WoW Archivist: World of Warcraft patch 1.6 part 2

Blackwing Lair
Blackwing Lair was the first post-launch raid instance added to the game. It was also the first point in which Blizzard's intentions for the World of Warcraft raid game became clear ... or at least much clearer than they were. As I've pointed out numerous times here in Archivist, tier 1 and tier 2 gear sets were originally available via raiding Molten Core. You had upgrades on top of upgrades within one raid instance, and nobody was really sure why Blizzard did that or its intentions were with tier gear going forward.
In the patch or two leading into patch 1.6, Blizzard culled Molten Core's loot tables, finalized the art for the gear that had already been accessible the whole time, and generally cleaned up the mess. In patch 1.6, tier 2 gear became available again via Blackwing Lair, and tier gear has worked that way ever since: one new set of armor every raid tier. Ahn'Qiraj was a curious exception, with its unnumbered tier of gear acting more as a supplement to Naxxramas gear at the end of classic WoW's life cycle, but Ahn'Qiraj gear belonged to Ahn'Qiraj.
As with many things in classic WoW, Blackwing Lair had quite a bit of staying power. It wasn't just run for its sweet, sweet purples and cast away. Blizzard kept it relevant via things such as the Ahn'Qiraj Gates quest chain, which required a speed run of Blackwing Lair (among many other things).
I feel terribly sorry for anybody who wasn't able to experience the Nefarian encounter in Blackwing Lair. Class calls were mega-cool, and I highly recommend reading up on the encounter if you've never done it.
It makes me a bit sad to think that if class calls were implemented on a boss now, all it would result in would be raids trying to exclude the class with the worst call. What? Mages could polymorph the tank!? Mages, you sit out this fight! Not all raids would do that, of course; that would be madness. But my gut says the playerbase would be more willing to do something like that now than they might have been all those years ago. I could be wrong, too.
Battlemasters
As mentioned in last week's edition of the Archivist, one of the problems with the initial implementation of battlegrounds was that you had to physically visit the battleground portal to queue for a battle. This resulted in everybody just standing around in Ashenvale or Hillsbrad waiting for their turn to battle. Battlemasters were the first solution to that problem, and while it wasn't a perfect solution, it did last a very long time.
Battlemasters were, essentially, remote instance portals. Instead of traveling to Ashenvale to queue for Warsong Gulch, you would go to the battlemaster in your capital city. You were still tethered to that physical object you needed to use to queue to some extent, but it did offer a little more freedom. You could go do your auctioning, or you could do a few quests (provided you could get to the appropriate zone quickly from your capital).

The Darkmoon Faire
The Darkmoon Faire is almost completely unchanged from how it was in classic WoW. Blizzard added steam tonks in patch 1.9, a cannon in patch 1.10, and it has updated the card-related trinkets in every expansion. Beyond those things, the Darkmoon Faire is a nearly fully preserved relic of the WoW of 2005. I think that's actually rather cool. Cool enough to hope Blizzard doesn't update it one day? Ehhh, no.
The Silvermoon Remnant
This faction, the Silvermoon Remnant, has only been publicly referenced once. Ever. It appeared in the patch 1.6 patch notes, announced as a new faction, but it never appeared in reputation tabs. It never appeared attached to any mobs. It never had a visual impact to anything at all.
So what was it, exactly? Well, there's a possibility that the faction is just an internal flag for the world developers, and players had absolutely no real reason to be notified of its addition. In the early days of WoW, it could have simply been a shortcut, an easy way for Blizzard to denote which players should be able to interact with those NPCs in which ways. The Silvermoon Remnant would be a purely internal construct, and it mattered little to the rest of us.
There are other theories, though. The Silvermoon Remnant faction fueled theories that in the first World of Warcraft expansion, the Alliance would receive high elves as a new player race. Obviously, that didn't come to pass, but considering the Silvermoon Remnant ended up not being used externally at all, maybe that was the initial idea? That the Alliance would, in fact, end up with the high elves? Blizzard's decision to give the Horde a so-called pretty race may have ended up scrapping the Alliance's high elves.
There's no real evidence of that, though. We have no solid reason to believe that the Alliance was intended to receive the high elves as a playable race once upon a time. There are other rumors and theories about the original Burning Crusade racial choices, though, theories with far more evidence to support them and far more interesting than this. There must have been a reason why Blizzard took so long to announce the draenei as the Alliance race, right? But ... that's an Archivist for another day.
The Darkmoon Faire is almost completely unchanged from how it was in classic WoW. Blizzard added steam tonks in patch 1.9, a cannon in patch 1.10, and it has updated the card-related trinkets in every expansion. Beyond those things, the Darkmoon Faire is a nearly fully preserved relic of the WoW of 2005. I think that's actually rather cool. Cool enough to hope Blizzard doesn't update it one day? Ehhh, no.
The Silvermoon Remnant
This faction, the Silvermoon Remnant, has only been publicly referenced once. Ever. It appeared in the patch 1.6 patch notes, announced as a new faction, but it never appeared in reputation tabs. It never appeared attached to any mobs. It never had a visual impact to anything at all.
So what was it, exactly? Well, there's a possibility that the faction is just an internal flag for the world developers, and players had absolutely no real reason to be notified of its addition. In the early days of WoW, it could have simply been a shortcut, an easy way for Blizzard to denote which players should be able to interact with those NPCs in which ways. The Silvermoon Remnant would be a purely internal construct, and it mattered little to the rest of us.
