Scattered Shots: The DPS value of skill

The problem with skill is that there's no number on our character pane or armory to measure it. Everyone will swiftly agree that skill is the most important thing -- more important than this talent or that reforge -- but without having a number right there to look at, everyone ends up ignoring it and instead focuses in on this talent or that reforge.
"Your DPS is low? Well you should really reforge your boots to haste," or "Why aren't you gemming for agility u noob!"
Let me assure you something: If you're underperforming by thousands of DPS and can't make it to the top of the meters, 95% of the time it's a skill issue. Even if your talents/gems/glyphs/reforging aren't very optimized, odds are you aren't really seeing that difference. But if you have even a moderate slip on skill issues, it's immediately apparent.
So let's today step back a moment and consider hunter skill once again. We're all used to obsessing over every tiny part of character optimization, so we're going to put skill into terms that correlate to that: DPS.
Optimization does matter
I want to say at the outset that character optimization does matter. Perhaps tweaking your talents or glyphs or reforging will only net you a theoretical 500 DPS gain -- something that is lost in the RNG of boss fights -- but on average, that's still a nice DPS gain, and all of those small tweaks add up.
DPS is, after all, like beer. Sure, you could sit there and drink down your beer, but you get more if you also grab the bartender's rag and wring it out into your mug. (Hint: Skill is your beer; those final tweaks and talents and reforges are the rag.)
I just often get frustrated when I see a hunter complaining about being low on the charts -- thousands of DPS low -- and the first thing that people always point out is optimization tweaks. Maybe he's half a percent under the hit cap or is missing a socket bonus that he shouldn't. Certainly these things will help, but it is not going to close that DPS gap; in fact, the hunter won't likely even notice the difference of those tweaks.
Any time you have a hunter who is substantially far below another hunter on the charts, you can be pretty sure that when you look at the logs the hunter with higher DPS fired more shots.
What I mean by hunter skill
Hunter DPS comes from a number of different factors: knowledge (how to optimize our character and the proper rotation), gear, buffs, RNG, and skill. By far the largest contribution is skill (well, buffs are up there, too).
Hunter skill is the ability to execute our rotation properly amidst the chaos of a boss fight. This is different from just knowing what your rotation is. This means you never stop shooting. When you're running out of the fire, or clumping up, or spreading out, or any of the other mechanics that require us to move, you never cease to fire your ideal rotation.
This means minimizing movement as much as possible to maximize Aspect of the Hawk uptime -- and advanced hunter techniques like jump-Disengage contribute to this. This also means flawlessly aspect dancing, moving instantly into Aspect of the Fox when you have to move during a Steady Shot or Cobra Shot part of your rotation and always being in Aspect of the Hawk when firing instant shots or standing still. This also includes timing DPS cooldowns to stack together and be used during the best possible moments in the boss fight.Maintaining your ideal rotation in the chaos of a boss fight can be hard. There are a million things going on, and you have to pay attention to all of them. You have to move out of the fire at a second's notice. It's very easy when moving to miss a Cobra Shot or Steady Shot here and there, or to delay your signature shot just a fraction of a second, or get tunnel vision on the fire and miss a focus dump and end up capping out on focus.
And to be fair, missing a shot here and there happens. But it has a DPS impact, and in most cases, that DPS impact is greater than most tweaking to your optimization.
DPS loss of missed shots
I did some playing around on FemaleDwarf to get some comparisons for this article, modeling a SV hunter in tier 12 gear. I considered a couple things: how much damage do you lose out on if you miss a Cobra Shot (and I modeled this with no Careful Aim talent) and how much do you lose if you delay your Explosive Shot a fraction of a second longer than you should.
So let's look at a boss fight. There's plenty going on; you have to move out of the fire (or into it) and reposition yourself from time to time, paying attention to the mechanics. Let's say that in the course of an average minute, you slip up only a couple times and skip a Cobra Shot -- your least important shot -- while moving.
Over the course of a 5-minute fight, that DPS loss is approximately the same as:
- Not spending your last three talent points at all
- Gemming for mastery priority, rather than agility
- Using no glyphs at all
- Using no enchants at all
If you're always in Aspect of the Fox during your Cobra Shots (a technique that some people deliberately macro in), that's also about the same as all of the above.
But here's the thing: If you did any of the above, you and I both know you would be called a noob and a huntard. No enchants? Idiot! Gemming for mastery? Fool! And yet none of that is nearly enough of a loss to cause a hunter to be doing thousands of DPS less than his potential.
But significant skill issues will.
Substantial missed shots
Most often when I see a hunter who's 4,000 or 5,000 DPS behind, it's because he's using the wrong rotation. But very often when I see a hunter who's 2,000 or 3,000 DPS behind and there are parses to compare to another hunter of the same spec, we quickly see that the issue is missed shots.
What we typically see is a hunter who's missing several Cobra Shots each minute and delaying Explosive Shot a few tenths of a second on average (or more probably delaying it substantially just a few times), possibly shooting in Fox often when he should be in Hawk.
