The Light and How to Swing It: Basic retribution cooldowns -- when to pop your wings

Hello, my Light-wielding brethren. Let me start off by saying that all of this information applies to patch 4.2 and the current state of retribution paladins. In future patches, this information may become outdated. Use your own Judgement when reading. Some side effects may include increases of a few thousand DPS on target dummies and an overall feeling of ecstasy. Working as intended.
After my last article, I got a few emails asking basic questions about retribution paladins and how to play them. I get questions like What's my rotation?, How is your damage so high?, and Why do you keep pulling aggro? pretty frequently. When I'm not trying to convince my guild it's the tank's fault I'm pulling aggro (even though it isn't), I try to explain to people that the key to doing good damage nowadays comes mainly from cooldown management, much like a lot of other classes -- but I'm not writing about mages or warriors here.
Our important cooldowns
We have three main cooldowns that you need to learn to love. They are the backbone of every good ret paladin's play, and mastering them will lead you on the path to glory.
Avenging Wrath increases all of your damage and healing by 20% when active for 20 seconds and is on a 2-minute cooldown. As a ret paladin in a PVE situation, knowing when to pop your wings is what defines you and what will ultimately make you competitive in DPS. When specced into Sanctified Wrath in the retribution tree, it allows us to use Hammer of Wrath whenever we want, as long as Avenging Wrath is active. This is our most important cooldown, combined with ...
... Zealotry. Whenever this bad boy is activated, it allows our Crusader Strike to grant us 3 holy power instead of just one for 20 seconds; this is also on a 2-minute cooldown. As of right now, it is most beneficial to use Avenging Wrath and Zealotry at the same time; this can obviously change in future patches.
If you're anything like myself, you already have your bars filled up with all kinds of spells and abilities, and you could probably use some bar space. Here are some macros that let you activate these cooldowns at the same time so that they won't be out of sync during a boss fight. Remember to use these only when you have 3 holy power.
The second macro combines your cooldowns with Templar's Verdict if you're lazy like myself and don't want to hit more than one key, but be warned that there are situations where you won't want to pop all of your cooldowns and still use Templar's Verdict, such as on trash or an add during a boss encounter. I have this macro and Templar's Verdict on different keys (V for the macro and E for a regular Templar's Verdict without cooldowns).#showtooltip Avenging Wrath
/cast Zealotry
/cast Avenging Wrath
#showtooltip Templar's Verdict
/cast Zealotry
/cast Avenging Wrath
/cast Templar's Verdict
/startattack
Last but certainly not least is Guardian of Ancient Kings. If you thought managing holy power and keeping track of your cooldown timer wasn't enough, this spell has a trick to it, too. It is on a 5-minute cooldown, making it our longest cooldown. While this spell is active, it will summon a Guardian that will attack your current target and give you a stacking buff every time you and your Guardian attack while it is active. This buff stacks up to 20 times, increasing your strength by 1% per application for a total of 20% of your strength. It lasts for 30 seconds.
The trick to using this cooldown effectively is timing. Remember how Avenging Wrath and Zealotry both have 20-second durations? Guardian is 10 seconds longer, so you want to try and time your Guardian around 10 seconds before you use Avenging Wrath and Zealotry for the maximum benefit. Sometimes you can't do this because of Divine Purpose procs -- so don't be too bummed when you end up popping all three cooldowns at the same time -- but you want to aim for using it first and letting the stacks build up before using Avenging Wrath and Zealotry.
Useful addons
Keeping track of all of your cooldowns can be pretty hectic. Luckily, there are a few addons that can help make sense of it all. I'm going to keep this list short, because there are a few addons that I feel do the job all too well.
- Holy Trinity This is my personal favorite; it's in the screenshot above. Not only does it track all of your important cooldowns, but it gives you a slick holy power bar and gets rid of the hideous default Blizzard one. I've been using it since late last year and haven't looked back. I couldn't find this addon on Curse.com, but you can get it from Wowinterface. It's well worth the download, in my opinion.
- Power Auras Classic Another amazing addon. I use it to keep track of trinket procs or Inquisition (thanks Apparatus of Khaz'goroth), but it can be tuned to keep track of everything and anything you may need.
- CLC Ret As far as I'm concerned, if you are a ret paladin and you don't have this addon, you're gimping yourself. It can be used to track cooldowns as well as your rotation, though I personally don't recommend it when you can use other, sleeker addons that don't take up so much space on your screen.
- OmniCC It just adds a timer to your spell and abilities -- very useful for just about everybody.
- Omen Threat Meter An essential addon for any dps class. It lets you see how close you are to the tank in terms of threat and if you're going to pull off of them.
Popping your wings
Now that that's out of the way, let's talk some more about when to use these cooldowns. The answer is simple: You want to use them as much and as often as possible during a boss encounter. I would compare ret paladins to arcane mages in that we have a lot of burst and learning to take advantage of that will ultimately make you do more overall damage.
