Scattered Shots: The DPS value of skill

The problem with skill is that there's no number on our character pane or armory to measure it. Everyone will swiftly agree that skill is the most important thing -- more important than this talent or that reforge -- but without having a number right there to look at, everyone ends up ignoring it and instead focuses in on this talent or that reforge.
"Your DPS is low? Well you should really reforge your boots to haste," or "Why aren't you gemming for agility u noob!"
Let me assure you something: If you're underperforming by thousands of DPS and can't make it to the top of the meters, 95% of the time it's a skill issue. Even if your talents/gems/glyphs/reforging aren't very optimized, odds are you aren't really seeing that difference. But if you have even a moderate slip on skill issues, it's immediately apparent.
So let's today step back a moment and consider hunter skill once again. We're all used to obsessing over every tiny part of character optimization, so we're going to put skill into terms that correlate to that: DPS.
Optimization does matter
I want to say at the outset that character optimization does matter. Perhaps tweaking your talents or glyphs or reforging will only net you a theoretical 500 DPS gain -- something that is lost in the RNG of boss fights -- but on average, that's still a nice DPS gain, and all of those small tweaks add up.
DPS is, after all, like beer. Sure, you could sit there and drink down your beer, but you get more if you also grab the bartender's rag and wring it out into your mug. (Hint: Skill is your beer; those final tweaks and talents and reforges are the rag.)
I just often get frustrated when I see a hunter complaining about being low on the charts -- thousands of DPS low -- and the first thing that people always point out is optimization tweaks. Maybe he's half a percent under the hit cap or is missing a socket bonus that he shouldn't. Certainly these things will help, but it is not going to close that DPS gap; in fact, the hunter won't likely even notice the difference of those tweaks.
Any time you have a hunter who is substantially far below another hunter on the charts, you can be pretty sure that when you look at the logs the hunter with higher DPS fired more shots.
What I mean by hunter skill
Hunter DPS comes from a number of different factors: knowledge (how to optimize our character and the proper rotation), gear, buffs, RNG, and skill. By far the largest contribution is skill (well, buffs are up there, too).
Hunter skill is the ability to execute our rotation properly amidst the chaos of a boss fight. This is different from just knowing what your rotation is. This means you never stop shooting. When you're running out of the fire, or clumping up, or spreading out, or any of the other mechanics that require us to move, you never cease to fire your ideal rotation.
This means minimizing movement as much as possible to maximize Aspect of the Hawk uptime -- and advanced hunter techniques like jump-Disengage contribute to this. This also means flawlessly aspect dancing, moving instantly into Aspect of the Fox when you have to move during a Steady Shot or Cobra Shot part of your rotation and always being in Aspect of the Hawk when firing instant shots or standing still. This also includes timing DPS cooldowns to stack together and be used during the best possible moments in the boss fight.Maintaining your ideal rotation in the chaos of a boss fight can be hard. There are a million things going on, and you have to pay attention to all of them. You have to move out of the fire at a second's notice. It's very easy when moving to miss a Cobra Shot or Steady Shot here and there, or to delay your signature shot just a fraction of a second, or get tunnel vision on the fire and miss a focus dump and end up capping out on focus.
And to be fair, missing a shot here and there happens. But it has a DPS impact, and in most cases, that DPS impact is greater than most tweaking to your optimization.
DPS loss of missed shots
I did some playing around on FemaleDwarf to get some comparisons for this article, modeling a SV hunter in tier 12 gear. I considered a couple things: how much damage do you lose out on if you miss a Cobra Shot (and I modeled this with no Careful Aim talent) and how much do you lose if you delay your Explosive Shot a fraction of a second longer than you should.
So let's look at a boss fight. There's plenty going on; you have to move out of the fire (or into it) and reposition yourself from time to time, paying attention to the mechanics. Let's say that in the course of an average minute, you slip up only a couple times and skip a Cobra Shot -- your least important shot -- while moving.
Over the course of a 5-minute fight, that DPS loss is approximately the same as:
- Not spending your last three talent points at all
- Gemming for mastery priority, rather than agility
- Using no glyphs at all
- Using no enchants at all
If you're always in Aspect of the Fox during your Cobra Shots (a technique that some people deliberately macro in), that's also about the same as all of the above.
But here's the thing: If you did any of the above, you and I both know you would be called a noob and a huntard. No enchants? Idiot! Gemming for mastery? Fool! And yet none of that is nearly enough of a loss to cause a hunter to be doing thousands of DPS less than his potential.
But significant skill issues will.
Substantial missed shots
Most often when I see a hunter who's 4,000 or 5,000 DPS behind, it's because he's using the wrong rotation. But very often when I see a hunter who's 2,000 or 3,000 DPS behind and there are parses to compare to another hunter of the same spec, we quickly see that the issue is missed shots.
