The Light and How to Swing It: Basic retribution cooldowns -- when to pop your wings

Hello, my Light-wielding brethren. Let me start off by saying that all of this information applies to patch 4.2 and the current state of retribution paladins. In future patches, this information may become outdated. Use your own Judgement when reading. Some side effects may include increases of a few thousand DPS on target dummies and an overall feeling of ecstasy. Working as intended.
After my last article, I got a few emails asking basic questions about retribution paladins and how to play them. I get questions like What's my rotation?, How is your damage so high?, and Why do you keep pulling aggro? pretty frequently. When I'm not trying to convince my guild it's the tank's fault I'm pulling aggro (even though it isn't), I try to explain to people that the key to doing good damage nowadays comes mainly from cooldown management, much like a lot of other classes -- but I'm not writing about mages or warriors here.
Our important cooldowns
We have three main cooldowns that you need to learn to love. They are the backbone of every good ret paladin's play, and mastering them will lead you on the path to glory.
Avenging Wrath increases all of your damage and healing by 20% when active for 20 seconds and is on a 2-minute cooldown. As a ret paladin in a PVE situation, knowing when to pop your wings is what defines you and what will ultimately make you competitive in DPS. When specced into Sanctified Wrath in the retribution tree, it allows us to use Hammer of Wrath whenever we want, as long as Avenging Wrath is active. This is our most important cooldown, combined with ...
... Zealotry. Whenever this bad boy is activated, it allows our Crusader Strike to grant us 3 holy power instead of just one for 20 seconds; this is also on a 2-minute cooldown. As of right now, it is most beneficial to use Avenging Wrath and Zealotry at the same time; this can obviously change in future patches.
If you're anything like myself, you already have your bars filled up with all kinds of spells and abilities, and you could probably use some bar space. Here are some macros that let you activate these cooldowns at the same time so that they won't be out of sync during a boss fight. Remember to use these only when you have 3 holy power.
The second macro combines your cooldowns with Templar's Verdict if you're lazy like myself and don't want to hit more than one key, but be warned that there are situations where you won't want to pop all of your cooldowns and still use Templar's Verdict, such as on trash or an add during a boss encounter. I have this macro and Templar's Verdict on different keys (V for the macro and E for a regular Templar's Verdict without cooldowns).#showtooltip Avenging Wrath
/cast Zealotry
/cast Avenging Wrath
#showtooltip Templar's Verdict
/cast Zealotry
/cast Avenging Wrath
/cast Templar's Verdict
/startattack
Last but certainly not least is Guardian of Ancient Kings. If you thought managing holy power and keeping track of your cooldown timer wasn't enough, this spell has a trick to it, too. It is on a 5-minute cooldown, making it our longest cooldown. While this spell is active, it will summon a Guardian that will attack your current target and give you a stacking buff every time you and your Guardian attack while it is active. This buff stacks up to 20 times, increasing your strength by 1% per application for a total of 20% of your strength. It lasts for 30 seconds.
The trick to using this cooldown effectively is timing. Remember how Avenging Wrath and Zealotry both have 20-second durations? Guardian is 10 seconds longer, so you want to try and time your Guardian around 10 seconds before you use Avenging Wrath and Zealotry for the maximum benefit. Sometimes you can't do this because of Divine Purpose procs -- so don't be too bummed when you end up popping all three cooldowns at the same time -- but you want to aim for using it first and letting the stacks build up before using Avenging Wrath and Zealotry.
Useful addons
Keeping track of all of your cooldowns can be pretty hectic. Luckily, there are a few addons that can help make sense of it all. I'm going to keep this list short, because there are a few addons that I feel do the job all too well.
- Holy Trinity This is my personal favorite; it's in the screenshot above. Not only does it track all of your important cooldowns, but it gives you a slick holy power bar and gets rid of the hideous default Blizzard one. I've been using it since late last year and haven't looked back. I couldn't find this addon on Curse.com, but you can get it from Wowinterface. It's well worth the download, in my opinion.
- Power Auras Classic Another amazing addon. I use it to keep track of trinket procs or Inquisition (thanks Apparatus of Khaz'goroth), but it can be tuned to keep track of everything and anything you may need.
