pay 20g for a single fish - alas supply and demand.
Caliea Jul 11th 2011 4:07PM
I second the Deviate Delight idea. I fished up some Deviate fish (leveling my fishing skill), cooked them up (leveling my cooking) and then sold them for 5-6g each on the AH.
A few days later, I bought the raw fish on the AH for a few gold each, leveled my cooking by making Delight, and then sold them on the AH for 10g each.
It was lovely while it lasted :)
Pyromelter Jul 11th 2011 4:28PM
Seconding the Swiftness Potions recipe. It may seem a bit steep at a low level to plop 20g on a recipe on the AH, but it should pay itself back in no time.
And here is how to really make the big cash off of Swiftness potions:
Check the wowinsider calendar on the side of the main page. Watch for the weekends that the Call to Arms is for Warsong Gulch or Twin Peaks. The overwhelming majority of swiftness potions are used by flag runners in battlegrounds. You can make a ton of gold selling potions on those weekends.
Ttam Jul 11th 2011 3:34PM
Also, low level Darkmoon Cards for Ach Junkies. I've been Working on the Insane in the Membrane ach and routinely buy low level Herbs, Decks, and Cards to make rogue decks assuming the price is right
Sinderion Jul 11th 2011 3:36PM
Glyphs:
If you pick the right glyphs for your server, some glyphs that take a handful of herbs and are vendor trained can sell near 100g on good days on the AH. Those buying dont pay attention to whether it was vendor trained or grinded from glyph books for months. Even the average prices for glyphs on my server are around 50-60g for the in demand ones.
Some of these are just from minor inscription research which you learn fairly early on. Others are just glyphs for must have spells in popular specs.
I've had a pretty booming glyph buisiness going for a few months now and after some checking i realize a good chunk of my buisiness are glyphs I learned below level 200 i.e. stuff you can learn at pretty low levels.
Aigarius Jul 11th 2011 3:41PM
Lucky you, on my server ALL glyphs are priced just under 20g (with the inks at 6-8g). So basically there is a 1-2g profit margin per glyph across the market and the few people that craft all the glyphs cash in on their volume and on making the Darkmoon cards.
SaintStryfe Jul 11th 2011 3:37PM
Herbing is great now-a-days. I just rerolled on a moderate population server, and had no cash. A nice person gave me 50g seed money and 4 bags. I picked up Skinning and Herbng and went to town. As I level both i'm selling my materials for rather crazy money - I went from that 50g start to over 800g in less then two weeks - that includes buying expensive things like glyphs, new armor, the level 40 armor change from leather to mail, ect. Add in sales from greens, a few lucky drops, and I'm sitting rather pretty for someone who's leveling a fun-times alt on a different server.
Ezek Jul 11th 2011 3:48PM
I hope you returned the initial investment that "some nice player" made to you.
Aigarius Jul 11th 2011 3:39PM
I do like leveling with enchanting - as you DE all those quest rewards and random greens, you can make enough of a profit margin to keep it going up to keep up with your leveling. Usually that is best combined with tailoring (no need for a gathering profession either) and a cloth-wearing class (extra gear and DE those leveling-up crafted items)
ecwfrk Jul 11th 2011 3:41PM
Even at 85 I make tons of gold farming stuff in Outland. Most people blaze through there at breakneck speed so there's usually very little competition (some servers may be different of course).
Unlike low level Azeroth, the herb and ore nodes there are still fairly spaced out so they are time consuming to farm even at 85 so they can sell for quite a bit on the AH to those powerleveling trades. And you get XP from farming them so there's little reason not to take the time to grab a node when a dot appears on your minimap. Also rep items like Sanguine Hibiscus and Coilfang Armaments are rarely farmed but are still in very high demand to people and guilds working on achievements and sell very well too. And prices on Northrend ore, nodes, cloth and other mats seem to be climbing as well these days.
