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7-13-2011 @ 5:12PM
Shadowdance really needs to go and energetic recovery needs to be attached to slice and dice instead of recuperate. Also serrated blades should be 50/100% regardless of combo points. All of these are easy fixes.
7-13-2011 @ 5:25PM
Me, I think Slice & Dice just needs to die or be reduced to say, 10% with the baseline buffed to compensate. It's not a "choice" for dps, I think, and it's just not a fun ability. Not sure though, not a hard core Rogue myself, but I'd just like something DIFFERENT, rather than "keep up S&D, then do other stuff".I'll agree on Serrated Blades change, fits with Envenom/S&D functionality. The "as if 5 cp" functionality might be too much, but refreshing duration with a quick evis isn't bad.
7-13-2011 @ 5:44PM
Slice and dice is affected by sub mastery because they wanted to make mastery more important but they didn't want to make it too bursty. As a sub rogue it should have number one priority. Energetic recovery is out of place. Having higher survivability than everyone else without sacrifice while dealing mediocre damage is just not a good spot to be in. Every nerf recuperate thread on the forums had at least 1 person saying something about rogues getting free healing for nothing when sub is the only outlier. For the other specs using recup is a sacrifice to your damage.
7-13-2011 @ 6:37PM
If slice and dice were a haste buff instead of just an attack speed buff, it would accomplish that.
7-13-2011 @ 8:33PM
You know, changing SnD to haste for sub-only would probably be a pretty handy buff for the spec...
7-13-2011 @ 11:32PM
I agree with everything you said except the part about s&d, and here's why: sub still needs to remain viable for pvp, and s&d is too far down the list of pvp priority finishers to make it useful for energy regen in pvp. I don't know about you, but I only use s&d if I already have rupture and recup up, and I'm out of range for ks or evis, shd is on cooldown, and crippling poison has dropped off. Even then, I find deadly throw is usually a better option for those points for the slowing effect so I can close the distance.Of course, I guess s&d would become a better pvp finisher if it were attached to energy regen, but it still feels like kind of a waste of cp's just to get energy.I agree that there needs to be better energy regen for sub, though. How bout HaT also gives you 10 energy every time it gives you a combo point, or something like that?
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