- CLC Ret As far as I'm concerned, if you are a ret paladin and you don't have this addon, you're gimping yourself. It can be used to track cooldowns as well as your rotation, though I personally don't recommend it when you can use other, sleeker addons that don't take up so much space on your screen.
- OmniCC It just adds a timer to your spell and abilities -- very useful for just about everybody.
- Omen Threat Meter An essential addon for any dps class. It lets you see how close you are to the tank in terms of threat and if you're going to pull off of them.
Popping your wings
Now that that's out of the way, let's talk some more about when to use these cooldowns. The answer is simple: You want to use them as much and as often as possible during a boss encounter. I would compare ret paladins to arcane mages in that we have a lot of burst and learning to take advantage of that will ultimately make you do more overall damage.
But why wouldn't I save these for Bloodlust/Heroism? As a ret paladin, you depend too much on your cooldowns to wait around for some pansy in a dress (or mail dress) to pop Bloodlust or Heroism to keep up with everybody else. If you don't believe me, go and hit a target dummy and see how much damage you do with just your regular rotation without any cooldowns; then compare it to how much you do with cooldowns. Your DPS even after a few minutes is going to skyrocket by thousands.
Of course, this doesn't mean ignore Bloodlust and Heroism completely. If there comes a point during a boss encounter when you know it's coming soon and it's lining up with your cooldowns, then yes, wait for it and line it up with your cooldowns -- heck, even chug a Golemblood Potion. Basically if your group isn't using Bloodlust or Heroism early on in the fight, pop your wings.
There is one exception, though: If you're pulling aggro from your tanks at the start of the fight constantly, it would be advisable to wait a couple of seconds before going all-out Wings of Justice because if you're having to stop and waste 10 seconds of your 20-second cooldowns so the tank can get aggro again, well, that's just going to hurt your overall damage. Take a glance at your Omen Threat Meter, and make sure your tank has a sizable threat lead before popping all of your cooldowns. It would be smart to keep Hand of Salvation handy, or at least on an easy-to-reach keybind.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Shiken Jul 13th 2011 3:11PM
As a Ret Paladin I have my cooldowns split into 2 phase, which I use one right after the other. In the first phase I pop Zealotry, Inquisition, and my dps trinket. Second phase is Avenging Wrath followed by my Guardian of the Ancient Kings, I find that using 2 separate phases of cooldowns allows me to maximize their use.
Pyromelter Jul 13th 2011 3:30PM
Why would you split Zealotry and your trinket from AW and GoAK? I kind of don't understand how that allows you to maximize their use either, since Zealotry, AW, and most trinkets are all on 2 minute CDs. And wouldn't AW and your trinket be buffing your GoAK? (Forgive the ignorance if it doesn't, but I thought that all pets got their stats from their masters dynamically)
Pyromelter Jul 13th 2011 3:33PM
Goodness gracious I fail... I thought Wings were a 2 minute cd, looking at the tooltip it's 3 minutes. Makes a bit more sense now, although I still kind of don't understand why you'd split zealotry from AW.
DC Jul 13th 2011 3:54PM
Pyro, you were correct. A talent reduces the cooldown on wings by 60s so it's 2min for Ret paladins.
Likewise, you should stack AW and Zealotry with GotAK.
These bonuses are all multiplicative when used together so unless you need them to burst down something quickly you should be using them together.
hazmacewillraid Jul 13th 2011 3:55PM
With 3/3 Sanctified Wrath, AW becomes a 2 minute cooldown.
In the technical sense, the AW+Zeal combo is the highest DPS usage for cooldowns right now. Splitting the cooldowns results in a DPS loss on a Patchwerk fight, but I've found that it's nice for things like the head phases of Magmaw, where you have about a minute between "burn phases".
JoeHelfrich Jul 13th 2011 3:57PM
Wings is a two minute cooldown for Ret Paladins when talented into Sanctified Wrath
paulmewis Jul 13th 2011 4:02PM
Sanctified Wrath reduces the cooldown by a minute with 3/3, so it is a 2 min cooldown.
