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7-11-2011 @ 11:22AM
Question for the QAt what point does player preference trump lore. All this talk about lore not being considered when lore may be a factor ie. Fire damage to fire creatures, why do dragons carry mail armor for dwarves that fit perfectly...Well my question is, why do classes have race restrictions at this point in the game. I have played since vanilla and I understand that at the beginning there was some lore factors but now both races have all the same classes, most races can play most of the classes... why not remove the restrictions. I understand a tauren rogue my be a bit clunky... but if they can do everything else, how can they not be a rogue? Trolls can bend the light to their will as priests but they aren't strong enough to hold the armor as a paladin? At this point it seems odd to continue to hold this restriction.
7-11-2011 @ 11:54AM
There's a difference between changing the lore so that you have a game and killing it off for the hell of it.
7-11-2011 @ 12:06PM
Right, but lets use the troll as the example. Priests and Paladins both use the "Light" to do their abilities. A troll can also be a warrior or death night, which uses plate armor. So what is stopping trolls who can be every class but 1. From a lore point of view? These groups that teach the ways of the light are supposed to be all inclusive, no? My point is plenty of lore is tied into things to allow other races opportunity. Look at taurens, they can be priests and paladins now. I know some place the explaination is out there that was pretty lame and I will look it up so I can support this.
7-11-2011 @ 12:23PM
from how i understand it, troll priests are only priests of the light (or shadow) for gameplay purposes. lore-wise, troll priests are voodoo priests for their loa. tauren priests and paladins are similar to this, they aren't really priests or paladins, they're sunwalkers. both classes are available because some use cloth and some use plate, but they share unified beliefs and practices as sunwalkers in the lore. tauren warriors and hunters are both considered braves of their tribe that have trained in different fighting styles, but again, the class distinction is there for gameplay. since it isn't technically feasible for blizzard to make a class for each belief system and fighting style, they go for the best fit.
7-11-2011 @ 1:06PM
I kind of thought the same thing about why there wasn't Blood Elf druids with the addition of Night Elf mages. It used to be that NEs had druids and BEs had mages, but then something happened (and really there is a Know Your Lore article explains it better than I can remember) to allow NEs to be mages. But whatever it was did not allow BEs to be druids. There was a great explanation in a Queue article as to why that is (I asked the question and it was answered, I just don't remember which one and I'm too lazy to search to grab a link lol). Legitimate lore reason as to why BEs will never be allowed to be druids. I'm sure there are similar lore reasons as to why Trolls can't be Paladins. Then again, if every race that could be a priest could also be a pally, there would be night elf pallys.. and I'm not even sure how that would work.. though if it was possible, I'd make one just because I like NEs and their starting zone. Also, if I remember correctly, there was a KYL about The Light and how it works for the classes that use it, part of that could explain why certain races can use the light in certain ways and not in others, or not at all. Though I think every race has at least one light-weilding class (though I could be wrong about that). Besides, I think its possible to have too many choices sometimes. Lore aside, there are just some race/class combos that would either be way over represented, or way under. I know that DKs can be any race, but really.. I haven't seen many gnomes or trolls. Not to say that they aren't being played, I'm sure someone somewhere has them.. they're just aren't as many as say humans, NEs, orcs or goblins (the ones I've personally seen the most of). I think race/class restrictions make players make choices about the character they're creating.
7-11-2011 @ 2:14PM
Whether a race technically can or cannot be a class is an overstated point. The most important factor is whether a race - on average - is *interested* in a class, not whether it's technically feasible (almost all race/class combos are technically feasible). Our characters are the average representation of any given race. The problem with allowing players to be the "special snowflake" that bucks the trend is that it's no longer special. Now everybody is playing that race/class combo, or has an alt tucked away somewhere as it.For example, nothing is technically preventing a Draenei from becoming a Warlock, however such teachings are heavily frowned upon in their culture, and that's why players cannot create Draenei Warlocks.Another example would be Gnome Priests. Nothing was stopping Gnomes from taking up the cloth (some even did so), however the Gnomes were far more interested in complex stuff like Engineering, Arcane arts, and generally blowing things up. Then there was the problem of Gnomeregan and a complete lack of healing support - a necessity on the battlefield. This is what encouraged more Gnomes to practice the Light, and why players can now become Gnome Priests.
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