What we typically see is a hunter who's missing several Cobra Shots each minute and delaying Explosive Shot a few tenths of a second on average (or more probably delaying it substantially just a few times), possibly shooting in Fox often when he should be in Hawk.
All of a sudden, you add all that together and you have a loss of thousands of DPS. In fact, adding it together is the same DPS loss as:
- Using no gems at all, and forgoing all socket bonuses as well
- Not spending the last six talent points
- Not using a pet at all
Rule of thumb skill test
Here's a good rule of thumb test if you're concerned about the contribution of your skill to your DPS. Go to the boss target dummy (alone) and do your full maximum DPS rotation, with all cooldowns, for 5 minutes. Do this a few times, and note what your average DPS is.
You should be doing more DPS than this in any raid. After all, in a raid you have all of those raid buffs and group synergy boosting your DPS -- and boosting it a heck of a lot. The contribution of all raid buffs accounts for 29% of our test SV hunter's DPS -- about 8,000 DPS.
There are only two reasons why you wouldn't do a more DPS in raids than at the dummy: Either there's a boss mechanic that artificially lowers it (boss takes less damage during a certain phase, or is untargetable, etc.) or, more commonly, because you aren't doing the same thing in a boss fight as you are at the dummy.
If your DPS in a boss fight is the same or lower than your target dummy DPS, then you know you're failing to execute your rotation in the chaos of the boss fight. Improving your execution will gain you many times more DPS than any optimization tweak ever will.
For bonus fun, if you're able, you can do what I did in Wrath: Bring your entire 25-man raid team to the target dummy for a series of 5-minute DPS tests, using all cooldowns and consumables. That gave me an absolute target of what my potential DPS was. If I did less than that on a boss with no DPS-reduction mechanic, I knew that I had room to improve my rotation execution.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
Zeroum Jul 14th 2011 2:41AM
Frost, while we are at it, can you check the dps loss in laggy connections, from 200ms to 500ms in 50ms steps? I wonder how you can test it in game.
I and my group raid overseas from Brazil in an US server, and I'm finding the content pretty hard to do unless we are overgeared. We don't have a better option unless a server is released down here.
jrb Jul 14th 2011 9:55AM
femaledwarf.com allows you to model latency. You can find it in the settings tab if you're finding you're above or below the default of 150ms.
Lupius Jul 21st 2011 4:32PM
You can have your Careful AIm phase Rapid Fire rotation memorized down pat and spam the right keys at the right times, but you ain't gonna be on top of the chart because:
1. Everyone else is going all out and all that spell animation drops your fps to nothing.
2. Server doesn't sync your focus regen properly and keeps telling you "This skill requires more focus" when your bar is nearly full.
3. You hit a shot and it doesn't cast for another second and stalls your subsequent rotation.
In a nut shell, you can improve your dps substantially by increasing your skill, decreasing your graphics settings, and by optimizing your network. These three factors dwarf any argument over gems/enchants/reforges.
Matt Jul 14th 2011 6:32AM
id like to just agree on the rng contribution to dps, and to state how much of a difference it makes. On my guilds progress kill of Baleroc i did 25.5k average dps as MM, because i do 10 man and we don't move him i don't have anything to do with the crystal debuff due to the range limit of hunters (which i hate), now on our second kill i did exactly the same, i didnt move and only had to concentrate on my rotation, this time i did an average of 27.5k dps and i only changed my t11 helm for helm off Shannox, that does not give a 2k average dps increase, also i had all the same buffs covered as the progress kill and had BL both times used at the same time, the only factor left to consider for the massive dps increase was rng
clipd Jul 14th 2011 8:26AM
on a side note, other than our almost complete lack of damage mitigation, hunters do perfectly fine on crystals in Baleroc as long as you stand behind and not beside them.
Dillioney Jul 14th 2011 7:49AM
Internet connection is something I assumed would effect my DPS, is that a fact or am I just a slow player.
We have a very low internet speed, usually about half a meg, this must make a difference surely? On the other hand I know I am not the best hunter out there by far, I don't keybind or mouse move, but thats ok, I am not trying to be the best. Enjoyment of WoW comes before an intense drive to be the 'best of the best'...
Eregos ftw! Jul 14th 2011 6:21PM
It's a fact, because the server has no lag. If you have even half a second of lag, the server sees you spending half a second between casts (that is a reason most caster use quarts, and almost all raiders 'button spam' so they can get the spells off as soon as the server has registered that the previous spell has stopped). However, though quartz and button spamming do help, lag will still reduce your dps to a certain extent.
jonas Jul 14th 2011 6:36PM
Latency, not speed, is the big one with internet connections. Latency is often referred to as your "ping", and it measures how much time it takes to talk to the server. Speed will also make a difference in some situations, but usually mostly by increasing your latency in congested situations.