Ilmyrn Jul 13th 2011 4:50PM
I've heard a rumor (not sure how true it is) that with 3/3 Sanctified Wrath, Avenging Wrath become a two minute cd. Anyone else heard that?
Probably just my imagination.
Telwar Jul 13th 2011 3:11PM
Back in the days of yore, when everyone and their brother Darryl had a ret alt, I noticed a lot of the new rets would only use their cooldowns once per encounter, saving them for HeroLust.
Meanwhile, I would pop Wings as soon as practical, so I could have it free for when we were actually likely to HeroLust. And lo, did the meters smile upon me.
Hal Jul 13th 2011 3:23PM
You know, for myself, I found that popping all three together was too hectic; too many things popping up at once. When my screen starts lighting up like a pinball machine, I have trouble keeping my priorities in line. I usually just do two CDs at a time. Kudos if you can keep it all straight with all three.
Pyromelter Jul 13th 2011 3:25PM
"If you're pulling aggro from your tanks at the start of the fight constantly..."
Just remind your tank to pop HIS wings on the pull. Every pally tank I know pops those wings and goes Captain America, and it's pretty darned awesome... and unless you severely overgear your tank, there is virtually no chance you can rip threat off him.
"Take a glance at your Omen Threat Meter, and make sure your tank has a sizable threat lead before popping all of your cooldowns."
A good way to do this is get your inquisition up, which will take a few seconds, glance at your threat meter, and go crazy if it's looking good.
Quick note: Avenging wrath can be spellstolen. Use it around us sneaky mages with caution if you're pvp'ing. The first time I ever spellstole AW was one of the most awesome moments I ever had in pvp combat, and I'm sure the paladin was like "wtf?" as he saw a mage with bright white wings coming at him.
Telwar Jul 13th 2011 4:28PM
Not all tanks are paladins, though. And some are kinda slow on threat.
That's why I will usually lead off with that three-point Inquisition, to give the DK/dr00d/warrior time to get a good threat lead. Drawing aggro sucks, after all.
Poltergeist Jul 14th 2011 1:19AM
I notice a lot of new prot pallys also ignore Divine Plea. Being able to get off a Shield of the Righteous or an Inquisition right away does wonders for your initial snap aggro.
Casting Divine Plea as you run in, popping your wings, and opening up with your top priority ability is pure win.
jeppe0311 Jul 14th 2011 3:08AM
Sounds like you raid with great tanks Pyro, cherish them.
Pyromelter Jul 14th 2011 3:14PM
There's one guy in particular who I've raided a lot with. I've pulled a lot of aggro in my time, but never off him. Raiding with him kind of makes me wonder why anyone even thinks about tanking with anything other than a paladin (due to threat, self-heals, and overall utility, along with survivability).
Pled Jul 13th 2011 3:27PM
Thank you! I've been confused for a long time about my ret paladin's cooldowns--there are so many interactions it seems like there's no good way to do it. You summed it up very well.
I'm also a UI nerd so I'm pretty excited about HolyTrinity.
Thereone Jul 13th 2011 3:28PM
I agree on the not waiting for Bloodlust/Heroism/Time Warp deal - chances are, with a 1-minute cooldown on AW you'll have it up anyway, and if you're not, then you'll have a higher average dps rate.
Just so you know, we are wearing skirts too this tier ;)
Arrohon Jul 13th 2011 8:05PM
AW is a 2-minute CD. I learned it from the 7 people above. They're so smart!
Thereone Jul 14th 2011 11:13AM
Derp! *smacks self upside head* I did the same mistake as Pyromelter did initially. That was my bad. However, I did post before the five people you mentioned, so a bit of allowance is reasonable, no?
rmarz247 Jul 13th 2011 3:34PM
Those macros are terrible.
Refresh a 3hp Inquisition
Pop Guardian. Wait 10 seconds and accumulate 3 hp.
#showtooltip
/cast Avenging Wrath
/cast Hammer of Wrath
#showtooltip
/cast Zealotry
/cast Templar's Verdict
You get an extra GCD under Zeal using these two correct macros. After you AW you should always be using HoW, so it is a complete waste to hit AW and Zeal at the same time. Losing one TV is a lot of damage.