But why wouldn't I save these for Bloodlust/Heroism? As a ret paladin, you depend too much on your cooldowns to wait around for some pansy in a dress (or mail dress) to pop Bloodlust or Heroism to keep up with everybody else. If you don't believe me, go and hit a target dummy and see how much damage you do with just your regular rotation without any cooldowns; then compare it to how much you do with cooldowns. Your DPS even after a few minutes is going to skyrocket by thousands.
Of course, this doesn't mean ignore Bloodlust and Heroism completely. If there comes a point during a boss encounter when you know it's coming soon and it's lining up with your cooldowns, then yes, wait for it and line it up with your cooldowns -- heck, even chug a Golemblood Potion. Basically if your group isn't using Bloodlust or Heroism early on in the fight, pop your wings.
There is one exception, though: If you're pulling aggro from your tanks at the start of the fight constantly, it would be advisable to wait a couple of seconds before going all-out Wings of Justice because if you're having to stop and waste 10 seconds of your 20-second cooldowns so the tank can get aggro again, well, that's just going to hurt your overall damage. Take a glance at your Omen Threat Meter, and make sure your tank has a sizable threat lead before popping all of your cooldowns. It would be smart to keep Hand of Salvation handy, or at least on an easy-to-reach keybind.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 3)
Lethe Jul 14th 2011 3:16PM
You're better off waiting until you generate your first Holy Power after a 3p Inquisition refresh. From 0 holy power to 3 will take you roughly 12 seconds. Better to wait that extra couple seconds to insure you don't lose Guardian of Ancient Kings before AW/Zeal wear off.
hazmacewillraid Jul 13th 2011 4:02PM
I'm sorry, I just can't get behind clcRet. The very nature of the addon discourages the player from actually learning the rotation. Putting forth the effort to learn something new is part of what makes this game fun, and clcRet just kills that.
If Ret is your offspec, then by all means, use it.
If Ret is your mainspec, however, don't deprive yourself of what can be a very fun and interesting rotation.
JoeHelfrich Jul 13th 2011 4:39PM
CLCRet (or CLCInfo, or Ovale, or whatever) don't save you from knowing the details of the rotation if you want to play your best. They help a lot of players not do their worst, and can be a crutch that keeps players from doing their best, yes. But they tell you what your ideal max DPS rotation is against a training dummy, not what your ideal spell is to cast right now in the fight your actually in. The trick is knowing when to stick to the rotation and when to break out of it. CLCRet lets you spend your time keeping track of whats going on so you can decide what button to press next, instead of keeping track of your rotation.
jeppe0311 Jul 14th 2011 4:02AM
All Clcret does is free your eyes from your bars by showing you which abilities are off CD (in a prioritized order) wherever you like on your screen. You still have to make your own choices to maximize your dps, and for that you need intimate knowledge about your abilities.
Mindless spamming the buttons Clcret suggests might get you average dps, but you will never maximize your potential doing it.
Arrohon Jul 14th 2011 4:27PM
I find it's great for telling me when to refresh Inq
tracy.i.perkins Jul 14th 2011 6:57PM
I tried out CLCRet a year or so ago and after a short while abondoned it.
As a MS Ret who'd been raiding as such for a long time before installing it, the addon was redundant. (Plus I found I didn't like having it in the middle of my screen taking up valuable space.) However, I do recommend it to fellow guild mates whose OS is Ret and are confused by the new HP system.
Vitos Jul 13th 2011 4:29PM
The issue when I blow AW and Zealotry is that I can guarantee that I get during that 20 second time span a minimum of 4 Art of War procs and between 3 and 5 Divine Purpose Procs. So things are lighting up all over the place, I panic, and I go into Wrath mode, just hitting the keyboard with my fist hoping that I hit the right buttons.
Ret however is my offspec so I don't get much opportunity to get used to it.
Thundrcrackr Jul 13th 2011 5:13PM
I have the same problem, which is why sadly, i don't care for my ret pally much since Cataclysm. He was my favorite toon before then but now, it seems like half the time i'm bored, waiting for what seems like a painful eternity for Holy Power to finally build all the way up just so i can blow it all on Inquisition then wait for it to build up all over again to finally start my "regular" rotation. And once i finally get into my regular rotation THEN shit starts proccing all over the place, so now i'm pissed that most of it is going to waste because i can't click it all at once, and i'm wondering where the hell all these procs were when i was bored waiting for Holy Power to build up. I miss the simpler, yet more satisfying (and more controllable) playstyle ret pallys had before Cata.
TL:DR Nowadays it seems i'm either bored waiting for things to happen or frustrated that too many things are happening at once. =(
razion Jul 13th 2011 4:47PM
I do appreciate how you're going into the basics of Ret Paladining, even if it's only just a small bit.