There are other theories, though. The Silvermoon Remnant faction fueled theories that in the first World of Warcraft expansion, the Alliance would receive high elves as a new player race. Obviously, that didn't come to pass, but considering the Silvermoon Remnant ended up not being used externally at all, maybe that was the initial idea? That the Alliance would, in fact, end up with the high elves? Blizzard's decision to give the Horde a so-called pretty race may have ended up scrapping the Alliance's high elves.
There's no real evidence of that, though. We have no solid reason to believe that the Alliance was intended to receive the high elves as a playable race once upon a time. There are other rumors and theories about the original Burning Crusade racial choices, though, theories with far more evidence to support them and far more interesting than this. There must have been a reason why Blizzard took so long to announce the draenei as the Alliance race, right? But ... that's an Archivist for another day.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 1)
Stenenis Jul 12th 2011 8:37PM
"You no longer spout profanity when talking about sitting while drunk."
When I first learned that h's were added after s's while drunk, i tried this dozens of times. Turns out Blizz got there 2 years sooner. >=(
Also:
Perhaps Blood elves were originally supposed to be on the alliance, and the horde would've gotten something else. I think this because then the city placement would make much more sense.
smartazjb0y Jul 12th 2011 8:46PM
Why does "draenei as the Alliance race" link to the Archivist on 1.5? I'm totally into conspiracy theory stuff, I wanna know!
Alex Ziebart Jul 12th 2011 8:55PM
Huh, whoops! That was a mistake. It was supposed to link to http://www.wowpedia.org/Burning_Crusade%27s_race_ideas
Matt P Jul 12th 2011 8:48PM
"Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience."
Ah, so there were 9.4 billion things trying to kill me as opposed to 10 billion things. Sounds more enjoyable! :D
Grokmar Jul 13th 2011 12:42AM
The living are here!
Katherine Jul 12th 2011 8:59PM
You don't discuss the first of the great talent reworking patches? I was still a lowbie when this patch came out, and the fact that everyone's talents were being redone on such a large scale was the most interesting thing about most of these patches at the time!
Angus Jul 13th 2011 7:42AM
this.
Seriously, the great class update patches were a huge deal.
Considering the bus shock incident was spawned by a class update gone wrong, this info should have been more important.
Vitos Jul 12th 2011 9:24PM
BWL is still available. However, the first boss cannot be solo'd. They second boss requires a large amount of DPS to solo (30k or so) and you'll die anyways if you take more than 15s. And Chromaggus is difficult to solo if you don't have a cleanse.
Nefarian is awesome. And I really do wish that they would do the class call thing again. They sort of did it with the second to last boss in ZA, so it is definitely plausible.
Tsoi Jul 12th 2011 10:16PM
Wow, content trailers looked like amateur youtube videos back then compared to today.
Tfish92 Jul 13th 2011 12:08AM
Reading that burning crusade race theory list. Pretty funny seeing how strongly people believed Goblin could never be a race.
Snuzzle Jul 14th 2011 8:23PM
"Fixed a bug where the Paladin did not always die when using the Divine Intervention spell."
To someone relatively new to the game, I imagine this would sound like some kind of a bad joke patch note. Lol. I still re ember the first time I found out what DI did... back in BWL, I watched the pally bubble a raid member mid-wipe then promptly die. I praised him on his perfect timing, thinking he was able to get off the spell just before succumbing to Razorgore's wrath. xD
LynMars Jul 13th 2011 12:42AM
I loved that they added in a Death Knight class call when we went back to farm older content like BWL. "Get over here!" and he death grips the raid XD
furrama Jul 13th 2011 1:46AM
I _hated_ the hunter roll call. I would macro for it, but it was so laggy my gun/bow would always break. Then what?
GO UP AND HUNTAAAR SMACK THE DRAGON IN THE SHINS! SURE IT ONLY TICKLES, BUT WHAT ARE YOU SUPPOSED TO DO?
themightysven Jul 13th 2011 10:28AM
the Class Call mechanic could work in modern raids if there was a random class buff as well. You'ld want to bring all the classes so that you always benefit from the buff...
Also, watching that kill video, WHERE"S MY POLYMORPH: GIRAFFE?
othragon Jul 13th 2011 12:09PM
A really nice GM once casted Polimorph: Giraffe on me while he sorted out a quest mob that wasn't respawning properly in Howling Fjord. xD
Mitawa Jul 13th 2011 11:34AM
They would exclude a class from a fight now, because with only 10 or 25 people, it's easy to not end up with a certain class.
Trying to get 40 people to show up all at the same time and tell them that one class is excluded? Yeah, good luck getting people in that raid, buddy.
The Dewd Jul 13th 2011 3:42PM
Reading that made me realize that the internal QA team must have loved it when 2.0 came out. No longer would they have to test everything twice as much due to the Alliance-Paladin/Horde-Shaman barrier. Testing all the class calls by doing the Nef fight twice as much as anything else must have been annoying.
stephen2553 Jul 14th 2011 6:41AM
Its a shame Blizzard dont talk about former plans they had and then scrapped. Would be interesting to see how things could of been.
Ewok Jul 21st 2011 11:19AM
"You no longer spout profanity when talking about sitting while drunk."
I remember when they patched this, and I also remember when it became broken a couple of patches later. (And has since been hotfixed)
It was so immature, but hilarious.
The Wanderer Jul 22nd 2011 1:24PM
But "shit" isn't profanity, it's vulgarity...