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Reader Comments (Page 1 of 1)
7-13-2011 @ 5:12PM
jordan said...
Shadowdance really needs to go and energetic recovery needs to be attached to slice and dice instead of recuperate. Also serrated blades should be 50/100% regardless of combo points. All of these are easy fixes.
Reply
7-13-2011 @ 5:25PM
vocenoctum said...
Me, I think Slice & Dice just needs to die or be reduced to say, 10% with the baseline buffed to compensate. It's not a "choice" for dps, I think, and it's just not a fun ability. Not sure though, not a hard core Rogue myself, but I'd just like something DIFFERENT, rather than "keep up S&D, then do other stuff".
I'll agree on Serrated Blades change, fits with Envenom/S&D functionality. The "as if 5 cp" functionality might be too much, but refreshing duration with a quick evis isn't bad.
7-13-2011 @ 5:44PM
jordan said...
Slice and dice is affected by sub mastery because they wanted to make mastery more important but they didn't want to make it too bursty. As a sub rogue it should have number one priority. Energetic recovery is out of place. Having higher survivability than everyone else without sacrifice while dealing mediocre damage is just not a good spot to be in. Every nerf recuperate thread on the forums had at least 1 person saying something about rogues getting free healing for nothing when sub is the only outlier. For the other specs using recup is a sacrifice to your damage.
7-13-2011 @ 6:37PM
Cyno01 said...
If slice and dice were a haste buff instead of just an attack speed buff, it would accomplish that.
7-13-2011 @ 8:33PM
thebitterfig said...
You know, changing SnD to haste for sub-only would probably be a pretty handy buff for the spec...
7-13-2011 @ 11:32PM
Khirsah said...
I agree with everything you said except the part about s&d, and here's why: sub still needs to remain viable for pvp, and s&d is too far down the list of pvp priority finishers to make it useful for energy regen in pvp. I don't know about you, but I only use s&d if I already have rupture and recup up, and I'm out of range for ks or evis, shd is on cooldown, and crippling poison has dropped off. Even then, I find deadly throw is usually a better option for those points for the slowing effect so I can close the distance.
Of course, I guess s&d would become a better pvp finisher if it were attached to energy regen, but it still feels like kind of a waste of cp's just to get energy.
I agree that there needs to be better energy regen for sub, though. How bout HaT also gives you 10 energy every time it gives you a combo point, or something like that?