Farming Champion's Seals for the faction pets can be very lucrative, especially if you put them on the Neutral AH or have a mule that you can use to sell them on the opposite faction's AH. Many of them are selling for 1000g or more these days on my server.
Also the crossover BoE gear (Things like TBC items with a min level of 58 or 59) sell very well to people leveling alts. I've sold tons of trash BoE TBC greens for level 58s for 100s of gold a pop.
Bridgidmoo Jul 11th 2011 3:43PM
I have found it is very profitable to have my low levels do the cooking daily in SW or Org. It's generally easy to do and you can exchange the tokens for crates of meat. The raw meat (esp the Delicate Wings) sell very well for me and you can get profession skill ups as well.
I have two "orphan" toons on different servers and both of them are getting a nice amount of weekly income by selling raw meats from the crates.
Noyou Jul 11th 2011 6:38PM
Also if you have the space on your server, make sure you have one non-guilded toon to sign guild charters. If your server is older it might not be as profitable but on medium to small servers there is always someone spamming to pay 10-20g+ for signatures. I made some nice gold doing that on placeholder toons as I waited for Cata.
Shoryl Jul 11th 2011 3:45PM
One thing to keep in mind with low-level cloth is that sometimes it will be on the AH for less than the vendor price plus the auction house cut. That happens on my server a lot with netherweave, but after a couple of weeks of that, it will spike for a while. I try to watch for those spikes, and get my cloth out there at those times, but in the meantime I may be sitting on a bank full of netherweave.
I always take gathering professions on my leveling toons, and am working on building my stable of money-making crafting professions. I would recommend that if you're really looking to lace your pockets with more esoteric methods at low levels (and don't have a high level toon to help bankroll it) that you try and spend some time each day reviewing your auction house to see where prices might be good. For instance, Low level blues with poor itemization won't sell, but those with good itemization will sell for far more than you might expect to those who have more gold than they need and are leveling alts. Low level greens can be sold for about 1.5 times the value of the enchanting mats they turn into without having to worry about turnover on my server, but I've heard that number is both high on some and low on another.
(And don't worry Fox, we'll provide your other 9000 words in the comments. :) )
wutsconflag Jul 11th 2011 3:46PM
Why, why, WHY do people list ore/herbs in stacks of four? Invariably, even though they list multiples, it never comes out to a nice round number. /nerdrage
Also, since Blizzard increased the number of Mithril/Thorium nodes (seriously, Un'goro crater, I'm looking at you), these ores have fallen quite a ways in value. Granted, Blacksmiths still need LOTs of the stuff, but I rarely see them over 20g a stack these days.
Ezek Jul 11th 2011 3:47PM
And just a word of advice to you little money makers out there....
DON'T POST YOUR WARES ONE AT A TIME ON THE AH.
Nothing is more irritating than needing 20 herbs or 20 ores, and one dude has FLOODED the AH selling 200 herbs one at a time. It's more work for you, and I actually have a notepad next to my computer where I write down the name of toons that do this and I never buy from them again. For reals. AH spam is the worst.
Fox makes a good point about stacking in 5. And if you have ONE herb that you want to get rid of, then I understand.
But creating 200 auctions to sale 200 herbs. People on my server simply will blacklist you.
Faith Trust Jul 11th 2011 4:27PM
Just use an addon to buy and it stacks it up for you and saves you the convininece of skipping 20 pages to get to the stacks if you do so desire.
Many times singles are cheaper anyways.
ecwfrk Jul 11th 2011 4:29PM
This is caused by Addons. There's several of them out there (such as the frequently mentioned Auctionator) that solves the default AH's issue of making buying out numerous auctions quickly an impossibility.
An alchemist who needs 4 of an herb is going to be just as mad at seeing only stacks of 20 as the Scribe is going to be at seeing stacks of 4. Since a significant population of frequent AH users use Auctionator or a similar addon to improve AH functionality, posting it in singles opens your customer base up to those who only need 1 or 2 of the herb as well as those who want 200.