All of a sudden, you add all that together and you have a loss of thousands of DPS. In fact, adding it together is the same DPS loss as:
- Using no gems at all, and forgoing all socket bonuses as well
- Not spending the last six talent points
- Not using a pet at all
Rule of thumb skill test
Here's a good rule of thumb test if you're concerned about the contribution of your skill to your DPS. Go to the boss target dummy (alone) and do your full maximum DPS rotation, with all cooldowns, for 5 minutes. Do this a few times, and note what your average DPS is.
You should be doing more DPS than this in any raid. After all, in a raid you have all of those raid buffs and group synergy boosting your DPS -- and boosting it a heck of a lot. The contribution of all raid buffs accounts for 29% of our test SV hunter's DPS -- about 8,000 DPS.
There are only two reasons why you wouldn't do a more DPS in raids than at the dummy: Either there's a boss mechanic that artificially lowers it (boss takes less damage during a certain phase, or is untargetable, etc.) or, more commonly, because you aren't doing the same thing in a boss fight as you are at the dummy.
If your DPS in a boss fight is the same or lower than your target dummy DPS, then you know you're failing to execute your rotation in the chaos of the boss fight. Improving your execution will gain you many times more DPS than any optimization tweak ever will.
For bonus fun, if you're able, you can do what I did in Wrath: Bring your entire 25-man raid team to the target dummy for a series of 5-minute DPS tests, using all cooldowns and consumables. That gave me an absolute target of what my potential DPS was. If I did less than that on a boss with no DPS-reduction mechanic, I knew that I had room to improve my rotation execution.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 4 of 4)
mike Jul 15th 2011 7:25PM
I play a rogue and noticed this article is useful for any dps.
Zero Jul 17th 2011 1:36AM
Is there a post some where how much FPS lag accounts for the loss in DPS. The reason I am asking this is because a lot of people don't believe that the shot rotation is also effected by FPS and latency. Example would be during my boss encounter with Cho'gall average dps I was only able to push out 16k and I maxed burst DPS at 26k due to CA phase. Criticized by my fellow raiders I showed them the difference by taking them to IF where there was not so many people, then practiced on the dummy and then proceeded to show them the same thing in SW. Needless to say the significance of dps loss was there but I just wanted to know if there were numbers to back this up.
Elvgren Jul 18th 2011 11:50AM
Nothing you say is wrong or bad, Frost, this is a good article. Looking to do our best is ALWAYS a great, should ALWAYS be priority number 2. (Priority 1 being have fun.)
But ...
Even beyond latency and in game bugs there IS another factor you don't mention, and a point you don't make. I've reached a decent point where I'd say I'm comfortable with my hunter, generally do the right things at the right times.
My dps ebbs and flows based primarily on who I'm running with. I have a GREAT guild. We're not obsessive or progressive or, as a whole, motivated by individual numbers. If we down the boss we're happy. Then we get to fight over who gets the gear ... fight as in "You take it. No, you take it." It's awesome to hear. We've a small core set who prefer raiding over anything else. So some days we don't have an ideal team for a given goal. We have some folks who just don't move as quickly, don't have a machine that can draw as quickly, aren't as aware of what's behind them, etc ... and on those days I see an ebb. We're scrambling more, bad things get triggered, mobs get loose and need corralling, etc. We still have fun.
The game is chock full of myopic, selfish, little pricks who measure themselves by imaginary numbers in an imaginary world and by how well they can put down other folks with impunity on the interwebs. The more individual dps get's focused on the worse that gets.
So while I agree, and wholeheartedly at that, our job is to do max dps, being aware of ALL the things that contribute to how that happens has as much to do with looking beyond ourselves as it does to knowing which key to press next.
Monnezza Jul 27th 2011 7:00AM
Skill surely matters more than many other things, but in my little i still give big credit to the effort of gearing, gemming and enchanting.
Gemming and enchanting gear is something that can be done with very little money compared to what dailies and quests grant us, it is not necessary to have the most expensive tinkers on every piece of gear. This is a "basic effort" to give a decent contribution to a dungeon run.
If i met a player in a 5 man run who deliberately gimped himself by not gemming or undergearing for fun i wouldn't try to have him kicked from the party as long as he can fulfill his role to a decent extent, but i would still feel legitimate to blame him. Ok, simple heroics don't require the same performance than raids, but i'd still appreciate if you could put up say 16k out of your potential 20k dps and help us steamroll the random daily quickly instead of slacking to 9-10k, even if that still makes you top the charts.
I'm cool with not everyone being the best player. Maybe you're playing your fourth alt and you don't have months of constant practice in the rotations. Maybe you're trying a new spec and you've not still gotten into it. Maybe you're just tampering with reforging strategies. Maybe you've just return from work and you just can only give it 70% of your brain. As long as you're decent i'm cool with it and i'm not going to blame.
I'd feel entitled to blame instead if one is deliberately nerfing himself, even if he is still doing better than myself in the charts. And then, if he ended up performing worse than the others? "lolz i was running naked and still did almost the same dps you did you noobz" ? Big deal really!