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7-13-2011 @ 11:32PM
I agree with everything you said except the part about s&d, and here's why: sub still needs to remain viable for pvp, and s&d is too far down the list of pvp priority finishers to make it useful for energy regen in pvp. I don't know about you, but I only use s&d if I already have rupture and recup up, and I'm out of range for ks or evis, shd is on cooldown, and crippling poison has dropped off. Even then, I find deadly throw is usually a better option for those points for the slowing effect so I can close the distance.Of course, I guess s&d would become a better pvp finisher if it were attached to energy regen, but it still feels like kind of a waste of cp's just to get energy.I agree that there needs to be better energy regen for sub, though. How bout HaT also gives you 10 energy every time it gives you a combo point, or something like that?
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