However, not keybinding your abilities and using your mouse to turn is likely costing you way more dps than your internet connection. Going from 150ms latency (pretty good) to 500ms latency (pretty bad) is only about 1/3 of a second delay in each ability, and your game client actually does some fudging to make that even less bad than it sounds. Having to move your mouse around and click on stuff can take way longer than that, except in a stand-still fight where you can pre-position your mouse and spam click abilities as they come off gcd. Anytime you have movement or multiple things to do at once you're shooting yourself in the foot.
Endfist Jul 14th 2011 8:14AM
Case in point. I like to que for regular Cata randoms in a full Haliscan Mariachi set, leaving only my trinkets, rings, neck and other "under costume" gear. About 50% of the time I get kicked immediately by some no-sense-of-humor Hunter support class. However, if allowed to remain, I can usually hover around 8-10k; more than enough for regular mode Cata instances. DISCLAIMER: If attempting this (I encourage any bored Hunter to do so) and you find yourself to be the top dps on the final boss of the instance, leave your group-mates with a cool and collected, "Stay thirsty my friends."
Cowboy Jul 14th 2011 6:48PM
No one caught this gold? Stay thirsty my friend, after pulling off epicness is just epic..... Nice!
i_hug_trees Jul 14th 2011 9:09AM
ive tried that and i melee swing well before i reach the crytal so my guild just uses the tact we have now, it works for us and 4 dps rotating on crytals is more than enough, also hunters do have mitigation, you should use glyph of raptor strike to gain 20% mitigation, thats better than a few classes such as mage
joey.barneys Jul 16th 2011 6:16AM
Purely Awesome Frost~!
Another stupendously fantastic article! Now you can just sent a link to all those with the "Halp! I have low dps!" Emails!
I salute the man that's making sure the "Huntard" becomes a fable...
-Llanowarr
thystle Jul 14th 2011 12:31PM
Do we take into account extra things we have to do other than doing out rotation. We are a ten man guild and it seems in at least 50% of the fight, I have some extra job no one else has. Usually kiting somthing or dropping frost traps every 30 secs. Granted I am still always in the top three of DPS and usually number one but I obviously am missing cobra shots ( this is when i try to time when i drop them so I dont delay my sig. shots). Am I doing somthing wrong? Am I missing some super ninja hunter trick that wont make me miss shots while I do these things? I'm not the best hunter but I am fairly skilled, so always looking for little ways to improve.
SymbolSix Jul 14th 2011 12:57PM
Two thoughts:
1) Try to objectively evaluate the relative workload of your duties against those of other DPS. My guild is 6/7, and off hand, I can't think of a single fight with mechanics that work against hunters to any great extent. Shannox is a target switch if you get face raped, Beth'tilac is taunting spiders down every 8 second and dropping a frost trap once in a while (if your raid's AOE is weak), Rhyolith is lolhunterturrent, Alysrazor is an occasional interrupt which can actually *increase* your dps, Baleroc is just a bit of movement every minute or so, and Staghelm is again just a bit of movement and a retarget. In all of this, only Baleroc, Beth and Shannox have *anything* that singles out hunters, and all of their hunter hate mechanics are pretty trivial. Beth is by far the worst, and even she isn't that bad unless you're the *only* dps taunting spiders down.
2) The best way to evaluate your performance is to take a World of Logs, and then compare your shot/time ratio shot by shot to those of top end hunters. This gets weird on fights like Alysrazor, but on Beth, Staghelm, Shannox, etc. you can get a pretty good idea of where you measure up just by looking at your SPM (shots per minute). Be sure to compare yourself against a hunter with a similar rotation.
Honorshammer Jul 15th 2011 4:53PM
How do you find your shots per minute in world of logs?
Maccabeus Jul 14th 2011 6:07PM
That rag metaphor is exceptionally gross. Great article as usual though!
Hulder Jul 14th 2011 6:15PM
Frost, that makes SO much sense. I wish more people would realise the impact of what you're saying here. It goes the other way too - I can't count the times I've seen a lower-geared player consistently and by far out-dps a much better-geared one of the same class and spec, simply because they were, well, better.
AltairAntares Jul 14th 2011 6:25PM
This really is the kind of article they should do for every class/spec. It's definitely something that's undervalued, and hard to teach.
Natsumi Jul 15th 2011 6:02PM
I agree, while spec choice and gearing are important, intangibles like skill and even experience have as big (or bigger) an impact on your DPS.
As a side note, I'm a huge proponent of Damage Done over DPS, DPS is fine and dandy, but really only matters if you can live longer than the boss. You can be top DPS but not be the top for damage done (I've actually seen top DPS be below a healer before XD ).
Teresa Jul 14th 2011 6:28PM
Missing a tenth of a second off Explosive takes off that much dps? Yeesh. Didn't realize unless I play flawlessly, Im loosing out on a ton of potential dps.
Oh well. Id rather have fun and make mistakes and take dps loss, than stress over being perfect.