I myself am making a fresh Ret Paladin for Cataclysm (what with the new holy power system sparking my interest), and am just hitting my questing in Outlands, so all of this information is really useful to me. I appreciate the article--do keep up the good work! *cheesy thumbs-up*
slim1256 Jul 13th 2011 4:47PM
OK - so, I'm seeing some discussion of Inquisition in comments, but no mention in the article...
It seems the correct way to start the fight is build up 3HP, pop Inquisition, THEN go with AW and Zeal, yes? I mean, that's an always always sort of thing, it seems to me.
Also - for the above macros (for example:
"#showtooltip
/cast Avenging Wrath
/cast Hammer of Wrath"
You have to hit that hotkey twice, right? Or do you only have to hit it once?
davidsbarney Jul 13th 2011 5:35PM
You actually have to pop your zeal/AW combo before inquisition because zealotry requires you to have 3 HP, even though it doesn't consume them.
Also, people in the comments seem to be advocating using Hammer right after popping wings. Though that often is the first thing you should be poppinh, it isn't always depending on your procs and CDs. TV does a bit more damage than the hammer, and should be prioritized during your zeal/AW combo, even if it means wasting some of your hammers.
At least, that's what I've heard.
Zankoku Jul 13th 2011 7:09PM
David- Popping Inq pre-Zeal/Wings is the preferred method. But this should be a non-issue since 4.2 and the talent change increasing Inq duration.
"Opening" rotation- Judge (getting the runspeed), CS, fill, GoAK, CS, fill, fill, CS, Inq, fill, CS, fill, fill, CS, fill, fill, CS, Zeal/Wings.
This allows for tank ramp up time, yet still increases our DPS. Allows maximum GoAK uptime with Zeal/Wings
This all changes once you get 4pc t12 and the extended Zeal.
Zankoku Jul 13th 2011 7:11PM
And the AW/HoW macro has limitations, as server/client communications tend not to let client recognize you have HoW available on that first gcd after Wings.
eel5pe Jul 13th 2011 5:39PM
I like the default HoPo bar =(
djinna Jul 15th 2011 11:27AM
I do too! At least the runic designs, not the horrible bar around it. KA Holy Power has a skin option for the default symbols without all the crap. NeedToKnow tracks Inquisition for me. These two in combination with OmniCC give me all the information I need without having my screen cluttered up (I hate CLCRet and PowerAuras).
rmarz247 Jul 13th 2011 5:59PM
Yes you have to hit that AW/HoW macro twice.
Yes you need to get a full Inquisition up before AW/Zeal, you don't want to waste a AW/Zeal 3hp on a Inq refresh, you want to use it on a TV. The timing is VERY tight to do this. If its ur offspec and u suck at ret like me, its very difficult to pull off
Using TV over HoW is NOT true. HoW does more damage than TV. The rotation for ilvl 359ish + is: Inq > CS > HoW > Exo > TV > J > HW > Cons
Michael Jul 13th 2011 7:53PM
What I usually have on when I power all my CD's up is Hand of Salvation. When glyphed, I have no threat for the 10 second duration. This 10 second window allows me to go all out with Avenging Wrath, Zealotry, Inquisition and maxed Ancient Power (from my Guardian of Ancient Kings) without drawing fire from the tank. 55-80k damage Templar Strikes!
FaestaulFenris Jul 13th 2011 8:20PM
A brilliant "how to" guide for new ret paladins to get into bad habits. Nice going, like we don't have an image problem already. *SIGH*
Spyder Jul 13th 2011 9:20PM
Playing Ret for a while, I've noticed a little flaw about using Zealotry and Avenging Wrath at the same time. With both cd's used, they fight one another for priority. TV is essentially our nuke, so with it being ready to go after each Crusader Strike and procs, it is more important to use it instead of Hammer of Wrath since it does a little more damage. That means HoW would be sitting there not being used while AW is up. At least from my numbers and mastery TV is doing more damage.
underground_slacker Jul 14th 2011 5:21AM
im surprised at the amount of people playing ret nowadays. i played since vanilla as a dwarf retribution paladin and enjoyed playing as a true hybrid who was never amazing as his role but had enough off tank/ healing moves to be a credit to the party when played well.
But then wrath showed up and blizzard didnt know what to do with them. They just kept making changes and never stopped and by the time ICC appeared i had to step back, take stock and realise this character i played as 4 for years, essentially my avatar in this game with my friends was no longer the character i started. He looked the same but that was where the similarities stopped and, most importantly, ret was no fun anymore.
This made me incredibly sad, through no changes on my part my character i explored the game with was now some other character wearing mines skin and i just couldnt play it anymore without it feeling fake, like a chore to grind up another persons character i did not recognise.
Then i whent to my death knight i left in hellfire since day one of wrath and specced unholy since most had the opinion it filled the slot the original ret pallys filled and was surprised to find a similar enough, equally enjoyable experience with a new set of abilities that naturally taught me some raid awareness as i levelled to 80.
I never stopped playing him and hes been my main ever since.
but that dwarf still sits at lvl 81 at the top of my character list.
Someday brother. Someday...